This is quite cool on the 2nd page, i dont think the whole game is retro fitted with it yet, but if i could work out how to do it i would
EXTERNAL TEXTURES
External textures allow the games' textures to be replaced or augmented by external .dds files,
which are easier to create than .utx files and can include full alpha information.
First of all, an example: download
this file and unzip it to your Deus Ex textures subdirectory.
After doing this, start the training area: the brick texture will have been replaced by one from the DirectX SDK,
and the UNATCO seal will have been replaced with the one from New Vision, with added alpha blended edges.
Enabling the renderer's bump mapping and parallax occlusion mapping settings will have a clear effect on the walls.
Makes a big difference, you really can tell straight away...check out the bump mapping to the brickwork!!
updated logo on the wall