Games with 'Artificial Intelligence' you thought was good?

Well its not all games , I haven't played every game so I was careful not to say that every game was that way.

Of course, and as I say different maps have different inherent advantages\disadvantages in strategy games. The C&C series, for example, was very lazy in the AI department, relying on starting differences and high ground etc etc.
 
Warsow's horrible when playing against bots on their hardest difficulty, especially in Instagib. As soon as you see them, you're dead, even if they're looking in completely the wrong direction. They just snap around and pop you in the head in nano seconds. CS:S bots are also quite annoying in this respect, as has already been mentioned.
 
It's not so much the AI but the aim.

A bot set up to shoot the human player on sight will just snap head shot them with perfect accuracy every time, as is shown by crude aimbots.

So their aim has to be fiddled to make them miss and take time to register targets etc.

An fps bot without some sort of imposed skill limit could just run at normal players and obliterate them without any tactics.

In the early examples it was more than just the aim - even a rudimentary level of AI figured out that there was strength in numbers, the devs got a shock when all the bots simply ganged up and ganked the player!
 
Hello OcUKers!

Basically, I have a project studying AI implimentation and use games and would like you opinion.

What game/s do you feel offered the best experience in terms of AI and why; its apparent cleverness, ability to really challenge a human player, offered the most human like traits etc. (e.g made you think "you sneaky little...").

Thoughts, Opinions and Ideas welcomed! Many thanks for any response.

Luke

You should have just asked me, Half-Life 2 implemented an AI that was capable of simple problem solving to find routes to engage the enemy (so would climb over crates to get over obstacles etc). In particular the AI for EP2 started to get to the PITA region for hunting tactics in certain events but could also be fairly easily fooled if you used the map carefully.

FarCry had a very regimented AI if I remember correctly and human enemies would attack in groups with a few attempting to pin the player down whilst others attempt to flank - and if you killed off the assault group leader the grunts would cease to emply such tactics. They also had bionic eyes that could see for about 19 miles and pick you off from any range on the most difficult setting! The mutants (can't remember the name) were a bit more stupid but the cloaked enemies would usually try and stick to walls or thermal vents to help hide themselves.

RTS wise if you want to look at good AI's then ignore the stock AI for supreme commander and get things such as Sorian's AI or look at supreme commander 2. I would personally favour Sorian's (even though he was a main dev for the AI in SupCom2) as there are many many more routines available and can be somewhat tailored to prefer certain styles of play.

I recall the Mirror's Edge AI being a royal pain in the backside for trying to overwhelm you with numbers and attack from multiple entrances if you provoked it in a certain way but that is best shown on the first part inside the ship.
 
Some of the battle logic in the Total War series is excellent as well.

Ironically I've always thought the earlier, more simplistic Total War titles offered the greatest challenge, in particular the original Shogun. Since then the AI hasn't kept sufficient pace with the increasing complexity of the games, not without some rather blatant cheating anyway.
 
arma2+expansion. they ca be devilishly devious on the top settings. they often flank and react to your enguagements, use buildings and move through cover etc. not always perfect but then AI isnt.
 
Stalker SHOC. The fact that the World goes on without your input is awesome. I still remember the first solider checkpoint in the game. I went out of my way to stock ammo I could go kill them, finally come back and they're in an unscripted firefight with bandits.

As for most AI, I think it shows up most in games like first person shooters where it needs to be dynamic, and seeing as most FPS nowadays are multiplayer or single player scripted events I don't think there's that many great examples.

Thief 2 during its time maybe? Hitman Blood Money was pretty good aswell, although I still have a lot of gripes with it.
 
World of Warcraft.

I swear sometimes you can almost see a glimmer of real human intelligence. Almost.

Haha. I have read one article, cant remember exactly where but basically a game develoer complained about the quaility of AI he was playing against only to find out they were in fact humans! He said that some of the stuff they were doing was just plain stupid and said it must be poor programming! :S

The director in L4D/L4D2??

Yeh, im looking in to this along side dynamic game balancing!

Cheers, Ill probably give you a bell at some point.
 
M.U.L.E. by Ozark Softscape, published by Electronic Arts in about 1984, although you'll need a C64 or Apple emulator for this.

As old as it is, to me this would be one of the finest examples of A.I. ever. With just a few Ks of memory, the tactics and economical twists were and are sensational, just the sort of thing you'd need for A.I. studies.
 
Another vote for Half-life here. The soldiers were really challenging at times tbh, using cover and throwing grenades. Particularly given it was 1998.

Note that I don't include the scripted bits in this.
 
Galactic civ 2?

Nah there's a bit of learning curve but you can make the ai a bit dimmer to compensate ( at their max intelligence though they destroy me :( ).


Excellent game and can be had cheap, oh and the twilight of the arnor expansion give you terror stars.

Forget the death star this thing blows up suns!

Just read that blog, and my god the AI sounds freaking awesome!

I've already spend ridiculous amounts on games this month/last month...do you think my bank will miss £7 more? hmm...
 
Parts of Farcry2 had good AI altho other aspects ruined the game somewhat, they too would flank you once you started firing & you frequently wouldn't notice until you got shot in the back, altho many slated the game because of it's flaws there was a lot of clever stuff from the AI that you didn't find in Crysis for e.g.
In Crysis you could replay the game over & over & always know where the AI would be when you got to a given point & they often stood motionless till your actions triggered them into action whereas Farcry2 bots would vary each time you loaded up & they apparently had some form of randomness that made them wonder around in an unscripted way
 
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