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Fermi NDA ends today

I'll explain, the cards run hot and they stutter, end of explanation.

Mine are watercooled, so surely they're not going to suffer from this issues?

There really isn't any need for your sneidy remarks mate, I only asked for an explanation from rhys as to what he was meaning..

Seriously, what is it with folk like you, the minute you see people using nVidia cards you seem to take a disliking to them.
 
Which manufacturer are your two cards from davy, and are they both standard clocked cards or oc versions?
 
My current one is an Asus, and the one I just bought from MM is Leadtek, both have the EK full cover blocks and backplates installed.

I can't see why I should run into any stuttering issues, plenty of people run SLi'd 280's yet rhys and Raven are the only folk I've heard mention this stuttering...

::edit::
Forgot to say, the Asus is stock clocks, but I'm not sure about the Leadtek, though I'd imagine it is to.
 
Mine are watercooled, so surely they're not going to suffer from this issues?

There really isn't any need for your sneidy remarks mate, I only asked for an explanation from rhys as to what he was meaning..

Seriously, what is it with folk like you, the minute you see people using nVidia cards you seem to take a disliking to them.

I have owned many NV cards and they have been great, as for " sneidy remarks " was my explanation of his post not accurate?
 
No, the "end of explanation" came across as sneidy, and then your edit in reply to mathwats post was sneidy as well...

Like I said, recently there's been a lot of people bashing on folk just because they use nVidia cards, it's childish imo, and really isn't needed.
 
Not on water you shouldnt, even on stock air my single cards highest temp in game was 75c, only running furmark pushed it higher.
 
XFIREX is basically stutter free with the 5000 cards, check utube out of peps posting some SLI gameplay and you will see stuttering is not a thing of the past for NV cards.

No stuttering here, I'm guessing these "peps" you talk of on You Tube are clueless n00bs ;)
 
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highest temps I've seen on my Asus card is 56c, that was with Furmark on extreme burn mode @ 1680x1050.

My CPU is in the same loop as the card to, I'm getting a bunch of new stuff for when I begin rebuilding my rig again, I've got a XSPC quad rad, and I'm about to order a double as well, I'm changing my XSPC restop for an EK multioption 250 rev2, and I'm on the hunt for another 2nd hand DDC 18w.

We'll soon see if there is any stuttering at all once I get it up and running.

::edit::

Even way back when I had SLi'd 6600's, I don't recall any stuttering with that rig, and the case I was using at the time was shoddy, next to no airflow at all, and it was tiny..

Like I said, we shall see soon enough if I experience any stuttering, and if I do, I'm not overly fussed, I got the 2nd one for a nice price, so I'll just sell it off again hopefully for what I paid for it.
 
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My sli experience was with the following cards.

6800gt's
7900gt's
8800gts 640's

Never experienced any stuttering with any of those setups.
 
XFIREX is basically stutter free with the 5000 cards, check utube out of peps posting some SLI gameplay and you will see stuttering is not a thing of the past for NV cards.

:rolleyes:

microstutter of the classical type that affected crossfire before ATI got their drivers in order can't be seen in a video - its something you feel through having interaction with a scene being rendered with inconsistant frame updates.

What your seeing in those videos is the recording PC not being able to capture video footage in realtime smoothly - a fairly common issue.

SLI has not really been affected by microstutter - aside from some minor problems with the 9800GX2 most other configurations don't exhibit it except in cases of user error or one of the cards not going into 3D clocks in 3D mode - which isn't a completely uncommon problem.

microstutter plagued earlier crossfire setups - ATI PR/Fanboys made a big blanket deal of how it affected multi GPU rendering setups to mask that it was really a problem with crossfire at the time - since mostly fixed - SLI has never really had these problems.
 
My sli experience was with the following cards.

6800gt's
7900gt's
8800gts 640's

Never experienced any stuttering with any of those setups.

I had a play with 6800 SLI and it did have some minor microstutter issues early on but there were bigger issues with SLI then... from my 7950GX2 onwards SLI has worked pretty well... my experience:

6800GT SLI (only played with it borrowing one card)
7950GX2
8800GT SLI
8500GT SLI (for a laugh)
260 SLI, tri-SLI - might go back to tri-SLI when I have an intel board - the nForce ones are rubbish.
 
The majority of vids are recorded with an HD camera pointed directly at the screen, so its got nothing to do with the PC causing lag, check em out.;)
 
Not many are recorded that way - most use fraps, xfire capture, etc. tho granted there are a few people who capture via HD camera... but thats even less likely to reliably show stutter issues due to the framerates involved and the nature of the response on TFT panels.
 
I had a play with 6800 SLI and it did have some minor microstutter issues early on but there were bigger issues with SLI then... from my 7950GX2 onwards SLI has worked pretty well... my experience:

6800GT SLI (only played with it borrowing one card)
7950GX2
8800GT SLI
8500GT SLI (for a laugh)
260 SLI, tri-SLI - might go back to tri-SLI when I have an intel board - the nForce ones are rubbish.
I was a pretty latecomer to sli on the 6800gt's, had one for a long time then got a second from my brother. I think most of the teething troubles had been sorted by the time i paired the 2 cards together.
 
Some interesting stuff today then :) We know that Fermi is a killer when it comes to tessellation, and that nvidia still haven't decided upon final clockspeeds. Not as much performance info as I would have liked, but to be honest, about as much as I was expecting.

I think the most interesting thing was the description of the new "polymorph" engine, which takes geometry setup inside the SMs. Aside from increasing geometry throughput by 8x over GT200, it also takes more of the logic inside the modular parts of the chip. This will make it slightly easier to scale the chip down to smaller mid-range and low-end parts (although on the flip side the presence of a large global cache will make things more difficult). Anyway, given the massive geometry performance and the way that Fermi is architected for general compute type stuff, it comes as no surprise that it performs tessellation so well (as demonstrated by the Unigine benchmark that nvidia chose to release).

As for real performance, they can quote whatever stats they like, but at the moment the only real benchmark information we have is from this video: http://www.youtube.com/watch?v=xCE9kG-ForQ

Here we see, in Far Cry 2, the GF100 getting 84FPS average compared to 50FPS on the GTX285. It's hard to draw too much from this, especially since you have to expect Nvidia to have chosen the best game to show off their new toy, but at least we know that Fermi can be up to 68% faster than a GTX285. Looking at other FC2 benchmarks, this puts the card not too far behind the 5970. I wouldn't expect it to be so close in most games though. AMD will keep the fastest single card crown.

Anyway, it's clear that there are some very interesting new features in Fermi, and that it's going to be a great platform for Nvidia the next generation around. That said, I still think that this entire line is going to end up in the toilet because of TSMC yeilds and general instability on the design. I guess that's what happens when your competitor releases first and you have to rush to catch up. The next generaation should be a beast though, since the new and highly modular architecture will scale very efficiently to a bigger design with more SMs.
 
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930 or 730? most 260 cards on air top out around 730 tho 930 is perfectly possible with most if you can cool them enough (probably around 10C load temps tho).

:o Typo, it was indeed 730. Soz.

My point still stands though that one gtx260 at 730/1612 or a stock gtx285 will not run quite a few games at 1920 x 1200 with aa at 60 fps+
 
Some interesting stuff today then :) We know that Fermi is a killer when it comes to tessellation

Umm, but tessellation can only get worse for the gtx360 etc. that has less shaders.

Also I read somewhere that tessellation performance 'may' take nose dive when the shaders are presented with more tasks than just tessellation at one time.

The next generaation should be a beast though, since the new and highly modular architecture will scale very efficiently to a bigger design with more SMs.

Are you basing this prediction of the increased success's of Nvidia's architecture as it goes to lower and lower process nodes?
 
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