Call of Duty: Black Ops

I'm not talking about FFA camping, I'm talking about defending objectives such as domination HQ, capture the flag etc. It can take more skill than grenade spamming or any of the other tactical equipment.

I use them even in games where I'm running around with marathon and lightweight on.

I know.

I only typed it in jest lol.
 
I'm not talking about FFA camping, I'm talking about defending objectives such as domination HQ, capture the flag etc. It can take more skill than grenade spamming or any of the other tactical equipment.

I use them even in games where I'm running around with marathon and lightweight on.

Get on here Danny!
 
RPG spammers are just as spat on as noob toob spammers. I am happy that you have cancelled your pre-order, as it means one less spammer out there.

have you ever fired the RPG?

the only way to "spam" it would be to go Sleight of Hand fire the two RPG's then get killed on purpose.

its impossible to spam it with scavanger as you have to actually get a kill to replenish your ammo.

it's not like im standing in the corner of karachi behind a bin and NOT MOVING, shooting you from a mile away.

your obviously to slow on the trigger to kill someone with an RPG otherwise you wouldnt have a problem with that particular gun.

my deaths have gone past my kills since i started using it as the fire rate is poor unless i get a real good map i normally die 3:1, but since I enjoy it the most out of any other weapon on the game I use it as much as i want. for entertainment. (i thought thats what games were for???)

where as if i use noob tube i can probly get 1:10 on average

if you think i just "spam" rpg's play a map with me sometime, and youll see i actually try use it as affectivly as possible taking a shot only when i think im certain to get a kill. not running down a hallway and fireing in the hope that someone is there.
 
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Zombies are in.......maybe. ;)

Well, the long, long wait is finally over for many Zombie-mode fans around the globe. Today, in CVG’s sneak peak at Black Ops’ Strategy Guide, they discovered a rather interesting tagline.

“a complete walkthrough to the gritty Cold War-era Campaign mode, tips and tricks to rank up in Multiplayer, how to excel in Co-Op, or fight back the relentless Nazi Zombie horde” – BradyGames Black Ops Strategy Guide

So, from this statement, we are able to glean two important bits of information. First, the traditional Nazi Zombie mode is returning, where players fight off an endless horde of undead while trying to frantically repair windows and openings into their safehouse. Secondly, we are able to see that Nazi Zombies is not the exclusive co-op mode. The tagline clearly reads co-op OR Nazi Zombies. Exact details on that, of course, are not confirmed just yet but hopefully we will see more info on that in the GameTrailers TV spotlight on Black Ops.


Nazi Zombies Returns to Black Ops
Also mentioned in the strategy guide are “tactics for every type of Co-Op, Team-Based, and Head-to-Head play mode,” seeming to indicate that there is more than one game type in Co-Op mode.

Mark Lamia speaks to Edge Magazine
You didn’t think the Zombie news stopped there, did you? Mark Lamia, Studio Head at Treyarch, spoke to Edge magazine and had this to say, concerning Zombies:

“We continued to evolve [Nazi Zombies] after World At War – there was a dialogue going on with some of our hardcore community, and we were able to interact with the community and evolve – we did that with our zombie lore.” – Mark Lamia, Studio Head, Treyarch

So, as you can see, it definitely seems like it isn’t a plain old rehash of Nazi Zombie mode. That much is fairly obvious, the real question is what changes and reinventions have Treyarch created for this time around?

We’d love to hear from you, and get your opinions on this big development. Discussion is just heating up over at the forums, and we’d love to see you stop by and join in. Jump straight to that discussion here, or leave us a note in the comments!

source
 
If it has high splash damage, and every-ones using it its spamming end of...

been using the RPG for about 2 months solid now, and i have never seen anyone spawn everytime they die with RPG like i do. infact i hardly ever see anyone use it at all. (i play domination)

also looks like zombies are in for sure, if you aint seen the vid yet i suggest you have a look :p

 
Interesting info:

-Level cap is 50, Treyarch commented that getting to level 50 would be comparable in time as getting to 65 on WaW.
-The co-op mode has not been revealed as of yet, zombies have not been confirmed nor denied.
-Combat Training has it's own seperate rank and currency system seperate from the online multiplayer.
-There is a grid layout on the map now for quicker and more efficient team conversation.
-Outside of the gunship helicopter there will be no other controllable vehicles.
-Gore and dismemberment have been confirmed to not be returning in multiplayer, but in favor were sacrificed for the high level of customization, Treyarch have commented that the gore will return in singleplayer however.
-Split screen mode has been confirmed as a series first to allow players to have guests playing online.
-It has been confirmed that map selection has changed in that instead of voting to skip maps there are 2 maps selected and voted on.
-David Vonderhaar commented that the M203 will not be spammed as much anymore because Scavenger does not refill; most expensive attachment; can't be used with Warlord (aka Bling in MW2). He also noted that flak jacket would save you from most attacks.
-War will not make a return in Black Ops, David Vonderhaar commented that unfortunately War was cut because it didn't play right for the Black Ops engine, it was only meant for larger maps, and it is the most complex and hardest game mode to set up due to design, script, map requirements, and more.
-Treyarch has confirmed that modding for consoles will be close to impossible. This could mean their interface has undergone a major overhaul.
-Black Ops developers can not only check leaderboards to ban hackers, but they can also check films for reported players, basically like checking clips in theater mode. If a player is reported and reviewed, developers can see if that player is cheating in any form.
-The Leaning feature from previous CoD titles will be featured in Black Ops
-The Region Filter from MW2 will also be featured in Black Ops
- Aim-Assist can be turned on/off
-Treyarch has said there will be support for "the competitive community with great tools" implying there could be modes for tournaments and ladder/league gameplay
-Split-screen online (a la Halo guests) will be included for the first time in the CoD franchise
-Sub-machine guns in Black Ops will feature full-maneuverability speed while running and/or aiming down sights. Example: if you have an SMG equipped, you can now check corners of rooms with your sights up as fast as you would if you were to run through the door. This can work both with and against you, but it's interesting to see this change in the franchise.
-David Vonderhaar confirmed via twitter that the max prestige level is not 10, unfortunately we do not have an exact number at this time.
-David Vonderhaar confirmed via twitter that SoH Pro will not affect ADS (aim down sight) for sniper rifles.
-Flak jacket has been confirmed to survive every type of explosive attack except for being stuck, or being hit with the crossbows explosive dart.
-David Vonderhaar has confirmed there will be no killstreaks but the UAV may be on, depending on the wager match mode, the radar will light up with enemies. It's used from everything to reduce camping to showing the leader so you can chase him down.
-It has been confirmed that to unlock the "Classified" weapons, you must first buy all of the weapons in that category
-David Vonderhaar commented that "All purchased emblem images, backgrounds, and layers remain through Prestige. One of the few things that does."
-David Vonderhaar confirmed that treyarch will now keep track of people that do not finish games they start, and will be punished to some extent.
-it has been confirmed that there will be 14 maps in Black Ops
-The issue of swapping weapons at objective sights has been fixed, it has been announced that objectives will now take complete precedent over weapon changes.
-In an interview Olin stated that fans haven't fully grasped the importance of the interactive maps yet, and that using the interactive portions strategically can greatly help a team in winning the match.
-It has been confirmed that the co-op mode featured along side of combat training is the returning zombie mode.

I like the idea of grid references on the maps.
 
]-David Vonderhaar commented that the M203 will not be spammed as much anymore because Scavenger does not refill; most expensive attachment; can't be used with Warlord (aka Bling in MW2). He also noted that flak jacket would save you from most attacks.

YYYYYYEEEEEEESSSSSS!!!!!

-David Vonderhaar has confirmed there will be no killstreaks but the UAV may be on, depending on the wager match mode, the radar will light up with enemies. It's used from everything to reduce camping to showing the leader so you can chase him down.

eh?? No Killstreaks??


-In an interview Olin stated that fans haven't fully grasped the importance of the interactive maps yet, and that using the interactive portions strategically can greatly help a team in winning the match.

Interactive Maps??
 
Just watched the Wager match trailer, looks really good, but at 1:33 they show a guy using the ballistic knife which seems to have a range of about 10 feet! How annoying is that going to be, as if commando in MW2 wasn't bad enough!
 
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