COD Black Ops looks pretty good on PC

Just did a framerate analysis of MW2 and black ops (post patch) - using as close to identical game configs, on maps of similiar complexity, game mode and player load, on the same PC.

codmpr.jpg


"Stutter" index is below 5 for both which is excellent so in terms of low level variation both are very good - black ops however has frequent massive performance hits and framerate swings whilest not doing much different to MW2.
 
my framerate is only a steady 30fps. But I think thats because it was on full specs 2560x1440 on a normal 27" imac.. as for the internet judder, that seems to have decreased since the patch.
 
Yea, I'm pretty impatient :( I jus keep getting disgustingly good tomahawk kills and i cant watch them, :(

actually watched a few of my games in it :cool:what i didnt know is it records ALL players during that round and you can flick to them as you watch :)

this will be very handy for catching cheaters and no messing about.
 
Thing is as you can see from my graph above I'm not really dropping below 60fps - so it really should not feel/look like a slide show at any point!
 
Some guy thinks he's cracked the problem as to why some people lag to crap with mega rigs, but some people with semi decent rigs get better FPS:

I spent all day yesterday trying to identify the problem here, and it finally came down to Black Ops Live Stat Streaming.

How I Identified it:

My friend was having big lag issues, even though he has a monster of a PC (i7), far better than mine, but was barely pulling 40 fps. I told him my puny Phenom II X2 was getting an average of 80-100 fps. He was as perplexed as I was, until I suggested he bring his PC round to my house and use my connection (50 down, 30 up). Once he was setup on my connection, his PC did much better, with an average of 90+ fps. So, we concluded that it was the connection - he had a meagre 1 meg up at his home, but with the 30 up I have at mine, it managed much better. Why?

Well, from the moment you log into Black Ops it starts live streaming your stats. This is why even the menus lag - it is getting data to display about game events, such as bombs destroyed, wager contracts made and fulfilled, etc, etc. This data is sent every 2 game frames, both up and down. It is constant.

How I Solved the Problem:

I set to work building a program that runs Black Ops in a shell, and wanted to block the port used for the Live stats streaming. However, doing that kills the game dead, as it "thinks" the stats server is offline, and it wont let you play, displaying a "our stats are offline at the moment please try later" type message. So, I "spoofed" it into thinking it was sending and receiving (with a null byte data packet) and that cured the lag. However, it meant no levelling up etc.

What I did next was cache the game data to the side in a holding sub program, and held it for 4 seconds (had to play around with the timing to find the sweet spot), then transmitted it. Bingo! We have a winner. Started pulling better than 125 fps.

All this informed me that this was the reason some people are getting lag, while others aren't getting it nearly as bad, and it all had to do with their up speeds - if you have a good up speed, the lag isn't nearly so bad.

What I did with these Findings:

I sent all this info over to Treyarch, and was pleased to hear they had been working on something similar. I was concerned I may have incurred a VAC ban because of the game shell, so they said they would speak to Valve for me.

Let's hope they rolled this fix out for everyone (console and PC alike) asap.
 
I'm not convinced - all the time I was playing I only saw around 13Kbit/s average upload and 65kbit/s average down - but I'll check again now.

EDIT: Yeah in terms of bandwidth useage hes talking rubbish - with cl_maxpackets 100 (when I was checking before I had default maxpackets) I'm getting an average of 60Kbit/s up and 40Kbit/s down (server admins using 5000 rate :( ). I didn't think it was the case as if the game was pumping out 1+Mbit/s upload then no one would have a good ping ingame at all.... he may however be onto something with the lagging being linked to the stat collection who knows - I think a lot is down to the poor default server cvars not being adequate for this kinda game.
 
Last edited:
actually watched a few of my games in it :cool:what i didnt know is it records ALL players during that round and you can flick to them as you watch :)

this will be very handy for catching cheaters and no messing about.

You can even report hackers. If you click on one of the top people in the leader boards, you can watch their recent games, if they are hacking, you can report them. If enough people report the player then the dedicated team which treyarch "say" they have will check out the player and VAC ban.

I just wish my theatre recorded my games :@
 
Zombies online not working?:(

Completed SP, was good fun, not as good as MW2 SP but still a decent campaign.

MP seems pretty fun, liking the game so far and is great when lag isn't around.
 
Not stuttering much for me anymore, just a slight jitter

Recorded using Fraps so is normally even smoother!


Intel Quad 9550 @ 3.48ghz
4GB Crucial 1066, Kingston SSD and WD Raptor
ATI 5770 overclocked, res at 1280x1024
AAx4, AF medium, textures @ Extra, Sync all frames = yes

Getting 75 fps
 
Back
Top Bottom