That or the Devs arent up to scratch....
Please dont turn this into a 360 v ps3 war.
I thought this forum was full of grown ups lol
I wasn't trying to, but there you go.
The two consoles are different. Each is better at different things. As I understand it, the PS3 has better architecture overall, but is harder to code for and has a weaker GPU. That's not flame war territory, it's just fact. Either can be used well - the PS3 has shedloads of great games, after all.
However, it's perfectly possible that the reason GT5 struggles with shadows and volumetric fog is because of the GPU.
So was my mistake mentioning the 360 in the same breath? Well, apologies for that. Let's try again: Does the PS3 GPU struggle with shadows and volumetric fog? Apparently, yes it does. Either that or Polyphony aren't using it properly.