What is so special about Counter-Strike?

Once you learn what weapons you like you just save 4 different load outs, one cheapo one with a decent pistol and body armour, a sniper with everything you need and a couple with armour and a decent assault rifle, then its a case of pressing pretty much 2 buttons IIRC(haven't played for a couple years now) which takes less than a second to get your prefered loadout.

The point is, do you want 5 minutes with the buy system, and once you've worked it out every single match you're stuck waiting 5 minutes even though everyones chosen what they want in 3 seconds? Or should it take 5 seconds, take an hour to learn what you like and you're good to go and no one has to wait ages for anyone, yup, I'll take the second thanks.

Its a great game, simple, fun, a bit easy and not enough good servers when I finally gave up.

I was just starting to get into clan matches and simply found out every clan I tried cheated by using teamspeak servers to tell the other players, when dead, where everyone was. YOu still had to kill people but cheating just ruined it for me, I also found when on those teams that they'd cheat in non clan matches constantly which was just a joke. I moved from clan to clan, server to server.

Cheating for me, ruined any part of it being fun, bad cheating, bots and things, are pretty obvious to spot, I met about 3 people who I thought were that good that headshots constantly in most rounds weren't cheating, for 99% of people its easy to see when they are cheating and then theres the obvious muppets, again quite easily booted out.


Played Cod 4 online, so easy, so boring, no lastability, no challenge and so ridiculously random that it was more about who randomly threw a nade were, or who could see you on a map and kill you with a chopper, it is complete nonsense.
 
Was my FPS of choice before BF2, Personally I think it's so popular because of how well it plays on so many different systems.
On top of that the gameplay is simple, Spawn & go kill each other, rince & repeat.
Personally I just loved going on a rampage with the two pistols. :cool:

the dual pistols were awesome, more for the noise than anything else, but was always fun to buy some cheap duallies and go kill an entire team.

I think the best moments are when your teams been raped and its like 10 or 15 to 1, rarely will they win but its bloody great, watching or playing as you beat the odd's and sneak around and get it down to 4 or 5 to 1 with everyone willing the guy to win.
 
the dual pistols were awesome, more for the noise than anything else

I thought thats all the dual pistols did, make noise? :o

Nothing like the satisfaction of wiping someone out using the worst weapon in the game, the smug afterglow, and the chuckles you know it has caused amongst the other 5-10 people who were watching you on killcam :D
 
I bought CS for £2.50 on steam a few months ago and have played it once. I prefer stats games like BF2 and BF:BC2.

However, whilst I rave about battlefield, it is just the one I am into. I can see why people like CS and it has the most 'pro' players, so you really are competiting against the best.
 
It's pretty much the original major online FPS game, and many still play it for its sheer simplicity and arcade-style gameplay. It's not as sophisticated or deep as Call of Duty, but it still holds it own. You can just jump in and play. It's purely about competition, without any of the levelling or statistics-based elements.
 
it's plain and simple :p

there's no gimmicks no fancy crap just good old skill vs skill.

This

THe lack of UAVs, Predator Missiles, Vehicles, Unlocks, or other assorted periphery keeps the focus on one thing - skill.

Its this focus on aiming and tactics above all else, that leads purists to cite 1.6 as the best competitive FPS available.

Back in the day, there was an appeal to the casual gamer as well as the pro gamer, as the casual gamer hadnt really played anything of this sort before. There were no other modern era on-line shooters at the time that became as polished as CS 1.0 became.

When CS 1.0 was around (November 2000) Battlefield 2 was still 5 years away, COD was still doing WW II games, and Desert Combat for Battlefield 1942 was still another year or two away.

The only other modern era game around at the time of CS was Delta Force from Nova Logic. Operation Flashpoint was still another 7/8 months away while CS had been in beta for ages.

so CS' main rival was .. Delta Force. A game which myself and many others never got into. It didnt get particularly good reviews either i seem to recall.

So at the time, it held appeal for pro and casual gamers alike. Trouble is, CS hasnt really changed in all those years, and games that appeal to the casual gamer have. As a casual gamer now, CS will seem primitive, clunky, and nothing special.

Its appeal lies with pro gamers, and casual gamers who like to reminiss and remember the good old days, probably with the same sort of fondness for which most recall the Quake World days. Now that was primitive :D but for those that played it, it still holds a place in our hearts.

So as a casual gamer, whats special about counter strike now ??

Nothing is the answer. Its appeal is to Pro Gamers who want a tactical shooter focused on nothing but tactics and aiming / skill, and to casual gamers who like to recount a mis spent youth playing CS late into the mornings.
 
the dual pistols were awesome, more for the noise than anything else, but was always fun to buy some cheap duallies and go kill an entire team..

nah.

What was fun was owning a entire team with the M3 shotgun or the TMP / Mac10.

Often overlooked by the pro gamer "crowd" but just as good if people bothered to get practice with them and learn how to use them and adopt their tactics to suit instead of just standing in the double doors on Aztec and firing off 2/3 round bursts at people the other side of the map.
 
I've not played for a year or so but hammered it back in the day and to be honest I got raped on just about every outing...

There are some truly skillful players on there unlike today's 'spray and kill' weapons.

CSS, Quake 3 and UT99 are still the benchmarks for me with all online FPS gaming.

Easy to play yet hard to master and nothing has yet matched to be honest.

The fact that the first game I played COD4 team deathmatch online and finished top says a lot about the game for me as I truly suck at it.
 
I was just starting to get into clan matches and simply found out every clan I tried cheated by using teamspeak servers to tell the other players, when dead, where everyone was.

That's just common sense. Every single team does it.
You die at Pit on D2, you tell everyone that there's X people at long.

If you mean that the server/match config was set up to allow spectators/dead people to flick through the other teams players?
That's retarded and any decent config eliminates this. You can view your own players once dead, but for obvious reasons not the opposition.

If they had SourceTV set up to allow people to watch everyone, without a delay, again retarded and sorted with a decent match config.


Haven't played public in well over a year, but have now fallen out of love with mixes/matches as well. CSS just doesn't work properly.
Reg is awful, even on a great server.
Lagging hit-boxes means you'll get shot round a corner or after you've ducked down behind a box.
Weapon damage is dependent on which part of the body you hit first (you get a head shot through a players arm, it only does the arm damage).
To mention but a few.


The new update looks like it'll finally make me stop playing CS:S.
 
It's pretty much the original major online FPS game, and many still play it for its sheer simplicity and arcade-style gameplay. It's not as sophisticated or deep as Call of Duty, but it still holds it own. You can just jump in and play. It's purely about competition, without any of the levelling or statistics-based elements.

I wouldn't say the modern cod are sophisticated or deep tbh.
 
Instantly accessible and no stupid grinding like you get in that Bad Company game. If I had known I'd have to grind just to get a half decent gun I'd not have bothered with the pos.

I never truly got into CS due to the hacks floating around the barrysworld servers back in the day, but I did enjoy it when I played with good clans. Especially the gun running malarky :D
 
Get some buy binds if you dont like the meu buying system. 1 button push buys u gun,ammo,kevlar. Another for nades etc.
 
The new update looks like it'll finally make me stop playing CS:S.

Haha, likely to make me have a look again!


I guess I'm not hardcore enough, I loved playing CoD4 on hardcore mode, everything seemed to feel better.
 
99% of the appeal of CS for me was team games, playing with mates and actually having to figure out tactics in a 5v5. Watching NoA vids for the 'round the world' tactic, faking bombsites, flashbang rushes in backwards, wallbanging in defusal nuke. Ah man, the good old days.
The only other game that came close for strategy was BF2, but I didn't really enjoy it.
Never really liked public unless it was with a group of people I knew.
 
I loved CS. That was the first game which could literally eat up the whole night. On a few occasions me and 2 mates would dare eachother to play until the morning.

Did the clan thing for a while, but it wasnt as fun. We always played in the same server, go to know most of the people, server was always full. 32 player I think it was. Was a M4 whore back in those days. Sad to think back how good my hand eye coordination was back then.

Used to love hearing the french kids accuse me of cheating.

Running into a defended bomb site when its been planted. Trying to keep calm and outsmart them when its ticking. 3 defenders, 3 burst shots, 3 headshots, adrenalins pumping when you're defusing.

Everyone saying GJ.:cool: AWESOME.
 
It's pretty much the original major online FPS game, and many still play it for its sheer simplicity and arcade-style gameplay. It's not as sophisticated or deep as Call of Duty, but it still holds it own. You can just jump in and play. It's purely about competition, without any of the levelling or statistics-based elements.

lmao good one!
 
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