Video Mode
Resolution scaling effects water, reflections, shadows, mirrors and the visible viewable distance. The resolution settings relate to the amount of available video memory. At 2560*1600 the game will require 320MB of video memory in addition to all the memory required for content. At 800*600 the game will require 32MB of video memory in addition to the content. Medium resolution settings are recommended for most users as higher settings are only usable if there is available video memory.
Texture Quality
Texture quality affects the visual quality of the content of the game. High setting for textures will require 600MB of video memory at a setting of 21 View Distance in addition to the memory taken by the Video Mode. A medium texture setting is recommended for most users.
Render Quality
Render quality is the texture filter quality used on most things in the world rendering. Most people would know this as anisotropic filtering. Medium settings are recommended for most users and will provide filtering beyond what the console versions can execute.
View Distance
View distance scales the distance in which different objects in the world such as building and cars are seen. Raising this option increases the distance in which high quality objects must be loaded and will increase the memory it requires. Restrictions are established to ensure the game runs optimally for most users. A setting of 22 or more will provide PC users an enhanced experience over the console versions.
Detail Distance
Detail distance scales aspects of the environment that the View Distance setting does not including vegetation, trash and other moveable objects. A setting of 10 would be the equivalent to the performance on a console. This setting has little effect on memory.
Vehicle Density
Vehicle density scales the traffic density of the traffic in the game. It has no effect on the mission vehicles or difficultly of the game, but can have a significant impact on CPU performance.
Shadow Density
Shadow Density controls the number of shadows generated for positional lights in exterior environments. These shadows are exclusive to the PC version and can have a major impact on CPU and GPU performance.
Crossfire/SLI
With the latest ATI driver (8-11 series) the game supports crossfire modes (ie. 4870x2). SLI is currently unsupported. Support will be added through a future game patch as well as an updated Nvidia driver.
Background Processes
Certain background processes can have a detrimental effect on system performance when playing GTA IV, especially on systems with minimum required system memory. Users should ensure they disable their Virus scans (especially “on-access” type scans) when running the game to maximize performance
Load up the config file that came with the dll in the rar archive... Disable everything but aa...
EDIT: Or alternatively, you could download the old AA version '' AA test'' that only has the AA in but iirc that version only worked windowed.
I'm not exactly sure how but I'm pretty sure you can just use aa alone and not use any of the other effects with the new version.
As for slideshow, do not attempt to run this if your performance was already low, and lower your actual ( not the supersampled result) resolution a bit...
EDIT2:
[EFFECT]
UseOriginalPostProcessing=false if enabled, original game post processing is activated
EDIT3:
So making
everything false should do it.
Well ordinarily running the benchmark I get:
Average FPS: 55.14
Duration: 36.96 sec
CPU Usage: 79%
System memory usage: 70%
Video memory usage: 86%
Graphics Settings
Video Mode: 1680 x 1050 (59 Hz)
Texture Quality: High
Texture Filter Quality: Highest
View Distance: 30
Detail Distance: 50
Hardware
Microsoft Windows 7 Ultimate
Microsoft Windows 7 Ultimate
Video Adapter: NVIDIA GeForce GTX 260
Video Driver version: 190.38
Audio Adapter: Speakers (ASUS Xonar DS Audio Device)
Intel(R) Core(TM)2 Quad CPU Q9550 @ 2.83GHz
With the mod installed it was:
Average FPS: 19.13
Duration: 37.28 sec
CPU Usage: 54%
System memory usage: 73%
Video memory usage: 86%
Graphics Settings
Video Mode: 3360 x 2100 (60 Hz)
Texture Quality: Medium
Texture Filter Quality: Medium
View Distance: 30
Detail Distance: 50
Hardware
Microsoft Windows 7 Ultimate
Microsoft Windows 7 Ultimate
Video Adapter: NVIDIA GeForce 9600 GT
Video Driver version: 190.38
Audio Adapter: Speakers (ASUS Xonar DS Audio Device)
Intel(R) Core(TM)2 Quad CPU Q9550 @ 2.83GHz
I'm a bit confused as to why it thinks the GPU is different, also the 7 Ultimate is because i'm on RTM still and the CPU is actually at 3.4GHz.
Is the driver version right?
If so, update. There's been a few GTA improvements in the change log. Although I can't remember which ones though. Drivers, since GTAs release, have helped gain upto 10FPS for some people.
Max everything except for Texture quality is set to Medium as you need a 1.5GB VRam gfx card to have highest apparently!!
Anyone got a link to this mod which enhances graphics?
If so, are there any performance drops whilst using it?
Statistics
Average FPS: 62.59
Duration: 37.15 sec
CPU Usage: 27%
System memory usage: 57%
Video memory usage: 97%
Graphics Settings
Video Mode: 1920 x 1200 (60 Hz)
Texture Quality: High
Texture Filter Quality: Very High
View Distance: 25
Detail Distance: 100
Hardware
Microsoft Windows 7 Home Premium
Microsoft Windows 7 Home Premium
Video Adapter: ATI Radeon HD 5800 Series
Video Driver version: 8.14.10.716
Audio Adapter: Speakers (High Definition Audio Device)
Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz
File ID: Benchmark.cli
What settings are you running for those screenshots?![]()