Once devs start using multi-threaded CPU PhysX properly we shouldn't really need a nvidia card present to get decent performance.
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http://physxinfo.com/news/2390/new-physx-fluidmark-1-2-first-tests/
Of course in a game you wouldn't be able to use 100% of a CPU for PhysX but most games barely use more than 2 cores, which on an i7 or hex core system leaves plenty of available CPU power to run multi-threaded physX too.
interesting, hope this happens.
also got me thinking with quad and new 6 cores could someone write code to get the current gfx based physx stuff from games onto CPU so even an amd card can use it ?