Codemasters F1 2010 X360/PS3 (contains important question about 2011 game!!!)

It's certainly pretty I'll grant you that, but as Smit says we're all waiting with baited breath to see how it drives; pleeeeeeaaaasssseee make it live up to our hopes :)
 
I'm beginning to wish Studio Liverpool still had their hands on the F1 licence, i hate the coloured tinge codemasters add to all of their racing games and i pray the handling system implemented in grid and colin mcrae aren't carried on into this.

[EDIT] Those shots on the previous page have also confirmed another fear i had. Insane amounts of blur.

Oh Studio Liverpool, how i miss you.
 
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Hope the handling is nothing like Grid etc. very poor games.

You be carefull what you say about slaggin other games, look at the trouble you could get into. ;)

Grid did have pretty ropey handling indeed.
Dirt 2 wasnt so bad, gees even SRT were kind to it.

Id like to hear more about how much Anthony Davidson was paid err I mean how much real input he put into the game.
Devs do this stunt all the time, Senna helped with Ferrari Challenge and it was no real big shakes. Best thing Codies should do is get a hoarde of PC sim players round for feedback, hell chuck them a few beers and snacks and job done.

Im looking forward to seeing Singapore with their lighting engine and excellent crowds.


Oh and no offense to Anthony, think hes great on the red button...
 
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Yep, I'm the community manager for our boxed titles. I would have created a new account for these forums but I thought I'd stick with my existing rotter023 one :)

As someone pointed out, the screens have a caveat on them that the actual game when released will feature the 2010 cars and drivers, the 2009 ones in the screens are just for illustration purposes.

For those of you interested in the handling/physics, our next planned dev diary is going to be entirely focussed on this topic so hopefully we can allay any fears you might have.

With regards Ant Davidson and his involvement, we've been lucky in that he's been paying regular trips to the studio to help us out with the game. Our chief game designer for F1 2010 is on twitter (www.twitter.com/T4RG4) and here are a couple of tweets he has made recently regarding how involved Ant is with the whole dev process. It's all well and good asking sim players for their feedback (which we did at our recent F1 2010 reveal event by the way), but how many people have actually driven an F1 car competitively? ;)

  • "Lap times don't mean too much at the moment as, every couple of corners, Ant is asking for slight handling changes. He's driving Canada now."
  • "Just walked past A.Davidson who had his eyes closed and headphones on. Turns out he's listening to our engine audio looking for a good idle"
  • "Davidson in again today - together with the handling designer he's been refining track speeds and pad input. Also fed back on track realism."
  • "Showed Ant your comments today - he had a chuckle about the ground hog stuff... whilst trying to avoid the wall of champions..."

If you are interested in behind the scenes updates from the devs you should definately sign up, lots of great info being posted.

Here are couple more screens to finish off with:

4522391457_146d20c4af_b.jpg


4520440800_e2230d2cfd_b.jpg
 
Great response, thanks....

If the game has poor handling then do we blame Ant or Codies?
I appreciate what you say regards a driver having knowledge of the real aspects.
Yes those are nice to read and that hes putting a good deal of accuracy ensuring the game is realistic in its immersion.

As an idea please tell your audio guys to test their systems with Buttkickers and allow your audio to utilise bass properly as a simulation aspect for gamers with such rigs... Dam it I want to feel those gears changing, I want to feel those stones, kerbs and bumps in the road.

With all due respect you are talking about a console game here and the simulation aspects and control will indeed be limited, not to the skills required by real racing drivers even with your game on its hardest setting.

On many occasions games players have actually beaten real drivers in games related to their trade. The game would be much more appreciated if you would get the community to help with beta testing. Create a demo and let the community also help give you feedback?
When will a developer finally take this seriously and do that?

I put forward another idea, in your game have Anthony from his testing have a fastest time and give us the players a TT / Quali mode to when the games released to compete to his time. Or indeed offer that in a beta demo eh. I wonder how long it will be before gamers manage to beat it? Why because hes an expert racer, some are expert gamers. Thats the difference and why Codemasters should also seriously consider input from long established games players who are afterall your target market.


GT Academy is proof in the pudding that many gamers can reach a high level of skill in games and transfer that over to the real thing. I hope Anthony is a great example of how as a great bloke and likable driver he can give you the meat in the sandwich to make this as good as you guys are selling it to be.


btw the game looks great...
That is incredible rain...
 
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I've been waiting so long for a new F1 game, I really really hope this one doesn't dissapoint.

Those shots do look tremendous!
 
I've been waiting so long for a new F1 game, I really really hope this one doesn't dissapoint.

Those shots do look tremendous!

Have to agree here, been a long time since I've been excited about a racing game... I'll probably end up purchasing on release with my fingers crossed.
 
Wow, those screenshots do look stunning.

Are they PC screenies, or actually from a console?

Vin.
 
Helios, can you please suggest to the programmers to make the force feedback .xml file totally editable in the PC version. It's only a small file but it can make a huge difference in the way the cars feel. You only have to look at the ISI and simbin titles to see what a difference a good force feedback file can make.
 
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Will there be an option to remove the filter that makes the game look like it has been stored underground for 70 years.

I believe neogaf refer to it as the '****-filter'.
 
Will there be an option to remove the filter that makes the game look like it has been stored underground for 70 years.

I believe neogaf refer to it as the '****-filter'.

Ah the good old urine filter :p

The video didn't look too bad though :)
 
nice looking game, and whilst i can only comment on seeing the videos the handling looks a little loose at the moment, im sure theirs much tweaking to do still..(i hope)
 
We've recently been speaking to F1 Podcast about the game, and they've just released two videos based on their conversation with us.

Quite a bit of new info revealed.

Codemasters Talk With F1 Podcast! (Part 1)

Codemasters Talk With F1 Podcast! (Part 2)

*UPDATE* - Just to let you all know, we have an extended community edition of the 2nd dev video on Handling going up on F1 Podcast in the next couple of days or so.

http://www.youtube.com/user/F1Podcast

It will be over twice the length of the regular edition, and have some extended more in-depth commentary plus additional gameplay footage.
 
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