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Upgrade! ATI or nvidia, DX 11 tessellation???

people are crazy if they think tesselation wont become common, nay sayers probably said the same thing about bump maps and pixel shaders
 
Nope I had at least three video driver crashes today, the update made absolutely no difference to the in-game crashes.

I also talked to a friend who purchased a new i7 rig a few weeks ago with an ATI 5850. He moved from Nvidia to ATI and told me his single most annoying issue is the ridiculous amount his card crashes.

Rob-Rx7 in OcUK also moced from NVidia to ATI and he keeps getting in-game crashes too, but never had that with NVidia.

From all the people I know there is definitely a major issue with ATI especially when five people I know very well in real life have ati issues, which is even more magnified when they have moved from nvidia to ati.

All the people i know all have ATI cards & none of them have any issues & thats far more than 5.
 
Driver conflict... well I've installed about 50 revisions of ATI drivers and they have NEVER EVER stopped the in-game crashes.

I've ran memtest and had a clean bill of health, is there anything else I can run?

Memtest proves that the mem is not faulty, it does not prove incompatibility.

I have some mem sticks that passes 13 hours prime & 12 hours memtest but will crash the ATI drivers 8 times or more a day & lots of CTD.
Put different ram in & no driver crashes or CTDs.
 
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Really!!

I checked the motherboard compatibility charts with my Corsair RAM before I bought the rig, they were shown as being compatible on the RAM charts. The compatibility issue would be between the mobo and RAM I'm guessing, not the RAM and graphics card right?

Obviously if the RAM wasn't compatible with the mobo then yes I can understand issues even if graphic card related. Or are you telling me these compatibility tables aren't reliable?
 
Yeah the guys I knew never said a word until I mentioned my crashes to them. It was an 'oh yeah mine does that too, all the time" moment.

Changes nothing because i built all the PCs & if they get a driver crash i will get a phone call.

The people i deal with are not the sort to keep there mouth shut about any issue.
 
I been using ATI for about 3 years now. Never have I had a driver related crash...

If you not overclcocking, and your pc is unstable, I would defo reformat the machine, fresh nstall of windows get the right upto date drivers from manufactures website and you should be good to go.

Thats of courser if your hardware is all in working order.
 
I had Nvidia cards up to 6 months ago when I purchaced my 5870. I had a lot of horrible crashes and driver problems with my 8800GTX, amplified when I went SLI. Since changing to a 5870 (mid-late through the timespan of the achitecture) I have had maybe 3 driver crashes and 0 graphics related blue screens/lockups, all the crashes were in Crysis and Dragon Age.

The driver Issues go both ways.
 
In the past three years of owning this card I've re-installed Windows so many times. W7 specifically has to be at least 5 times.

I switched from single HDD to a RAID array recently and the graphics card crashes still persist!
 
In the past three years of owning this card I've re-installed Windows so many times. W7 specifically has to be at least 5 times.

I switched from single HDD to a RAID array recently and the graphics card crashes still persist!
Why?

It sounds like you are repeating what causes the problem each time you install or the hardware is faulty. Either way, that's not normal graphics card behaviour.
 
In the past three years of owning this card I've re-installed Windows so many times. W7 specifically has to be at least 5 times.

I switched from single HDD to a RAID array recently and the graphics card crashes still persist!

I've not had to reinstall Windows 7 once, except for when I bough an SSD,

Vista I had to reinstall around every 3-6 months because it kept getting corrupted and refusing to boot.

Windows 7 is so much better, completely perfect OS for me.

people are crazy if they think tesselation wont become common, nay sayers probably said the same thing about bump maps and pixel shaders

Yup. tessellation is like Bump Mapping and Anisotropic Filtering on mega steroids. The first range of ATI DX11 cards really didnt help with promoting tessellation because they are so bad at it, now with the full GTX 400 rangs, and hopefully with the HD 6000 range, more and more games should be able to start using tessellation.
 
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people are crazy if they think tesselation wont become common, nay sayers probably said the same thing about bump maps and pixel shaders

To be honest, as already mentioned ATI have been on about tessellation for years, and it never took off, for the same reasons Physx isn't going anywhere, only one party supported it. Now both parties support it, we'll likely see it becoming a bigger feature in the future, it's simply a case of when and how; and whether developers can find decent ways to use it; rather than it being a feature that's forced at them.

Whether that when comes in the next few years, or a little farther down the line is still up for debate.
 
To be honest, as already mentioned ATI have been on about tessellation for years, and it never took off, for the same reasons Physx isn't going anywhere, only one party supported it. Now both parties support it, we'll likely see it becoming a bigger feature in the future, it's simply a case of when and how; and whether developers can find decent ways to use it; rather than it being a feature that's forced at them.

Whether that when comes in the next few years, or a little farther down the line is still up for debate.

I think thats a little too simplified - truform and tessellation never took off for 2 main reasons not just that it was limited to one make of GPU but because it is in general the opposite implementation method to that used commonly by most developers. It doesn't really fulfill any role or purpose thats in demand.

Physics however is something thats becoming more and more a part of video game development, already features have been cut from games due to the inability to feasibly support them with current physics implementations and PhysX does unlike tessellation have application to current and future development needs. As much as I hate what nVidia have done with it I would not write it off so quickly.
 
people are crazy if they think tesselation wont become common, nay sayers probably said the same thing about bump maps and pixel shaders

It might become mainstream but not until consoles start using tesselation. Aren't most games written for consoles and then ported to the PC these days and very often ported very badly. With the exception of the 1 or 2 PC only graphically intensive titles that come out every couple of years, why would developers bother using tesselation on console ports at this stage ? By the time they do, new and better cards will be out. So I can't see why having decent tesselation performance should matter to this or the next generation of ati or nvidia gpu's.
 
Physics however is something thats becoming more and more a part of video game development, already features have been cut from games due to the inability to feasibly support them with current physics implementations and PhysX does unlike tessellation have application to current and future development needs. As much as I hate what nVidia have done with it I would not write it off so quickly.

Physx would be an excellent physic engine, but until Nvidia reduce their hold on it's use it is relatively useless. True, it is a powerful physics api, but as it stands using that system to see seeing the odd procedural paint chip or more realistically flapping flags isn't going to change the world, regardless of how good it is

As far as tessellation is concerned: it is a directx11 exclusive, and will likely not be used to great effect for a while. Look at Metro 2033, with tessellation which makes (screenshot proven) utterly no difference to graphical detail. However, given a year or so more Directx11 cards will be in circulation, which will give developers more reason to use such features. The future is here *quite* yet
 
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thats what i dont get. all these DX11 games, i dont see any difference between DX10 and them. hell DX9 and DX10, is there much difference?

Probably not until the next gen graphics engines, although ID tech, Crytech 2 and Unreal are due an update. It's a lot of work (money) for the art department to make use of this functionality, and until the consoles can make use of it then no it's not going to get used.
 
DX11 has a lot of opptimisations, etc. under the bonnet for more efficent threaded processing, compute shaders, deffered rendering and so on basically so that you can do very complex (or use lots of) effects in realtime that would run very slow on DX9/10.
 
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