Raw performance numbers aside, there were some differences in the character of gameplay that I would like to address here. None of this is uncommon with SLI (or even CrossFireX), but I think it is worth repeating. Though the GTX 460 SLI setup gave us higher framerates across the board than the GTX 480, the GTX 480 in some places we experienced a more fluid gameplay quality. With SLI, there is a certain amount of overhead involved in managing the two video cards, dividing workload, and copying data between them. At the worst of times, this can result in diminished potential. It was most noticeable in Singularity, wherein there was noticeable input lag with the GTX 460 SLI setup. It wasn’t particularly severe, and it did not render that configuration unplayable, but it was there and you could "feel" it. Of course, Singularity had another performance anomaly as shown in our graph above, so it could be related. Metro 2033 and BFBC2 were affected somewhat as well, but it was less severe. Framerates are not the end all be all to performance when playing with SLI and CrossFireX, you truly have to pay attention to fluidity, responsiveness and consistency of the game as you play.