brb got to find pitchfork and torch
This is the biggest pile of crap i've read in terms of PC slating, it really amazing what some people come out with. You clearly havent played BC2 on a console and a decent PC because if you had, you wouldnt be spouting such absolute rubbish
really? perhaps you shouldnt jump to conlusions considering i have played it and im in a bloody bf2/bc2 clan (s18) you utter muppet.
oh and its all maxed out.
its got nothing to do with pc slating, perhaps you should stop getting so defensive and wake up a little?
my point still stands - pc gamers like chucking money at hype and cpus/gpus that really dont offer anything new to a gaming experience just bc billy no mates said it was the best thing since sliced bread.
i should know i used to do it.... and then i woke up and realised that having an xbox/ps3 over spending money on a new 400 gpu was a great choice.
further to this if you really think devs in this day and age have money to burn on trying to implement features into games that a very small minority will experience (like graphical increases, textures etc) then you seriously need to understand the market at present.
At least we still get games released on PC, ports or not better than no new games on PC at all.
If the next generation of consoles decide not to go down the ATI/Nvidia route this time and make or have someone make a custom GPU then there might not even be ports. What if the next generation of consoles were not DirectX based?
and before anyone say it, I know that's what the 'X' in Xbox means
even games that arent ports have limitations that are obviously only their because its easier for them to port to xbox360 that way, most pc games that get ported are often developed with console standards aswell.
which is why most pc games are the type of game you would expect to find on a console.
its rare to see a "true" pc game
people can say bc2 is a pc game all they i ask you two questions.
how big are the maps? , what is the max ammount of players on a map?
i remember 10 years ago a pc game with huge maps and 124 player severs, even bf2 had 64player?
Yeah but why would they do this? Wouldn't it be harder to code the games ie increased cost etc?
and if you're going to call a pc game based on it's map size how big are the cs maps?
People keep forgetting the BC2 maps are actually larger than the BF2 maps, and the largest of the series by a considerable margin.
Not exactly a recent game is itSource was just a port of original CS to show off what could be ported to the source engine so really youre comparing it to CS which is 9-10 years old or something?
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cs isnt suposed to simulate a warzone its primarily a tactical game.and if you're going to call a pc game based on it's map size how big are the cs maps?
This thread has simply confirmed my thoughts that everyone regards games as graphics and nothing more.
It's a sad day.