The Settlers 7: Paths to a Kingdom

OK, but the originals were more strategic, I guess. In the originals, clever placement of stores and roads would mean your resources were never far away from where they were needed. You would allocate construction materials to go to your new colonies, whilst economy resources would stay in the most well defended areas.

Buildings, however, took a long time to build. This was actually a good thing. You could notice the enemy building a mega-fortress, and quickly get a smaller military building placed which would just push back the borders enough to destroy their fancy building.

Or, if you spotted a weakness in their chain of construction (lack of stone, maybe), you could gamble on your own mega-fortress. Although these took years (not literally) to build, the massive change to your borders could really put a dent in their territory.

This whole "built in 10 seconds flat" style is really annoying me.

But I guess, if you find the new Settlers slow, you would probably find the old Settlers unplayable. It was that much slower again. You could go make a sandwich or a cup of tea sometimes and things would be just as you left them when you got back :p
 
This whole "built in 10 seconds flat" style is really annoying me.

But I guess, if you find the new Settlers slow, you would probably find the old Settlers unplayable. It was that much slower again. You could go make a sandwich or a cup of tea sometimes and things would be just as you left them when you got back :p

Im sorry i did not mean that it is slow in general just that it does have it's slow points. Like you described I was waiting for a building to be made and i went and made a sandwhich and sat watching tv for a while till it was done.

However your description does make me wish it had some of the older elements as I find sometimes the buildings go up too quick to really plan your approach.

Though i am going to keep going at it, there is a good game hidden amongst the DRM nonsense. :p
 
Another thing: I'm guessing you have the full game? Because in the demo there is absolutely no way to learn what you are supposed to be doing. Endless menus (trade, research, prestige, etc) and nothing is mentioned anywhere about what they do.

It's no wonder people here have said that after playing the demo they thought it was pants. They haven't even explained what the player is supposed to do?

I've watched all the video tutorials, and none of them explain what trading does, or how to accomplish it. Or how to do research... Most of my menus are greyed out, and there is nothing to tell me how to enable it all.

Frankly, I have no idea what I'm doing, at all. To make things worse, in the video tutorials, they have an entire working infrastructure set up in 5 minutes flat... seems to be a very steep learning curve when you don't even know what those buildings are doing.
 
glad i read the last few posts before wasting bandwidth... gonna wait.

/edit just read another thread that the game is out and its ubisoft DRM fail again... nvm ill pass and stick with HoN and BF BC2
 
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Woohoo, I figured something out.

Earlier, I was stuck because I couldn't deliver any gold to a neutral tower, thus bringing them into my empire.

I had the gold minted and ready, but I couldn't deliver it. This, the game told me, was because I had no export office. Upon trying to build one, I found I couldn't - I didn't have enough prestige.

To gain prestige, I am told to build ornaments around my kingdom. Upon lining my roads with statues and water fountains, I gain 5 prestige levels. I try to build an export office again. It's still greyed out. I'm sure I must need to do something else, but don't know what.

Later on, I'm clicking through all the menus I can find. I discover that I have some points I can spend on miscellaneous upgrades. These, I deduce, were given me when I got my prestige levels. One of them lets me buy an export office. Hurrah!

So it turns out that I couldn't give my gold coins to the neutral tower because I didn't have enough ornaments in my kingdom... Er, what? My money isn't worth anything because I don't have enough statues? My gold miner and my mint would probably like to have a word with you about that!

This obviously made some kind of weird sense to the game designers, but it's hardly intuitive.
 
Agree it's not intuitive at all, as the demo sounds as if you have to figure it all out. The campaign appears to be just a long tutorial based around a story, and I've yet to build cannons.

Was hoping for it to be slower as the AI is quite aggressive. And the DRM is a pain - can't wait for a patch to remove it.
 
Hey Fox,

I think I can deffinately see how it would be very frustrating without a guide. By the sounds of it the demo is just out to show off some of the eye candy which is ok. :p

The tutorial is the main guide to the game and it's mechanics.

If anyone wants to add me on the game im Kruxxie, but im still learning too though it would be good to play a few games. :D
 
Well I've figured out all the mechanics now, and the demo map is called River Town or something - not sure if that's a map from the full game or not.

Anyhow, in 5 attempts the AI kicks my ass every time :p It builds, it trades, it conquers, and it never sleeps :p

It's like going up against the Terminator :p
 
Is that the map with you and another AI player north of you, with approx 10 capable castles (3-4 north and 6-7 south), with the AI's only path coming at you?

If it is, upgrade the castle straight away to build fortifications around the town (click on the castle and in the bottom LHS is an upgrade icon). Then get to work on everything else.
 
No I don't think it's that map. There's a river running NW to SE, each player has a few territories to conquer on his side of the river, and 3 to fight over in the middle.

Anyway, I beat the mission today, by having a max upgraded Church, the prestige award, most trade outposts award, and special trade outpost award.

So... I guess my enemies were defeated by my mighty stone carvings and wily merchants :p

It's certainly nothing like any other Settlers game, that's for sure. At the end of it tho, I don't think I'll buy the full game. The demo has basically shown me everything about the game, and from posters here, I hear that at least 1/2 the full game is a tutorial to cover the things I had to figure out on my own :p

I mostly enjoyed the demo (apart from the times when I was ready to throw my PC out the window) but that's enough for me.
 
I love the Settlers early games, from the first on the Amiga, then 2 & 3 (didn’t play 4-6) then the remake - Settlers 2 10th anniversary which I recently completed again – just love the building and economy – very chilling game.

I got settlers 7 on the bank holiday, had a bad start with this game, the servers were down the day I purchased it and I didnt play it for a day, they were then down again the next day for a few hours which almost had me ready to try to take it back to the shop.

When I did eventually get to play it I wasn’t impressed, quite confusing and didn’t seem like it had carried through the unique characteristics I liked so much from the other games in the series.

This is until I got through the first missions of the campaign and into the victory points based missions, then I started to like it more and more. I’ve now completed it and I now think it’s fantastic, it literally took me until the last mission (~15 hours ) to fully understand how to play the 3 different game approaches properly, manage all aspects of my economy, prestige and all that but now it all makes sense!

It really is quite completed but immensely good fun, if you want to have a chilling game you can just play defensive (upgrade all camps immediately – and ensure you make a beeline for the +50% defence and upgrade range units technologies) and give yourself about an hour before the IA can mount anything like a meaningful attack, giving you time to build a great economy with pleasing towns, get all the technologies, trade and build your way to victory, just the sort of thing I liked from the previous games but with lots more options and variations.

So, excellent game, just needs time to learn it all properly and they need to remove the stupid DRM.
 
I bought them all in the past, although I wasn't too taken with them from (including) Settlers 5 onwards. Still I'm an old fan.

But with that DRM, this is the first time Ubi ain't gonna see a penny from me for a Settlers game, or any other DRM-ed game of theirs, for that matter.

Still, some other pretty good games around that I've spent my money on instead.
 
Cant get my head round the economy in this game at all build a quarry a tool maker wod cutter etc etc but then what always says needs more residences and then they just idle really hard to grasp the economy in this.
 
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