Games with 'Artificial Intelligence' you thought was good?

Halo: Combat Evolved still has the best AI of any FPS I've played, HL1 does come close though.

I was thinking of halo as well with its diving enemies to get out of your line of fire was extremely impressive at the time. Second to that though is probably FEAR
 
Games with 'Artificial Intelligence' you thought was good?
Grammar Nazi is coming for you!

I also have to vote for Half-Life AI impressing me the most at the time.

What I would like to see is some kind of 'active-GM' role in FPS competative games where opponents can initiate attacks by groups of mobs and guide the mobs actions/tactics within an encounter against regular players.

Ie mob players get an RTS style view and interface while the FPS players have to cope with what is thrown at them :D

This came from playing Vs. in L4D2 and being frustrated at only being able to play as uncommon infected and wanting to manage the common infected in less predicatble ways.
 
I used to think there was good AI in quite a few strategy games I played... until I discovered that in most of them they get artificial "boosts" , like more money and resources etc. Then I realised that it was really all that decent AI after all, just "cheats" of a sort.

I'm sure theres a few exceptions, I've always found the Civilization games quite challenging, but again that could just be down to the AI getting an advantage that the player doesnt.
 
neither does the average aimbot.

Wouldn't know, cheating isn't usually a problem with the games I play online...

I used to think there was good AI in quite a few strategy games I played... until I discovered that in most of them they get artificial "boosts" , like more money and resources etc. Then I realised that it was really all that decent AI after all, just "cheats" of a sort.

I'm sure theres a few exceptions, I've always found the Civilization games quite challenging, but again that could just be down to the AI getting an advantage that the player doesnt.

Depends on settings, surely? On the lowest its usually the other way round. I'm playing something very similar to Civ right now and the AI is definitely smarter without bonuses on the "Normal" (second from lowest) difficulty level while having the same starting resources as you (map dependant). It isn't until you to get to "Expert", two steps up, that the AI gets free resources.
 
I'm surprised it took so long for Civ to be mentioned - given the level of complexity it has outstanding AI and responds well to your actions (this is even better in the later ones as you can see why your opponent feels the way he does about you so their actions don't seem so random)

Some of the battle logic in the Total War series is excellent as well. Interestingly, I read a piece in the very early days of FPS (Doom and the like) covering this topic explaining how most AI actually had to be knobbled to give the player a chance - in one of the dungeon ones pre-dating Doom they found that the AI bots encountered a difficult enemy, realised they couldn't win, went and got their 'friends' then slaughtered the player - very clever, but not much fun.

And that's the point... (again another article I can't source :() - Modern games are run to give the illusion of 'good AI' such that there is enough of a challenge for the player to remain interested, without him being frustrated and giving up. It's not about 'realism' or 'intelligence', rather creating an experience that makes it fun. If you free the bot to play without limitations, it really would be a one shot instant headshot, and we all know how much fun it is being on the receiving end of that!

If you are interested in what we all think of as 'true' AI then Black and White (as mentioned earlier) is the closest thing we've ever seen to it on the PC - try and track down some of the articles covering some of the problems Peter Molyneux and his team had in developement, where they actually lost control of some of the avatars :)
 
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I read a piece in the very early days of FPS (Doom and the like) covering this topic explaining how most AI actually had to be knobbled to give the player a chance

It's not so much the AI but the aim.

A bot set up to shoot the human player on sight will just snap head shot them with perfect accuracy every time, as is shown by crude aimbots.

So their aim has to be fiddled to make them miss and take time to register targets etc.

An fps bot without some sort of imposed skill limit could just run at normal players and obliterate them without any tactics.
 
what games do you play?

Because pretty much every online game has cheats, but pve ones you notice/care less.

The ones I play regularly are Unreal Tournament GOTY\2004.

Anti-TCC (third party detection app) takes care of the cheats usually, and the Unreal community has a lot less idiots than say, Modern Warfare or Halo.
 
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..An fps bot without some sort of imposed skill limit could just run at normal players and obliterate them without any tactics.

Good example of this is Loque in UT99, set at 100% accuracy by default so basically impossible to play against in Instagib deathmatch :(. The AI's no better than any other bot, it's just that this one hasnt been gimped like all the others.

It's actually quite interesting to load up the game and play around with the bot settings.
 
There will still be a lot of cheats in ut2k4, but like i said by now it ill be the subtle paid up ones that are being used.


People rather than hacking to grief, hacking to pretend to have skill.
 
Depends on settings, surely? On the lowest its usually the other way round. I'm playing something very similar to Civ right now and the AI is definitely smarter without bonuses on the "Normal" (second from lowest) difficulty level while having the same starting resources as you (map dependant). It isn't until you to get to "Expert", two steps up, that the AI gets free resources.

Well its not all games , I haven't played every game so I was careful not to say that every game was that way.
 
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