min fps for first person shooters

When CustomPC say 25 they mean that as a 'peak' minimum don't forget, not an average.

I find it varies from game to game, I don't tend to pay attention to the numbers anyway, if the game plays nicely and doesn't annoy me great, if it does, i'll lower a few bits.

If you find you can play happily, don't go crippling your detail settings just cos someone on a forum told you it should be at 60 else you're a noob.
 
I try keep it above 30 if I can do anything about it, happy to keep it around 60 or more mostly.

In before saying people can't see more than 24fps, not true.
 
Depends on the game:

Singleplayer: 40fps
Standard Multiplayer: 60fps
Highlevel Multiplayer you are familiar with: 100fps+ (hard to say the precise level, depends on the individual, but basically you want it to be completely smooth).

Obviously 40fps isn't ideal and is a little jerky but I can just about cope with it.
 
its apparently common knowledge that the human eye cant detect over 60 frames per second...thats what I've been "reliably" told, is this true or will 100fps appear smoother than 60?
 
A constant 60+fps is ideal, but I'm willing to accept lower if my rig can't achieve it. I won't go out of my way to lower the settings, either, as there's only a few games I play online, and I can get hundreds of fps in those if I didn't cap it.
 
its apparently common knowledge that the human eye cant detect over 60 frames per second...thats what I've been "reliably" told, is this true or will 100fps appear smoother than 60?

Not true.
One area where it is easily noticeable is fast moving debris from explosions.
 
I hate this nonsense about the human eye can only detect certain FPS.

I can clearly notice the difference between 30, 60 and 100+fps.

Fact.
 
Depends on the player and game. For me around 40 - 50 is a rough guide. A game doesn't have to run at a minimum of 60 fps for me to enjoy it or be satisfied.
 
I would say any aslong as it is stable. Enjoying something at 200 fps untill something explodes and it drops to 5 fps isnt too great. I try to play at 125 but if that isnt possible I go for 60. Cant believe nobody has mentioned to human eye yet :)
 
It'll depend on refresh as well, no point having a constant 100fps if your refresh is only 60Hz and 40 frames get chucked away, but due to the nature of varying fps an average 60fps may dip to the 30s which will be more noticeable than 100fps dipping to 60fps.

If you want it to be, it can be an incredibly involved and complex thing which is why I tend to just ignore the numbers and set the game at a level which is visually pleasing to me personally, no need to worry about specific numbers that way :p
 
Its a complex subject... theres the framerate thats needed for the human eye to see things as smooth motion - but this isn't the highest the human eye can detect, then you have a difference between a motion blurred movie and discrete frames on a PC... then you have to start adding in the interactive element. Once you have control over the scene and can see your input action having an effect the framerate required for the scene to feel fluid pretty much doubles. So your looking at around 50fps ideally right from the start, add in some of the other issues and thats easily pushed to 60fps. Taking into account that the human eye on average can detect changes in light levels that only last 1/200th of a second and some people have faster reaction times than others, framerates well above 60fps can have benefits for high end fast paced games.
 
I don't have the hardware but i try to aim for 30-60 and lower a few settings.

Some people do it for other advantages though even though they could clearly handle higher, for instance the Boomer vomit in Left4Dead is considerably harder to see through on higher graphics settings. It also seriously messes with view object distance on some games where you can see a player only to zoom in on scope and realise he's behind an object.
 
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