Known issue, it's the equivalent of a tank slapper on a bike
It's apparently possible to tune this so called 'dead zone' out using software on a PC. Not sure about PS3/G27/GT5
as the post gimp decided not to deliver ANY mail to our part of the village yesterday so I'm still awaiting delivery.
Yeah, Fanatec added a 'deadzone' setting on the wheel for GT5p, and I've had to just use one notch of it, or I get the dreaded tank slapper if I'm not paying attention.
Why oh why there aren't deadzone/range/limit/linearity settings in GT I don't know..
And speaking of wheels etc, I've got two issues between the wheel/game and not sure which is which
1. Brakes - setting ABS off makes it a totally different braking experience, you can't brake remotely as well as the AI, the wheels start to reach peak retardation at 50% brake input, get to 75% and you've lost all steering and started elongating your stopping distance. Not only that, trail braking to an apex (trying to keep the car settled) has the cars loosing grip and sliding far too readily. Turning ABS to just '1' is like having uber ESP, not only can you mash the brake pedal much harder, stop much quicker, but you get no sliding at all under trail braking. I'd be interested in any other serious racers opinion on this on try it and see if it's just me..
2. FFB effects seem to be largely missing, there is the obvious wheel weighting for general driving, that's good, no problems, but things like scrabbling tyres from the line, there is no sensation what so ever, no torque steer, no 'feedback at all'.. Also there is little track feedback too, e.g. SSR5 banding, lots of bassy audio, nada through the wheel.. I was hoping for a more visceral experience.
The other funny thing is my brother came over at midnight last night to have a go (His pre-order didn't turn up, and he's a huge GT Fan), the first thing he did was the Licence tests, and was a little shocked at the graphics to start with, the Alfa Ti in the B licence test, you go in cockpit view, and the little display between the rev counter and speedo was massively blurry compared to the speedo, which had him questioning my version, teh same went for the drafting in the concept car looking thing with the purple spirally bits around the speedo, they where also looking quite poor, and shattering any illusion of a super crisp 1080p rendition, so the question is, is this different for anyone else?