Street Fighter (SFIV, SSFIV, HDR)

Really, my dad works around the corner at the Holiday inn.

I live in West Kensington, around a 15min tube ride to green park, or 25mins by bus.

If you're fine to host in your room, i'm free most of the week to pop down.

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See you Wednesday :p
 
gg Jambo.

Really laggy games at the end though, couldn't even get a 2 frame link down =/

I'd drop Balrog, he's not one of your stronger characters.

My very first time playing Rufus, he's pretty fun :D
 
gg Jambo.

Really laggy games at the end though, couldn't even get a 2 frame link down =/

I'd drop Balrog, he's not one of your stronger characters.

My very first time playing Rufus, he's pretty fun :D

My Guile is absolutley WHACK! working on him though :p as my previous post above^^ hoping to have some casuals soon with cav, when im playing an offline session with adz after a few games i would switch between rog and guile i really enjoy playing with them both, i get bored of sticking with one char, i like a bit of change not really fussed about winning all the time if i get a pounding i would be glad would be more clear where to improve on :D
 
Balrog is about spacing and hit confirms, so you'd need to adapt your style to fit the character if you have your heart set on him.
 
My Guile is absolutley WHACK! working on him though :p as my previous post above^^ hoping to have some casuals soon with cav, when im playing an offline session with adz after a few games i would switch between rog and guile i really enjoy playing with them both, i get bored of sticking with one char, i like a bit of change not really fussed about winning all the time if i get a pounding i would be glad would be more clear where to improve on :D

I am very honoured that you consider me a Guile Pro but the truth of the matter is Im just an mediocre average Guile player (but I consider to have potential to get better with more training and I will try my best!).
I consider myself a more technical player, rather than out and out combo devestator. My achilles heel is combos and anyone will tell you this.

Most definitely want to play some games with a fellow Guile player :) But I will have little opportunity this week, but definitely next Saturday?

(Btw when you said WHACK, do you mean good or bad? Cause whack means bad - but in the good sense :))
 
See I consider myself a mix of both defense and offense. I KNOW that I hate to play turtle ALL the time from SF4 days and I do like to mix it up now that the possibilities for Guile have opened up in SSF4. I believe my forte is mixing up my play, which is why I specified technical, but I do sometimes like to wait for my opponent to make a move, but do also recognise that there are times where offense is the best defense. So I'd probably be considered something along the lines of a quasi-technical player.

I think you ninja edited your post to say that technical players also encompass combos. but what I was refering to (and what is stated in the article you linked to) is that combo players are effectively Rushdown players. E.g. Margarets Guile seems to be a combo beast but I seem to recall you mentioning that he keeps jumping in too much and try to be too offensive.

I.e. in comparison to that kind of play, I am definitely more technical than rushdown.
 
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Turtle isn't just running away, and turtles can have bursts of aggression (like walk up throw :p). My rog is very much played in a turtle style and I'm always chasing my opponent is every flippin' match!

Jumping isn't the only way to be offensive, so I have no idea why he jumps in so much. blk, fmk, FADC, bulldogging, following lp fireballs, dashing and jumping are a few of the ways Guile can approach to add pressure.

Mixing up is more of a gimick style, as utilising frame traps etc make a technical player.

Nothing wrong with being a turtle btw.
 
Turtle isn't just running away, and turtles can have bursts of aggression (like walk up throw :p). My rog is very much played in a turtle style and I'm always chasing my opponent is every flippin' match!

Jumping isn't the only way to be offensive, so I have no idea why he jumps in so much. blk, fmk, FADC, bulldogging, following lp fireballs, dashing and jumping are a few of the ways Guile can approach to add pressure.

Mixing up is more of a gimick style, as utilising frame traps etc make a technical player.

Nothing wrong with being a turtle btw.

Didnt say turtle play was about running away, but I do know that tutrle players rarely go on the offensive.

The textbook blk, fmk, FADC, bulldogging, is more akin to technical rather than turtle play I would say personally since it involves offensive elements, whereas turtle play is more about letting your opponent come to you and punishing them (AND THEN going into a brief offensive moment).

Mixxing up seems to be a jack of all trades, which I am certainly not.

And no nothing wrong with turtling, was the only way for Guile to survive in SF4 :D (in tandem with zoning)
 
Excellent video by Modinside on various plays against Rufus (using Guile of course, who else :D)

The part about having the stcik at neutral, and the FK punish for a FADC'd EX Messiah is interesting.
The stuff about doing moves between Rufus' standing lk and standing fp i'm not so sure about. Rufus can do plenty of other things after the lk. Another lk, jump->dive kick, throw, etc.


I like watching this guy do combos with Guile.
 
The part about having the stcik at neutral, and the FK punish for a FADC'd EX Messiah is interesting.
The stuff about doing moves between Rufus' standing lk and standing fp i'm not so sure about. Rufus can do plenty of other things after the lk. Another lk, jump->dive kick, throw, etc.


I like watching this guy do combos with Guile.

Its interesting he made that video... because only a few days ago... he was up against a Rufus player who he claims is the best on XBL:


Modinside, is probably the best Guile online player I have seen. His combos are second to none and he can actually pull off the kind of combos that most can only pull off in youtube combo exhibition videos, using them to actually win games, doing 15-19 hit combos as easy as if it were just pulling off a sonic boom.
 
About that first video Cav, this is what I was talking about earlier, where 1 frame links and some cancels can generally get beaten by good reversal moves. Guiles 1 frame links and Ryu/Ken/Akuma's cmk > FB can be mash DP'd/Flash Kicked out of.
 
About that first video Cav, this is what I was talking about earlier, where 1 frame links and some cancels can generally get beaten by good reversal moves. Guiles 1 frame links and Ryu/Ken/Akuma's cmk > FB can be mash DP'd/Flash Kicked out of.

Im not sure if cr.lp cr.mp can be reversed. Can it? (I havent seen it myself).
But logically if they are a 1 frame link then there would be no time surely for the opponent to input a cancelling reverse?


Are you sure cmk > FB is 1 frame btw? (I dont know myself).
 
Artheas you want a few games? Lets say 3.15

edit: Or even half 3 if you see this msg in time :)

edit2: Or even Kreeeee, but I doubt you wanna play against an average Ryu :p
 
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gg's Arth.

Sorry, mirror matches bore me, and I don't learn anything in that situation.

Do you have any general tips/combo's when using Rufus? I only know the one combo and am still struggling with FADC and qcf motions from the right.

Are you sure cmk > FB is 1 frame btw? (I dont know myself).

No it's not.

Im not sure if cr.lp cr.mp can be reversed. Can it? (I havent seen it myself).
But logically if they are a 1 frame link then there would be no time surely for the opponent to input a cancelling reverse?

I know clp clp lp hp can me mashed out of. By your logic, that first video you posted shouldn't be possible as that is a proper combo with Rufus.
 
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