is EVE worth getting into now ?

Thats the problem... someone with a lot of actual skill but having only spent 2 months in the game doesn't stand a chance no matter how hard they try or creative they get about it to beat in 1v1 someone whos lacking any skill but been playing for 2 years, has 50+million SP and tech2/faction equipment...

Infact there is no real skill to playing Eve at all - most of the maths has already been worked out and can be googled for the best setups, etc. theres very few tactics that haven't already been covered in guides, etc. a million times... I'd be very suprised if 10 veteran players with lots of SP and faction gear couldn't beat 100 new players with 2-3million SP and tech1 ships.
 
i'm 4 hours in still doing silly courier missions in my little ship with a mining laser, a normal laser some code cracker and a overdrive thingy.... i've destroyed 3 pirates and mined one rock

not a clue what i'm doing to be honest..... just keeping my research queue going and pratting about!
 
Can you guys help me? I have a few eve questions.

All I really wanna do is get a massive space ship like in star wars and blast the crap out of things. Is this Eve?
 
Thats the problem... someone with a lot of actual skill but having only spent 2 months in the game doesn't stand a chance no matter how hard they try or creative they get about it to beat in 1v1 someone whos lacking any skill but been playing for 2 years, has 50+million SP and tech2/faction equipment...

Infact there is no real skill to playing Eve at all - most of the maths has already been worked out and can be googled for the best setups, etc. theres very few tactics that haven't already been covered in guides, etc. a million times... I'd be very suprised if 10 veteran players with lots of SP and faction gear couldn't beat 100 new players with 2-3million SP and tech1 ships.

You could not be more wrong on all counts as the wars that i,m involved in goes against all your claims.
 
THIS is the problem I had with Eve. PVP was a lot of fun - but it costs a lot to do that. And unless you spend countless hours doing mindless missions you can't do that.

I'd quite happily get back into the game - I'd gotten to the stage where I could fly some decent small (but quite expensive) ships for PVP. The issue was that when I lost (which was often) I was massively out of pocket - and this meant I couldn't afford to do the fun stuff.

Isk doesn't grow on tree's and the mindless tedium of doing missions questionably outweighs that.

Once you get your first bill from missions/ratting/whatever just create a market alt (takes about 2 weeks for reasonable skills), find a reasonably quiet region somewhere, and flip ships and popular mods.

No need to even undock, takes 15 mins a day and pays for all my GTCs and pewpew.
 
i'm 4 hours in still doing silly courier missions in my little ship with a mining laser, a normal laser some code cracker and a overdrive thingy.... i've destroyed 3 pirates and mined one rock

not a clue what i'm doing to be honest..... just keeping my research queue going and pratting about!

Keep an eye on the bonuses on the ships, etc. will give you an idea what to train up skill wise... don't keep a mining laser equipped unless your going mining.

Can you guys help me? I have a few eve questions.

All I really wanna do is get a massive space ship like in star wars and blast the crap out of things. Is this Eve?

If you stick to PvE it will be something like that... PvP will consist of you dieing instantly over and over for quite a long time.

You could not be more wrong on all counts as the wars that i,m involved in goes against all your claims.

Wrong in what way? sure the game is a little different in big corp/alliance action but very few people are really going to experience that until they've played the game for quite a long time.
 
Wrong in what way? sure the game is a little different in big corp/alliance action but very few people are really going to experience that until they've played the game for quite a long time.

You only need to have 2 months of skills to be effective in wars & join the right corp.
There is always nore tactics, fittings & changes to the game & i have myself taken out players with more SP, money & ships than myself.


When you become a fleet commander & have a few wars under your belt then come back & say that you seen every tactic in the book because i have yet to hear a fleet commander that says he/she has.
 
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No PvP takes place 1v1, skill points don't matter as long as you can fly a few ships, you don't even really need a battleship with t2 large guns, a battle cruiseer will do. With this you can be useful to a 0.0 alliance.

The game requires 6 months or so in empire doing missions but then once you can blag your way in a corp SP really doesn't matter, it is nice but you won't miss out or be at a disadvantage when it is 500 v 500.
 
No PvP takes place 1v1, skill points don't matter as long as you can fly a few ships, you don't even really need a battleship with t2 large guns, a battle cruiseer will do. With this you can be useful to a 0.0 alliance.

The game requires 6 months or so in empire doing missions but then once you can blag your way in a corp SP really doesn't matter, it is nice but you won't miss out or be at a disadvantage when it is 500 v 500.

YEP.

I went from a kestrel solo to a Drake as soon as i joined corp & its a world of difference.
 
Thats the problem... someone with a lot of actual skill but having only spent 2 months in the game doesn't stand a chance no matter how hard they try or creative they get about it to beat in 1v1 someone whos lacking any skill but been playing for 2 years, has 50+million SP and tech2/faction equipment...

Infact there is no real skill to playing Eve at all - most of the maths has already been worked out and can be googled for the best setups, etc. theres very few tactics that haven't already been covered in guides, etc. a million times... I'd be very suprised if 10 veteran players with lots of SP and faction gear couldn't beat 100 new players with 2-3million SP and tech1 ships.

Yes, you're right, my post was all lies. Which is why if you look up Talthis on battleclinic you'll see you're exactly right :rolleyes:
 
Or using my 4+ billion isk faction fit vindicator to bait an enemy gang, killed them all and warped out with 20% structure before my gang even arrived to help.

Did you do this recently in X-7? because if that was you god dammit!!!!!!!!! guy with the point capped out :(
 
With Eve it's...well hard to explain. I played for 2.5 years, I know it will have changed in the year I haven't played as I quite last May but it always was.

Everything I trained up tended to be nerfed a few months later, and it wound me up. Eve was never balanced because CCP's balancing techniques were never fine tunes, they were overhauls which in turn made something else 'overpowered'. When you played the game solely for PvP it became annoying.

My opinion is not entirely negative though, EvE to me is the best MMORPG I have personally played, and it was brilliant fun when I used to run my own tight-neck empire war corporation. It has also introduced me to a lot of interesting people, who are now friends and have stayed that way, as its a more socialable experience than other games of the same genre.

In short, EvE to me...is only as good as the people you play it with. There isn't much in the ways of fun you can do on your own in EvE, because it suffers the classic MMORPG grinding/waiting fest no matter what you do...so find some people that you have a laugh with...crack open a few beers and get on Teamspeak/Ventrilo...because I guarantee it will get boring solo.

EvE will be the only MMORPG I will play though, as when I quit...I realised just how much bloody time I wasted on it! :eek:
 
I'm a member of rustyinplaces arma 2 team, when time allows. I guess I could ask them to help me.

It's all a little too much to take in for someone that has only spent 3 days on a Wow trial lol...

How did you lot learn the lingo? From an outsider it seems I am to late to get into a MMO.
 
Yes, you're right, my post was all lies. Which is why if you look up Talthis on battleclinic you'll see you're exactly right :rolleyes:

Your doing something very very wrong if your getting regularly killed by people with less than 5M SP... tho that does kinda lead me onto another reason I hate Eve... all those times when certain configurations aren't just maybe a little weak... but completely useless.

Yeah sure a few mixed SP/experience people in a corp can stand a chance against another even more experienced corp if you play it right but that only works out for a relatively small number of players.
 
I really hate this attitude of "you can pvp effectively from day one, just join a corp, numbers win every time" BS.

its not BS as in not true, a hugely bigger force will almost always win but, its boring as frack. Its a zerg rush, theres no skill, if you went into an evenly numbered fight, the newbies would be owned.

To pretend 5% here and there doesn't matter is a joke, a newbie vs a high SP character in the same ship, the high SP character will have better gear, better skills and all those 5% add up to having double the resistance, the ability to tank 10k's more in damage, and the ability to do 2-3x the damage while they are tanking more than the lowbies can actually output as the low SP guys drop like flies it only gets easier and easier.

Yes, in a few VERY limited situations a new character can pawn a 60mil SP character, but usually because the 60sp mil character is being a griefing ho bag and doesn't care about losing his 300million ISK ship, while the 10 newbies he does manage to take out all start from scratch.

The only thing is its far easier to get into that a while ago as with the tutorials now vs years ago you basically get given everything up to a destroyer and lots of key skills aswell as 100x's the ISK doing the basic tutorial missions. Before hand you got no ships, or very few, no skills, barely a tutorial(with key rewards) meaning what little ISK you had was sunk into those early skills and ships.

However, I don't get why anyone pretends Eve is some difficult masterpiece with a huge learning curve, its like anything else, level up your skills get new kit, thats just about as hard as it gets. The only thing I hate about it is ludicrous leveling, someone who paid for an account for 4 years without playing, went in and legally paid for in game cash could have a setup that can make billions a week and totally pawn someone who spent 6 months playing every day all day, but simply doesn't have the skills to compete.

I think leveling should really be based on time played and not much else. If they HAD to do what they did with leveling skills there should be a HUGE bonus for actually playing while leveling, as you play you get 2-3x the rate of gaining SP's.

The biggest gripe, other than it being fairly damn easy, is people pretending theres no grind, there is, grinding out missions to get to higher level missions, just to grind lvl 4 missions for drops and money. Grinding out repetative deadspace complex's for money and drops, grinding out searching for anomolies/wormholes for money and drops, grinding mining for money and, money. Grinding out research to get better kit to manufacture, to get more money/kit.

Its a loot/money based game with a zerg mentality PVP, or people arranging "fair" tournaments/wars, and it being impossible for low sp characters to compete, a higher SP character won't ever win, but a 10vs 10 match, 10 20mil SP's characters will NOT lose to 10 2mil sp characters.
 
1 on 1 a low SP character will most likely lose, but as part of a zerg, even a small zerg, they can provide something in combat. May not be much but they can at least participate.

I don't know what the game is like now, I havn't played in a long time but when I did there was a steep learning curve, its not just level new skills and get new kit. What about learning all about transverse velocity and tracking speeds so that you can help reduce the chance of being hit, or how to run through a mission in an efficient manner with minimal skills/equipment.

I see a game like WoW as a paint by numbers game, you start with nothing and as you play new stuff becomes available to you and gets more complex as you advance, in eve online though a lot of the math/phsyics involved in combat is there right from the start, you may not have to think about it too much right off the bat but its still there.
 
Reading through this I'm almost tempted to reactivate my account, try and find a 0.0 corp where I can mission with my alt to keep me free for PVP. But thats something I never found. Whenever I got comfortable for awhile missioning in a Drake/Raven (trained missiles to start, slowly started moving towards guns) I'd find some ******/******* who'd pop me or keep me bottled up in a station.

Sorely tempted the more I think about it...its just finding a suitable corp that makes me wonder if thats true.

Incidentally, as for the 'any new person can win at PVP,' in theory, yes. In practice? No. I wouldn't be surprised if a lot of the, 'new players' who do win at PVP are alt's. Its not just SP that you accumulate over time - its PVP knowledge too. And whilst its great to see people enthusing about the game, don't think for one second that you can jump in and be having the time of your life 2 months later - you'll be a second rate player in any corp for a lot longer than that.

Which goes back to my previous point - how much you get out of the game does depend to a degree on how lucky you are with what corp you end up in.
 
I really hate this attitude of "you can pvp effectively from day one, just join a corp, numbers win every time" BS.

its not BS as in not true, a hugely bigger force will almost always win but, its boring as frack. Its a zerg rush, theres no skill, if you went into an evenly numbered fight, the newbies would be owned.

To pretend 5% here and there doesn't matter is a joke, a newbie vs a high SP character in the same ship, the high SP character will have better gear, better skills and all those 5% add up to having double the resistance, the ability to tank 10k's more in damage, and the ability to do 2-3x the damage while they are tanking more than the lowbies can actually output as the low SP guys drop like flies it only gets easier and easier.

Yes, in a few VERY limited situations a new character can pawn a 60mil SP character, but usually because the 60sp mil character is being a griefing ho bag and doesn't care about losing his 300million ISK ship, while the 10 newbies he does manage to take out all start from scratch.

The only thing is its far easier to get into that a while ago as with the tutorials now vs years ago you basically get given everything up to a destroyer and lots of key skills aswell as 100x's the ISK doing the basic tutorial missions. Before hand you got no ships, or very few, no skills, barely a tutorial(with key rewards) meaning what little ISK you had was sunk into those early skills and ships.

However, I don't get why anyone pretends Eve is some difficult masterpiece with a huge learning curve, its like anything else, level up your skills get new kit, thats just about as hard as it gets. The only thing I hate about it is ludicrous leveling, someone who paid for an account for 4 years without playing, went in and legally paid for in game cash could have a setup that can make billions a week and totally pawn someone who spent 6 months playing every day all day, but simply doesn't have the skills to compete.

I think leveling should really be based on time played and not much else. If they HAD to do what they did with leveling skills there should be a HUGE bonus for actually playing while leveling, as you play you get 2-3x the rate of gaining SP's.

The biggest gripe, other than it being fairly damn easy, is people pretending theres no grind, there is, grinding out missions to get to higher level missions, just to grind lvl 4 missions for drops and money. Grinding out repetative deadspace complex's for money and drops, grinding out searching for anomolies/wormholes for money and drops, grinding mining for money and, money. Grinding out research to get better kit to manufacture, to get more money/kit.

Its a loot/money based game with a zerg mentality PVP, or people arranging "fair" tournaments/wars, and it being impossible for low sp characters to compete, a higher SP character won't ever win, but a 10vs 10 match, 10 20mil SP's characters will NOT lose to 10 2mil sp characters.

Very good post, i was one of those that started a few years ago and was given nothing.
 
Thats the problem... someone with a lot of actual skill but having only spent 2 months in the game doesn't stand a chance no matter how hard they try or creative they get about it to beat in 1v1 someone whos lacking any skill but been playing for 2 years, has 50+million SP and tech2/faction equipment...

Infact there is no real skill to playing Eve at all - most of the maths has already been worked out and can be googled for the best setups, etc. theres very few tactics that haven't already been covered in guides, etc. a million times... I'd be very suprised if 10 veteran players with lots of SP and faction gear couldn't beat 100 new players with 2-3million SP and tech1 ships.

Lol shock horror someone who has played a video game longer than you will probably be better in one way or another. :\
 
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