BC2 BETA... Your thoughts and SCREENSHOTS of it

If it doesn't indicate a hit, this is because either the angle you fired at/the location of the target causes the rocket to hit something else, or you hit the tank say in the front armour and it didn't do anything, or if it's being repaired when it hits as it appears that hitting it whilst it's under repair negates the damage.

It may negate the damage but surely your crosshair should indicate that it actually hit the tank instead of having you wonder did it even hit in the first place? The tracer system at the minute does seem a bit flawed in the sense that rockets will often just bash against hills or walls regardless of the direction or angle you put on it. That being said maybe its because this map has a lot of hills, on something like Arica it may work fine.
 
It may negate the damage but surely your crosshair should indicate that it actually hit the tank instead of having you wonder did it even hit in the first place? The tracer system at the minute does seem a bit flawed in the sense that rockets will often just bash against hills or walls regardless of the direction or angle you put on it. That being said maybe its because this map has a lot of hills, on something like Arica it may work fine.

I quite like the tracer, cus it doesn't just do all the work for you. You still need to be able to aim well enough to compensate for it's flight path. It's really hard to attach it to choppers but one guided rocket will take a chopper down from wherever it's fired from.
 
Speedbump would be nice, but people already whinge its op.

OP? In what universe is this? Tracer is next to useless. Hitting aircraft with it is next to impossible given the flight speed, its only real use is to tag people camped in vehicles way at the back.
 
Its been restricted so we cant access all the weapons in the demo or beta.

That is actualy the part I don't understand, as I was taking part in the PS3 beta and you could unlock all the weapons and max out your rank (up to level 50). IIRC I got to 39th rank with all the sniper weapons (inc the mighty M95) and almost all for medic (inc XM8 LMG).

This is not beta people, this is some kind of one-map server testing :eek: How the hell will they find glitches, bugs or other **** on any other map? by internal testing? *lmfao*
 
Exactly, i no longer see this as a beta, its a demo. I've not really noticed a single change since it began. Its missing several vital functions. And its limited to a single map, a single mode, rank 11 and a small amount of unlocks. Giving a small snip-it of the game is what a demo does. Restricting certain things while you gather data for balance etc is what a beta is. This is definatly the former.
 
You must be running in dx9 mode. Only in dx10 & 11 can you run aa. And you can only run those if you have windows vista sp2 or windows 7!

I have win 7. but in dx 10, it's not as smooth as 9 :(
My i7 is clocked to 3.8 and my 275 is clocked.. booo hoooo.. lol
Oh well.. just hope the real game runs better in dx 10 for me..
 
I have win 7. but in dx 10, it's not as smooth as 9 :(
My i7 is clocked to 3.8 and my 275 is clocked.. booo hoooo.. lol
Oh well.. just hope the real game runs better in dx 10 for me..

:confused: That's strange. I run my i7 at stock speed (still) and have got 5850 and I run all maxed out in DirectX 11 (1080p, all high, AA x 8, AF x 16, Vsync and HAOB (?) on) and still got more than 40fps. It is very rare it goes under 30fps for a second (if a lot of smoke around) Oh and Win 7 Ultimate 64 bit
 
I went 2 days without playing this, played it today and it just feels like a clunky, laggy, unresponsive mess all of a sudden. Even sticking to uk servers :confused:

Musta been the server seemed fine just now..

Anyone else of the opinion that this squad spawn gimmick is a little overpowering? All it takes is one guy to sneak behind enemy lines and then you have a whole squad swarming about, more the fact that you can spawn on anyone in the squad and not just the one guy.
 
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I quite like the tracer, cus it doesn't just do all the work for you. You still need to be able to aim well enough to compensate for it's flight path. It's really hard to attach it to choppers but one guided rocket will take a chopper down from wherever it's fired from.

Yes but in this map more often than not it doesn't matter where you aim, the rocket will usually fly straight up then make a beeline for the target in a straight line, more often than not hitting a hill or building on the way. Most of my hits seem to come from having a direct line of sight with the vehicle...which seems to defeat the purpose of the dart in the first place.

Got my first heli tracer tonight :D
 
Yes but in this map more often than not it doesn't matter where you aim, the rocket will usually fly straight up then make a beeline for the target in a straight line, more often than not hitting a hill or building on the way. Most of my hits seem to come from having a direct line of sight with the vehicle...which seems to defeat the purpose of the dart in the first place.

Got my first heli tracer tonight :D

If there's a big obstacle in the way, you need to aim right, cus the rocket will fly up for a certain distance and then go to the target, so if you aim straight up it doesn't always work.

Tagging a chopper feels so good, especially when you then take it out with one rocket. Once you tag a few you'll get the hand of it, you just gotta aim REALLY far in front.
 
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