New rFactor 2 news.

The changes you talking about though will really take the developers away from what they are trying to achieve and alienate their current fan base.
 
dunno whats so hard to understand about rFactor.

Its an engine made for modders/developement houses eg NFS shift and GTR are based off it.

the pro version of rfactor is used by real race teams.

a new engine means better licenced games :) and the fact they've made it so that existing mods can easily work in it its great :)
 
The original rfactor was only worth buying about a year after it was released and the modding community had released plenty of content.

As a stand alone purchase rfactor was a bit light on content.

Hopefully the sequel will address this problem.
Agreed. I loved the idea of rFactor and its modding base but it was light in content in itself. Was more an advertisement of what could be done if you had mods. Hopefully this will be a better game. Might actually try and get back into rFactor sometime. :p
 
I'd rather take a racing game with 1 car and excellent physics than one with 5000 cars and decent physics. Now track-wise, I would probably take 20 hand modelled tracks over 1 laser scanned, but throw in few more laser scanned ones and I'll take those :)

Which is why rFactor 2 is a very important release. One of the few upcoming games that still has simulation potential (though obviously not laser scanned tracks..). Some people were hoping Shift would bring realism to the table but the physics in that game are so horribly broken even mods couldn't fix them. Others were placing their bets on F1 2010 but that's clearly a lost cause now. Mainstream games just will never again have simulation physics not even as optional extra.

For simulations there's iRacing but sometimes I prefer racing against AI drivers and taking it casually instead of trying 110% to compete in an online race, and iRacing will probably never have AI drivers.

Are there even other simulation potential games coming, other than rFactor 2? Maybe something from SimBin but they have been recycling their garbage for few years now..

I didn't mention graphics, because they are a non-issue. GP3 has decent enough graphics and that was released 10 years ago. Now graphics are a nice addition but by no means important.. to me anyway.
 
Others were placing their bets on F1 2010 but that's clearly a lost cause now.

Yeah because a couple of ropey handycam vids of a pre-alpha internal build being played in arcade mode have left us completely informed about all aspects of that game now, whereas before those it was set to be purely an ultra accurate sim that only 20 people in the entire world would be able to play :confused:
 
/bleh

graphically they are too poor.....as much as some people say graphics mean nothing....its a lie especially in car games.

/bleh

you couldn't be further from the truth :rolleyes: PC gamers buy the likes of rFactor and LFS due to the amazing engine and limitless amounts of free MOD community projects. There's a reason for so many league's and competitions ran every year using these games and it proves that gameplay far outweighs garnish to the thousands of enthusiasts.

Grand Prix 2 and Richard Burns Rally on PC have yet to be beaten by any other racing game on any format. They don't rely on eye candy as they deliver a racing experience that arcade games like GT/Forza simply cannot compete with regardless of sales.

Racing games are judged on the driving feel/experience not the graphics, simple facto !
 
Yeah because a couple of ropey handycam vids of a pre-alpha internal build being played in arcade mode have left us completely informed about all aspects of that game now

You should read the previews and interviews from various sites (http://www.f1fanatic.co.uk/2010/03/17/f1-2010-first-play/, http://www.computerandvideogames.com/article.php?id=239718 etc.). All the missing features, interviews and comments add up and it's very clear the game is.. well what it is. A console game catered to casual racers. You don't need to watch the videos to come to the conclusion many of us did. I mean seriously, there's kudos/XP to collect and objectives within races to complete. Their definition of an endurance race is 8, yes, 8 laps. They are balancing the game so that pad users can compete with wheel users.

Plus it's Codemasters. That, as they say, seals the deal.

Hey, if it actually has a simulation mode they have never mentioned, I'm more than happy to be wrong :) Though even if they had mentioned it, it wouldn't mean much considering they said they have laser scanned tracks but that was not to be. Not a huge loss by itself but combine that with no warm-up lap, no mechanical failures, no safety car, 8 lap endurance races... as I said, it all adds up.
 
you couldn't be further from the truth :rolleyes: PC gamers buy the likes of rFactor and LFS due to the amazing engine and limitless amounts of free MOD community projects.

and it has nothing to do with Gran Turismo or Forza not being available for the pc ?
i think if Gran Turismo were to be released for the pc it would have more sales then both those titles have ever had put together...... and thats just in the first week:p
 
and it has nothing to do with Gran Turismo or Forza not being available for the pc ?
i think if Gran Turismo were to be released for the pc it would have more sales then both those titles have ever had put together...... and thats just in the first week:p

It would get loads, but not console amounts. PC gamers are far more likely to appreciate proper simulators, myself included, and Gran Turismo doesn't appeal to that market at all. Sure it has plenty of cars and tracks, but i play it with my G25 and its nowhere near something like LFS or Netkar Pro for absolute realism.
 
PC gamers are far more likely to appreciate proper simulators, myself included, and Gran Turismo doesn't appeal to that market at all. Sure it has plenty of cars and tracks, but i play it with my G25 and its nowhere near something like LFS or Netkar Pro for absolute realism.

so you think lfs would sell better than Gran Turismo if that were on pc ?
realism ??? lfs didnt even have real cars last time i played it so what exactly is it simulating and where is the realism?
 
lfs didnt even have real cars last time i played it

You're right on a superficial level. But 'real' cars are just lumps of eleborately shaped metal & plastic. That is what LFS models, without having to pay the license fees associated with Porsche, Caterham, or whatever.

The lack of real tracks is more of an issue, because part of the sim racing fantasy is trying to duplicate the real world experience. From inside the car I can't see what it looks like, and I don't care as long as it handles believably. But fictional tracks never quite cut the mustard.

Having said that, when I first joined iRacing I knew none of the tracks, so they might as well have been works of fiction. However one of the nice things in most sims is being able to go race on tracks you already know from previous sim experience or watching real races.

Andrew McP
 
I don't think anyone is saying LFS would outsell GT if GT ever made it to PC's, simply that the market that LFS targets is different to the market that GT targets (and yes, it's smaller)

Now some of the Sim racing market will buy GT for some nice and easy pick-up racing (hence why I had Forza) but the vast majority of the GT market wouldn't be interested in LFS.

Hence why I say graphics aren't an issue for rfactor 2, it's not trying to compete with GT, it's not even the same market that it's aimed for, and the market it is aimed for simply doesn't rate graphics all that highly...
 
to me rfactor was aimed at people who know how to set up cars. With a vast way of setting up cars. And for people who like sim bins games and dont understand all the complicated setups but will understnad the slidey bars( which i hate )

I think rfactor 2 will just be abit more friendlier for online play and maybe easier to mod.

is rfactor 2 useing the same game engine?
 
All sims require a fair amount of setup work, although that does depend on the car and is one of the reasons I like iRacing, it can range from the skippy which basically has 2 variables worth changing (front tyre pressure and front ride height), up to the Indycar which has about a billion setup options which completely befuddles me (luckily there's usually a couple of setups on the forums for the harder cars :p)

As for the engine, I believe it's an updated engine rather than a new one, but not 100% sure.
 
and maybe easier to mod.

I'm kind of hoping for the opposite. The best thing about rFactor are the excellent mods. The worst thing about rFactor is that you can't find them among the hundreds of poor mods. :-)

Either way, I'm really looking forward to this release. As a huge GPL fan the historic F1 section is particularly interesting.

Andrew McP
 
well unless they greatly improve the graphics i see little point....also it would be nice if they could include more than 3 cars or was it 2.

Gran Turismo and Forza have already showed what kind of market there is for racing sims with upto date graphics and a nice selection of cars. we still don't have anything that comes close to those 2 series.
there is a big gap to be filled on the pc but it depends on what kind of budget they have and how many cars they can license to use for the game.

also mix and match is where its at....some people might want to verse their mates in inferior cars around the ring. only allowing same class cars to race takes away the fun.

Why do people think that Forza is a sim? :confused:

Even the devs dont class it as a sim...
 
rFactor is a shining light of opportunity for us modders, the amount of real life Motorsport teams and Motorsport research company's i have worked and currently still am working with through my rFactor modding is quite staggering.
 
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