I find it more bonkers that we now like in a world where you can host 11 gigs of video and let as many people as possible view it very easily and for no charge
looks like they are aimbotting.
I bet you were a floaty 333 *******It's should really be 125 FPs, for tradition's sake
(Yeah, I know that's quake 3, but, y'know...)
Pretty sure most competitive stuff used OSP/Promode so normally restricted stuff like fps and fov - back in the day I used to use 130/140 FOV - modern day FPSers just look like they have blinkers on. I had a killer rig when I started playing Q3 - GF2 Ultra with an 1.2Ghz Tbird IIRC with a raid 0 setup - add that to JANET and you can imagine how often I had listen/ded servers upFor jumps yeah but from memory 333 wasn't allowed on actual DM/CTF/etc servers usually due to causing high server load/problems for some people? I could be remembering things wrong though.
edit: Just remembering the first PC I played it on. AMD 450mhz cpu and a Riva TNT2 Ultra. 192MB of ram too. Awesome stuff.
Indeed... the first few minutes and he hasn't missed a single shot and has ridiculously snappy aim that tracks perfectly on everything. Knowledge of the maps is very impressive but the shooting is just plain dodgy.
lol at people suggesting aim botting.
You do realise the guys doing this are long term Quake players and if there's one thing that long term Quake players have, it's ridiculous twitch aim. Quake isn't a skill-mitigating RPG-FPS as you may be used to these days. There is nothing abnormal about their aim whatsoever, especially when you consider they have clearly run through the game hundreds and probably even thousands of times.
I take it you guys have never watched competitive Quake if you think he's aimbotting? Go youtube some Quake pro matches lol.
I think its bonkers they are bothering with a 60fps video when 30 is more than enough![]()
I bet you were a floaty 333 *******
Pretty sure most competitive stuff used OSP/Promode so normally restricted stuff like fps and fov - back in the day I used to use 130/140 FOV - modern day FPSers just look like they have blinkers on. I had a killer rig when I started playing Q3 - GF2 Ultra with an 1.2Ghz Tbird IIRC with a raid 0 setup - add that to JANET and you can imagine how often I had listen/ded servers up...
I <3 Threewave
ps3ud0![]()
Actually for Quake videos 30fps isn't ideal due to the speed of motion.
Some Quakeworld videos that came out around 5 years ago or so (e.g. DDE3) did 60fps versions and it was noticeably smoother. Although, perhaps only really noticeably to players of the game who are used to a solid 77+fps