Also, CoD is a completely unrealistic shooter
Not completely unrealistic compared to games like Quake or UT it isn't, no.
Also, CoD is a completely unrealistic shooter
TF2 is bat **** insane and doesn't mind telling you. Just have some fun with it.
Can you read? I said CoD/CSS are 'semi-realistic'. They don't have rail guns, zero mavity, dodge jumping, lightning guns etc. They aren't set in space or in an unreal dimension. They are set in realistic locations using real world weapons etc. I didn't say 'THEY ARE 100% REALISTIC' because obviously they aren't. I assumed (wrongly) it would be blindingly obvious what I meant.
Not really to me, realistic to me is games like Arma2...
CoD is quake with a different skin.
The guns, locations and storylines are totally unrealistic. They may as well have Ninja Hamster Men in Space, would be as realistic.
CoD is "semi-realistic" because it has real life weaponry in it.
The mechanics aren't to spec though.
How can it be semi-realistic when the guns are so unrealistic? They are just skinned to look realistic, I'm sure they have got a lot of the rails and stuff wrong as well.
Got to love people arguing over the use of a word.
Worst TF2 thread ever.
I just said the mechanics weren't to spec.So hence the semi-realisism.
I really don't get the neophobes banging on about how the game is ruined. You can still play the game exactly as you would before, if you don't like the unlocks, ignore them. It doesn't make everyone else more powerful, it just makes them play differently. They aren't upgrades, they're side-grades.
Even worse are those that say hats ruined the game, totally irrational. The only irritating thing about them is the chat trading, but it's not like the TF2 chat was ever a mecca of rational and interesting chatter was it.
[RB];17693778 said:I'm not understanding this at all.
If you don't like the idea of buying the items then don't.
All the items in the shop are generally discoverable in game.
ahahaha
Isn't that the whole point of the weapon? So it's totally unrealistic then.
You can't ignore them because you have to play differently against them. In some cases you may even have to play in far less interesting way, such as against Natascha. Some are upgrades: Mad milk, Degreaser, Equalizer, Pyro's melee unlocks (over the fire axe).
Many of the hats do not fit with the game's original style (and yes, I know that it is a matter of opinion, though quite widespread), particularly with the paints. I usually see at least a few players sat in spawn trading now as well.
And leave yourself at a disadvantage (even if items are sidegrades, having the option of a different item is still an advantage over not having the option).
Through a random drop system, which was criticised when it was introduced because it is random, which only really went away when they reintroduced the achievement milestones, an option that doesn't exist with the new weapons.
Many of the items, such as nametags, the dueling minigame, gift wrapping, noise makers, keys, etc. and the store in general stink of existing purely for making money (and it's not as though they were poor or losing money before). While I'm sure some people don't care, it also indicates a change in Valve's business towards making stuff for nothing more than monetary gain, something I don't think has been seen from Valve before. Personally, I'm not too fond of greed either.
The fact that buying is optional does not exclude it from criticism, even beyond the fact it does still affect you even if you don't use it (bought items can be used against you and you can no longer reliably obtain items without buying them). It certainly hasn't stopped the criticism against Activision for the MW2 stimulus pack (which I would actually consider better value (based on it being maps compared to virtual items, I haven't looked at what the maps actually are)), or for their indications that they are only looking to make money.
ahahaha
Isn't that the whole point of the weapon? So it's totally unrealistic then.
Through a random drop system, which was criticised when it was introduced because it is random, which only really went away when they reintroduced the achievement milestones, an option that doesn't exist with the new weapons.
So if something isn't completely 100% realistic, it is completely 100% UNrealistic? That is your argument?