**** Original Starcraft 2 Thread ****

I used to just send loads of them on a single gas, is that why some just sit outside the structure and do nothing then?

Kreeeee is your real ID the same as your MSN address? I saw you tell me to add you on the other page but I forgot!

Only 1 can fit in the gas geyser at once. 3 is ideal because you have 1 in the geyser, one on the way back delivering the gas and the 3rd on the way/waiting outside to go in. 4 might be necessary if the gas is quite far away, on maps like Kulas but I rarely see people do that. More than 3 or 4 is just a waste of workers.
 
If anyone wants to add me, my email address that I used should be on my profile here. :)

First impressions = impressed. At first glance it looks very well put together. Would be nice if you could make numbered squads as in C&C though. :(
 
If anyone wants to add me, my email address that I used should be on my profile here. :)

First impressions = impressed. At first glance it looks very well put together. Would be nice if you could make numbered squads as in C&C though. :(

highlight said units... press CTRL+number

those untis will then be selected when you press that number.. or if you double tap the number it will select and focus screen on those units.
 
Slowly getting the hang of Protoss, loving them way more than Terran. Can anyone give me a few tips, I've had some success with the 4 gate, but I get a bit stuck after that!
 
Slowly getting the hang of Protoss, loving them way more than Terran. Can anyone give me a few tips, I've had some success with the 4 gate, but I get a bit stuck after that!

Anything you need help with in particular? I'm not good by any means, barely platinum level but I'm sure kar can answer any questions you have if I can't.
 
Anything you need help with in particular? I'm not good by any means, barely platinum level but I'm sure kar can answer any questions you have if I can't.

just started sc2 as got 2 weeks off and some time at last! Doing quite well but have problems late game vs mass air as toss espcially the banshee vikings with T or infact any air massed? is mass air unbeatable unless you mass air yourself :( or is fact got lock them down a lot earlier
 
just started sc2 as got 2 weeks off and some time at last! Doing quite well but have problems late game vs mass air as toss espcially the banshee vikings with T or infact any air massed? is mass air unbeatable unless you mass air yourself :( or is fact got lock them down a lot earlier

I get this too. If I don't win a game early / mid game I usually get dominated from mass air forces. I think it's a risk of going Zealot / Stalker early to mid game and it not working out to be honest.
 
just started sc2 as got 2 weeks off and some time at last! Doing quite well but have problems late game vs mass air as toss espcially the banshee vikings with T or infact any air massed? is mass air unbeatable unless you mass air yourself :( or is fact got lock them down a lot earlier

mass stalkers? Should do the job
 
Just had an excellent evening messing around on this with a couple of mates. In all honesty the only thing this game is lacking is LAN capability.

Has a good few 3v3 against the AI, as they are both new players and it was such a great change to be able to play more "fun" in mind rather than winning. We then went on to the custom maps, particularly the survival maps, which were quite challenging :p

Other than LAN I cannot fault this game and it even runs on my poxy, 3 year old laptop. Fantastic!
 
Anything you need help with in particular? I'm not good by any means, barely platinum level but I'm sure kar can answer any questions you have if I can't.
I suffer the same problem as I do with Terran: I'm good at building up and getting a booming economy going, but then I run out of ideas.

I'm really enjoying the 4gate at the moment.
 
just started sc2 as got 2 weeks off and some time at last! Doing quite well but have problems late game vs mass air as toss espcially the banshee vikings with T or infact any air massed? is mass air unbeatable unless you mass air yourself :( or is fact got lock them down a lot earlier

This is tough, while phoenixes in theory soft counter vikings and should give protoss air superiority vikings are seldom deployed by themselves and with their range give airspace dominance over a ground army of stimming marines and tanks.

If he's pushing out with banshees and vikings without this ground support then phoenixes should at least limit their mobility and force them to move out with ground support. With with ground support, really, terran air becomes dominant and nigh on impossible to fight cost for cost.

I would suggest building 5-6 phoenixes (and no more!) a couple void rays a load of stalkers with blink and HTs. Use HT feedback on battle cruisers, medivacs and banshees. Storm the **** out of marines and banshees and try to engage the terran as close to _his_ base as possible.

The main strategy when encountering this sort of strategy is to affect a contain on the Terran and try to get 3-4 bases up yourself (with double pylon, double/ triple cannons in a triangle formation around your nexus'.

If you can pin him to 1-2 bases you can afford these defensive structures to to shutdown any harass. Keep observers everywhere and hot key them. Don't push into his base too much keep them at the borders of his base and if one gets sniped always build another one. Keep them in your base as well in case some banshees sneak in.

While he's turtling just use a couple warp prisms to drop a couple zealots in his main while dropping 4 hts in his expo (if he has one). 4 hts in the prism then warp in as many zealots as you can. While he's chasing your 2 zealots in his main, send your 4 temps to storm his expo line (which should obliterate it completely) then complete the damage with your zealots. Then merge the hts to archons and focus kill his refineries and any left over scvs. You're throwing these units away, but try to deal the most economic damage you can. If you can take out his cc go for it. But taking out the refineries is usually quicker and slows him down letting you get 3 and 4 bases up.

Keep harassing as much as you can but mainly focus on getting those 4 bases up getting 10-12 gateways and a couple stargates along with upgrades. Blink/charge, and especially +3 attack, +1 armor.

This is a game dominated by econ in the end. If the Terran player gets an econ advantage you lose. You have to win this zerg style but always having more money and more units than the terran player. At somepoint he will do a mass push, usually mech based 5-8 tanks, a thor or 3, banshees and a million marines and medivacs. Catch this ON THE MOVE. Feedback in this order medivacs, thors, banshees, then focus storm the marines and banshees.

You'll still lose the fight, but by engaging far away from your base you can warp in stalkers and zealots to clean up. From there you should win.
 
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