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Driver / hardware conflict ? Faulty ram ?
Nope I had at least three video driver crashes today, the update made absolutely no difference to the in-game crashes.
I also talked to a friend who purchased a new i7 rig a few weeks ago with an ATI 5850. He moved from Nvidia to ATI and told me his single most annoying issue is the ridiculous amount his card crashes.
Rob-Rx7 in OcUK also moced from NVidia to ATI and he keeps getting in-game crashes too, but never had that with NVidia.
From all the people I know there is definitely a major issue with ATI especially when five people I know very well in real life have ati issues, which is even more magnified when they have moved from nvidia to ati.
Driver conflict... well I've installed about 50 revisions of ATI drivers and they have NEVER EVER stopped the in-game crashes.
I've ran memtest and had a clean bill of health, is there anything else I can run?
All the people i know all have ATI cards & none of them have any issues & thats far more than 5.
Yeah the guys I knew never said a word until I mentioned my crashes to them. It was an 'oh yeah mine does that too, all the time" moment.
Why?In the past three years of owning this card I've re-installed Windows so many times. W7 specifically has to be at least 5 times.
I switched from single HDD to a RAID array recently and the graphics card crashes still persist!
In the past three years of owning this card I've re-installed Windows so many times. W7 specifically has to be at least 5 times.
I switched from single HDD to a RAID array recently and the graphics card crashes still persist!
people are crazy if they think tesselation wont become common, nay sayers probably said the same thing about bump maps and pixel shaders
people are crazy if they think tesselation wont become common, nay sayers probably said the same thing about bump maps and pixel shaders
To be honest, as already mentioned ATI have been on about tessellation for years, and it never took off, for the same reasons Physx isn't going anywhere, only one party supported it. Now both parties support it, we'll likely see it becoming a bigger feature in the future, it's simply a case of when and how; and whether developers can find decent ways to use it; rather than it being a feature that's forced at them.
Whether that when comes in the next few years, or a little farther down the line is still up for debate.
people are crazy if they think tesselation wont become common, nay sayers probably said the same thing about bump maps and pixel shaders
Physics however is something thats becoming more and more a part of video game development, already features have been cut from games due to the inability to feasibly support them with current physics implementations and PhysX does unlike tessellation have application to current and future development needs. As much as I hate what nVidia have done with it I would not write it off so quickly.
thats what i dont get. all these DX11 games, i dont see any difference between DX10 and them. hell DX9 and DX10, is there much difference?