Found this on the 360 version too. Doesn't seem to be much of an aim assist or lock on feature. Unless im missing something or need to hold a button down.
The console versions are dx9 thoughYer dx10 only I can see this starting to happen more and more with new games, XP is being phased out, shame cause imo its still better than vista maybe not 7 though.
If it's truly dx10 then it's hard, if it's possible to make it run in dx9 like the console versions, then it's very likely a hack will come soon.Yeah but they got to make their money so going to do their best to phase it out. I'm sure there will be an XP hack in the near future.
I'll leave the frame-rate aside, which seemed to switch between either a solid 60fps, and a solid 30fps for no discernible reason.
I parachute off a cliff. Hang on, why is the frame-rate now 60fps, given that I've a now sprawling vista in front of me, yet if I look straight down to a small patch of ground, I can
visibly see the frame-rate cut in half? Damn, sorry, I couldn't leave it.
mine feels a bit sluggish think im pushing my old gtx260 too much![]()
mine feels a bit sluggish think im pushing my old gtx260 too much![]()
Stab aimlessly at the keyboard while
5 blokes armed with semi-automatic pistols and automatic rifles stand there and fail to kill me. I find the right key and kill them all hand-to-hand. This doesn't exactly feel very threatening to my character.
It's called Vsync... Turn it off or at least enable triple buffering in your nvidia/ati panel. Unless you want your fps to drop to 30 whenever you gpu can't keep a solid 60 fps any more and drops to 59...
Not this old chestnut... Yes, I know what vsync is. I know what it does. Vsync does not mean that a game will run at either 30fps or 60fps only on average.
Yes, if every single frame the game renders takes two frames consistantly, then you will get 30fps (assuming you're running at 60Hz), but it not often in my experience that happens. You get rapid variations, so one frame may render in time, the second frame takes two frames worth of time to render, the third frame renders on time etc. Going on like that you'd get 45fps on average. Please take note of the "on average" comment here.
Anyway, and regardless, the point I made was that the game, at points, seemed to drop in framerate when there was less on screen for it to render, which just seemed very odd indeed.