The *Official* Eve Online Thread

If you jump through into a gatecamp, crashing back on the gate is usually the best COA after your session timer has changed. You should ALWAYS have a mwd fitted when flying in 0.0

The gatecamp where you're most likely to die is a drag bubble camp... Those things suck :(

Oh, and if they have ceptors each side of the gate you're usually pretty screwed too...
 
Yeah scouting is invaluable! If you get good at scouting, being confident on voice comms, getting a sixth sense almost to enemy movements etc. then you will always get a place in 0.0 fleets.

Used to be my favorite job. When our Alliance (Maelstrom Alliance) down in Immensea? a few years ago I used to fly cov ops solely looking for enemy incursions. Using the map to see where cynos were being lit, mapping them and analysing them it was possible to see patterns and you were able to see where they would be attacking from.

Scouting = so much fun!
 
What do you mean by this? Just jump straight back through?

Yes, although unless you are in an interceptor, you'll likely die

Can you explain to a noob what bubble camps and drag bubble camps are please?

Bubble camp - interdiction bubble placed directly on the gate to stop people warping off who jump through, or stop people warping to zero on the gate. Drag bubble camp - interdiction bubble placed on a direct line gate to gate 50km or so behind the gate you are flying to. This pulls you out of warp at the bubble, and even if you get out of the bubble, you have 50km to go to the gate before jumping though

more stuff about bubbles here: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1059829
 
Drag bubble camps are where the enemy place a warp disruption bubble (the anchorable type or maybe a heavy interdictor) say 50km behind or in front of the gate.

The mechanics of these bubbles mean that if you warp relatively in line from another point in space these bubbles will pull you out of warp into the bubble rather than at the destination you were warping to.

So say you emerge at a gat in a 0.0 system, you initiate warp to another gate say 50AU away and if there is a bubble setup 50km behind the outgoing gate inline from where you came from, you would not drop out of warp on the gate, but in the bubble. And waiting for you will probably be some nasty ships who want to kill you.

If you are in a large ship these situations are deadly (unless you have backup) if you are in a small ship you may be ok. Just MWD and burn away, overload your MWD helps.

The other kind, bubble camps are where an enemy sets up multiple overlapping bubbles on a gate. Say you jump through you will emerge in space 15km roughly from the gate and sadly if the enemy are clever with the positioning of the bubbles you will immediately find yourself unable to warp out due to being in a bubble. These are slightly easier to escape, but only slightly.
Again if in a big ship you will generally die. If you are in a small ship MWD back to the gate, however the trick here is to hold your cloak as long as possible after jumping to wait out your session timer.
If you panic, hit MWD to the gate, even if you do make it back you will possibly be prevented from jumping by the time limit between session changes (session timer i.e jumping between systems etc.) so hold your cloak to wait out the timer, MWD under overload and spam the jump button.

If you have good spatial awareness and a fast warping ship however you can possibly look for gaps in the bubble and take a chance at warping out while in one.
 
Gate crashing is where you sit out your session timer with your gate cloak, then after the timer has expired burn (with MWD) straight at the gate and jump, 9 times out of 10 the gatecamping fleet will all engage you and won't be able to follow you through giving you a clean getaway on the other side.

If they are clever their interceptors will not engage and will jump through with you, in this case you have two options, if only one ceptor followed you could burn away from the gate and take the interceptor 1v1, when their fleet jumps through you should be 50km + from the gate and they wont be able to get you, so you pop the ceptor and warp.

If you've jumped into lowsec the ceptor won't tackle you because of gatefire agro (which pretty much instapops ceptors) and you can warp.

The other option is to re-crash the gate and hope that in the confusion you cross-jump most of their fleet which was spamming the jump button trying to come through and get on the killmail.

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Bubble camps are only in 0.0, and there are two types.

1. Drag/Stop bubble camps.
2. Gate Bubbles

Drag / Stop bubbles will either stop you in warp 100km before you get to the gate, or pull you 100km past the gate when you are in warp to it. They will then usually have a nice fleet there waiting to pop you and you have no escape. The best way around this is to warp to a cellestial near the gate you are trying to get through and scan for anchored bubbles. Bubbles will only pull from a certain warp path between two cellestials (usually two gates) so if you warp in from another angle you will be safe as your warp path is not parralell.

Gate bubbles are usually dropped by ceptors and cover the whole gate, so when you jump through you are trapped in a bubble and cant warp to your outgate and are forced to either burn out of the bubble and warp, or gatecrash.
 
If you panic, hit MWD to the gate, even if you do make it back you will possibly be prevented from jumping by the time limit between session changes (session timer i.e jumping between systems etc.) so hold your cloak to wait out the timer, MWD under overload and spam the jump button.

Yet another thing I never knew. Eve is nearly too deep for its own good at times :)
 
Yes, although unless you are in an interceptor, you'll likely die

How poor are you at flying ceptors. A good ceptor can get from cloak to a gate in <2 seconds. Most ships can't even lock and fire a volley in this time so you jump through and should be alligned and in warp on the other side before their fleet can even click the jump button.
 
How poor are you at flying ceptors. A good ceptor can get from cloak to a gate in <2 seconds. Most ships can't even lock and fire a volley in this time so you jump through and should be aligned and in warp on the other side before their fleet can even click the jump button.

read my statement again ;)
 
Yet another thing I never knew. Eve is nearly too deep for its own good at times :)

useful tip is that you can turn on an indicator (small circle top left of screen) that indicates when you are subject to a session change timer. Its in the 'esc' menu if I recall...its saved my ship a few times.
 
read my statement again ;)

Haha oh yeah, duh.... Damn work is making me braindead today....

Ceptors are definately the easiest thing to crash in, however I've done it in a Bcruiser many times :)

Funniest thing is when you gatecrash, they follow you, only to find you have 100+ mates on the other side...
 
Thanks for all the info on bubbles guys. Very informative.

I'll still be carebearing for a bit yet but I'm soaking up all this info while I'm doing it. :)

Edit: One more thing. Can you see the bubbles or do they just show up on a scanner?
 
EveGate alpha-test is up, currently connected to Singularity but worth taking a look....

http://test.evegate.com

2 days to my eve-birthday :D

Who's responsible for this EveGate thing?

Must admit I'm a bit wary of putting my account login details into anything other than the Eve client itself.

Edit: Google syays this:
For the unfamiliar, EVE Gate is the renamed New Eden feature, which in turn is a rename of the COSMOS feature. But what is EVE Gate exactly? Well, according to CCP it will be your "gate into EVE." D'uh! EVE Gate will allow players to interact with EVE through any ordinary web browser. The feature has been designed with scalability in mind from the get-go, though initial offerings will be limited to communication and collaboration tools, including access to in-game mail and a calendar. Players will also be able to use EVE Gate to post updates for players, corporations, and alliances.

Beginning tomorrow, EVE players will able to access the very first public iteration of EVE Gate, which will be limited in features. The aim of the test is to essentially stress the hardware in order to find bottlenecks and weaknesses before the system goes live in May.

"No, we're not hiring the Hanson brothers to deal with RMT threats. As there is no one better at beating up targets than EVE pilots, we thought we'd enlist your talents in slapping EVE Gate into shape.

As CCP t0rfifrans outlined on his blog introducingTyrannis, we will be delivering the very first iteration of EVE Gate in the upcoming expansion. It is my task to oversee the technical direction of the Web side of things with EVE Gate, and I wanted to take the opportunity to announce a public ¡¡ãAlpha¡¡À test we are planning for EVE Gate and the steps we are taking to make sure we have a very sound foundation to build upon. What we don't want to do is just turn all the traffic completely on the first day and pray it doesn't break under load. Instead we plan a measured approach that will make sure we have a solid architecture and enough hardware in place."

Read the full Dev Blog to get more additional details.
Link:http://www.gmbar.com/mmorpg-1821.html
 
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Eve Gate is actually made by CCP, and has all the same security you will find on their website :D

Its not one of these third party sites that runs off your API key.

And yes meths you can see the bubbles, they look like mini pos bubbles with lightning rippling through them....
 
Thanks for all the info on bubbles guys. Very informative.

I'll still be carebearing for a bit yet but I'm soaking up all this info while I'm doing it. :)

Edit: One more thing. Can you see the bubbles or do they just show up on a scanner?

They are visible, visit our POS again and you can watch ours wibble and wobble ;)
 
A gate bubble is subtly different to a pos bubble though in that it increases your heart rate and makes you break out in a sweat when viewed from the inside :)
 
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