piracy on pc

If people consider the publishers ripping them off then there is a simple, legal answer, don't buy the games in question. What gives people the right to just take something they haven't bought?

Technically speaking, it's not really "illegal" as such to download games, it's a civil matter. But these people aren't "taking" in the way you put across, people have the "right" to do so simply because they can, it's possible, very easy and risk free. Your problem should lie with those providing the content.
 
Although the effect is probably overstated by some game companies, I don't think anyone here would argue that piracy has +no+ effect on the price of games for those who choose to pay?
 
I don't think anyone is trying to suggest that, I'm sure there are pirates out there who can afford the game who would buy it if they had no other choice, there are however bigger factors that affect game price like corporate greed and massive developments costs that push game prices as high as they are.
 
yeah it makes them cheaper :p

There is that. There's no guarantee that if piracy became impossible overnight, that publishers would not then increase prices, rather than decrease.

I think some probably would, but others might take the opportunity to lower prices. I guess we can probably guess which publishers would fall into which category :p
 
its because a lot less developers are making pc games now ;)

its easier to milk consoles because the buyers are naive

There's lots of developers making PC games, maybe some of the bigger studios have switched to console milking, theres still a lot of indie talent out there. Also, way to totally generalise on console owners, there's a larger proportion of console gamers which means there's a higher chance they'll be morons, there are a lot of PC gamers who are complete morons too which can be evidenced by running PUGS in wow or playing public games of L4D etc..
 
wrong, there are more pc devs than ever,

Erm, "the last time anybody was that wrong was when a man got off a plane waving a piece of paper saying the will be no war with Germany" :D

Seriously, if you think the are more PC developers active now than the were in the 90's you mad. We used to have an awesome game coming out every month now there are 2-3 a year. and before anyone says it its not due to piracy because in those days developers used the shareware business model not the ripoff the customer for everything you can get model.
 
Erm, "the last time anybody was that wrong was when a man got off a plane waving a piece of paper saying the will be no war with Germany" :D

Seriously, if you think the are more PC developers active now than the were in the 90's you mad. We used to have an awesome game coming out every month now there are 2-3 a year. and before anyone says it its not due to piracy because in those days developers used the shareware business model not the ripoff the customer for everything you can get model.

indeed its not just devlopers either there are barely any modders aswell
 
Erm, "the last time anybody was that wrong was when a man got off a plane waving a piece of paper saying the will be no war with Germany" :D

Seriously, if you think the are more PC developers active now than the were in the 90's you mad. We used to have an awesome game coming out every month now there are 2-3 a year. and before anyone says it its not due to piracy because in those days developers used the shareware business model not the ripoff the customer for everything you can get model.

Umm, no. Back in the 90s dev studios were not as big and there were no MMOs (which in itself is a huge industry employing tons of devs alone). Indie devs seem just as prevelant these days, if not moreso.

Yeah there were many indie devs and studios that did shareware etc. But many indies these days do it another way...charge a small amount and you get the beta etc, or just charge a really low price for the full game. So, I'd say today there would be substantially more PC devs out there. Even if we discount dev studios that do multiformat releases (just porting to PC)

Oh, and 2-3 awesome PC games a year? I don't think so. As much as I sometimes lament the state of PC gaming (or more what I think it could be) I disagree things are as bad as you make out.....at least, not yet anyway
 
Umm, no. Back in the 90s dev studios were not as big and there were no MMOs (which in itself is a huge industry employing tons of devs alone). Indie devs seem just as prevelant these days, if not moreso.

Yeah there were many indie devs and studios that did shareware etc. But many indies these days do it another way...charge a small amount and you get the beta etc, or just charge a really low price for the full game. So, I'd say today there would be substantially more PC devs out there. Even if we discount dev studios that do multiformat releases (just porting to PC)

Oh, and 2-3 awesome PC games a year? I don't think so. As much as I sometimes lament the state of PC gaming (or more what I think it could be) I disagree things are as bad as you make out.....at least, not yet anyway
ultima online 1997

were you even playing pc games in the 90s? i swear all of you who claim there were less moders and less devs speak out of your backsides :P
 
The PC Games Piracy Market is dying !

I used to logon to my favorite topsite each week and normally see the scene had released a new AAA game. Now it is only 1-2 a year. What has happened to piracy now? Why can't I pirate a new AAA title every week?

This sucks.
 
There is that. There's no guarantee that if piracy became impossible overnight, that publishers would not then increase prices, rather than decrease.

It's interesting to note that the Gamecube, PS3 and PSP GO had/have virtually no piracy, yet on all those platforms the standard prices of games were/are high.

The PSP GO is very difficult to hack unlike the older PSP models, yet Sony charge full RRP for games off its PSN network, despite there being no physical UMD or box required.

I think we can safely say that if piracy (and game trade ins) were suddenly made impossible most publishers would charge what they can get away with. :rolleyes:
 
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