What would you put in YOUR MMO game?

How's this for an open world PvE experience...

Forgot single mobs, or area bound mobs...

How bout a whole frickin' army of thousands rolling out of Mordor/Gianthold/MoltenCore, laying waste to player cities / characters forcing them back into smaller out lying areas until players can get there act together, team up and take the fight back to the enemy to wipe them from the face of the earth/planet/dreamscape/reality??
 
How's this for an open world PvE experience...

Forgot single mobs, or area bound mobs...

How bout a whole frickin' army of thousands rolling out of Mordor/Gianthold/MoltenCore, laying waste to player cities / characters forcing them back into smaller out lying areas until players can get there act together, team up and take the fight back to the enemy to wipe them from the face of the earth/planet/dreamscape/reality??

That happened a couple of times in UO, the undead invasion of the city of trinsic, hundreds of undead sieging the city, the whole server turning out to try and repel them, pkers and rpers stood side by side battling away for the city. Went on for several days. Was awesome.
 
Encouraging and rewarding exploring is something I'd like to see more of in an MMO. Like stumbling upon a cave out in the middle of nowhere thats not related to any quest, but inside you find a huge beast guarding some loot. I love stuff like that.

But more on the exploring - What about collecting stuff. I'm playing Gothic 4 at the moment and there's a few collecting quests in that. Plus other games like GTA did it with hidden packages, and also Assassin's Creed. I think it would would well in an MMO. You could have rewards for every 10 artifacts you find scattered across the world, but find all 100 and you get some kind of epic weapon or armour. I don't see these as quests as such, more a long term goal either to do throughout you're levelling or maybe something to do end game.
 
Encouraging and rewarding exploring is something I'd like to see more of in an MMO. Like stumbling upon a cave out in the middle of nowhere thats not related to any quest, but inside you find a huge beast guarding some loot. I love stuff like that.

But more on the exploring - What about collecting stuff. I'm playing Gothic 4 at the moment and there's a few collecting quests in that. Plus other games like GTA did it with hidden packages, and also Assassin's Creed. I think it would would well in an MMO. You could have rewards for every 10 artifacts you find scattered across the world, but find all 100 and you get some kind of epic weapon or armour. I don't see these as quests as such, more a long term goal either to do throughout you're levelling or maybe something to do end game.

They would have to be random artifacts otherwise someone will find all the locations, whack them up on a website and before you know it everyone would have picked them up and got the reward. I swear that half the time its not the MMOs which are bad but the players who just aren't interested in discovering stuff anymore and just want everything ASAP.
 
That happened a couple of times in UO...

Not sure if it's been mentioned in this thread already so i'll mention it anyway. I was listening to one of the Massively podcasts a while ago and they had an interview with Richard Garriot(UO). He mentioned a few of the ideas they had to leave out of UO due to time constraints or just being technically too difficult. One of the ideas was some kind of NPC AI that reacted to changes in the enviroment. Things like the food chain for example. He said wouldn't it be cool if one player went out and slayed a load of sheep for the hell of it. This would mean the wolves that hunted them would have no food and so would seek alternative prey. e.g. the people in the nearest town. This would then lead onto other events.

I thought that was such a cool idea and really interactive, as the player would feel like they were actually impacting the world around them. It must be incredibly difficult to execute something like this though, especially in an MMO.
 
Not sure if it's been mentioned in this thread already so i'll mention it anyway. I was listening to one of the Massively podcasts a while ago and they had an interview with Richard Garriot(UO). He mentioned a few of the ideas they had to leave out of UO due to time constraints or just being technically too difficult. One of the ideas was some kind of NPC AI that reacted to changes in the enviroment. Things like the food chain for example. He said wouldn't it be cool if one player went out and slayed a load of sheep for the hell of it. This would mean the wolves that hunted them would have no food and so would seek alternative prey. e.g. the people in the nearest town. This would then lead onto other events.

I thought that was such a cool idea and really interactive, as the player would feel like they were actually impacting the world around them. It must be incredibly difficult to execute something like this though, especially in an MMO.

Yeah I remember them talking about that during the beta of UO , it was even still mentioned as a game feature in the official strategy guide when the game was released. Didn't quite make it in, I forgive them though because they still made the best mmo ever imo :)
 
I personally want an MMO version of Fallout 3 with better defined roles and join-able factions, become a raider or a merc, join the brotherhood or just wander the wasteland.
 
I personally want an MMO version of Fallout 3 with better defined roles and join-able factions, become a raider or a merc, join the brotherhood or just wander the wasteland.

Pretty sure they're making/working on this. Fallout Online or something. Don't think there's anything official but there's a few rumours flying round.

EDIT: Ah, here you go!
 
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Original SWG, with DAOC rvr.

To be honest though the golden days of MMO's are over. If you didnt play them around the time of 98-2005 you'll never know how good a gaming experience can be.
Ultima online, Everquest, Dark age of camelot, Starwars galaxies if you played these at the height of their popularity you'll know what i mean.

Where did it all go wrong ? apart from WOW that ruined the genre lol.
 
Original SWG, with DAOC rvr.

To be honest though the golden days of MMO's are over. If you didnt play them around the time of 98-2005 you'll never know how good a gaming experience can be.
Ultima online, Everquest, Dark age of camelot, Starwars galaxies if you played these at the height of their popularity you'll know what i mean.

Where did it all go wrong ? apart from WOW that ruined the genre lol.

Tend to agree with you on that, the 97-mid 2000s was the golden age of MMOs for me too. UO, AC, EQ, Daoc, SWG...absolutely fantastic MMOs with huge amounts of variety, challenge, atmosphere, community and depth. It was like every MMO back then that came along brought something new and revolutionary to the table, things were of huge scale, scope and openness. Glad I was lucky enough to experience it, even if it does make the more recent MMOs seem so stale, linear, small scale and restricted to me.
 
Didnt take long for another MMO thread to become a "I love the old ones and WoW has ruined everything" thread.
 
Didnt take long for another MMO thread to become a "I love the old ones and WoW has ruined everything" thread.

Well I cant speak for everyone but the reason for why I give a "I love the old ones" feel is because the OP question was "What would you put in YOUR MMO game?" and a lot of what I would put in my MMO game are features that were present in old ones, so not hugely surprising that it should come across in my posts :)
 
Didnt take long for another MMO thread to become a "I love the old ones and WoW has ruined everything" thread.

Despite personally not liking WoW, there's nothing wrong with the game itself or the way in which Blizzard markets the game. In fact, hats off to Blizzard for what they have achieved.

Its the cookie cutter MMO's that have followed because company execs have seen the cash that this cow is generating and want a slice that is the problem.

Business types always fail to see this - if you want to capture a markets attention, you don't give them more of the same, you give them the next evolutionary big thing. This is why WAR was billed a potential WoW beater - simply because it was a AAA MMO title, but with 'proper' RvR gameplay. It failed, in my opinion, because the rest of the game was too much like WoW.

Well I cant speak for everyone but the reason for why I give a "I love the old ones" feel is because the OP question was "What would you put in YOUR MMO game?" and a lot of what I would put in my MMO game are features that were present in old ones, so not hugely surprising that it should come across in my posts :)

And your point is a good one - look at my own suggestion, the inclusion of randomised dungeons and quests, a feature that was in a 1997 CRPG with online elements.

At the end of the day, this thread was intended for people to say what they wanted in a MMO, and some rose-tinted old school perspectives were bound to come through in people's opinions.
 
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