Quake Speedrun - 48m 100% on Nightmare

When I've meticulously combed through a level you can sometimes get say 47 / 50 kills but no matter how hard you look (all secrets found) you can't find the remaining enemies. Though I can occasionally hear them, Scraggs for example.

Re : video, impressive as it is, and the skills are certainly highly evident, I don't believe all creatures have been killed before the player exits a level.

What mod is that? I'm not sure if its the one I've used before.
 
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Is that Q Reborn or DarkPlaces?

Personally I like vanilla WinQuake. Played it through a couple of times recently, once on my netbook and oce on my PC.

Amazing game that will never get old for me
 
It's should really be 125 FPs, for tradition's sake :p

(Yeah, I know that's quake 3, but, y'know...)
I bet you were a floaty 333 ******* :p
For jumps yeah but from memory 333 wasn't allowed on actual DM/CTF/etc servers usually due to causing high server load/problems for some people? I could be remembering things wrong though.

edit: Just remembering the first PC I played it on. AMD 450mhz cpu and a Riva TNT2 Ultra. 192MB of ram too. Awesome stuff.
Pretty sure most competitive stuff used OSP/Promode so normally restricted stuff like fps and fov - back in the day I used to use 130/140 FOV - modern day FPSers just look like they have blinkers on. I had a killer rig when I started playing Q3 - GF2 Ultra with an 1.2Ghz Tbird IIRC with a raid 0 setup - add that to JANET and you can imagine how often I had listen/ded servers up :D...

I <3 Threewave

ps3ud0 :cool:
 
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Indeed... the first few minutes and he hasn't missed a single shot and has ridiculously snappy aim that tracks perfectly on everything. Knowledge of the maps is very impressive but the shooting is just plain dodgy.

It does seem a little bit too perfect, but I've never seen someone blend movement, rocketjumping and several other tricks that seamlessly with an aimbot... I could get pretty close to that aim after 5-6 runs through a map knowing the enemy spawns, etc. but it still seems a little suspicious.
 
lol at people suggesting aim botting.

You do realise the guys doing this are long term Quake players and if there's one thing that long term Quake players have, it's ridiculous twitch aim. Quake isn't a skill-mitigating RPG-FPS as you may be used to these days. There is nothing abnormal about their aim whatsoever, especially when you consider they have clearly run through the game hundreds and probably even thousands of times.
 
Haven't watched the whole thing lately but I very much doubt it is aimbotting, the thing about Quake speedrunners is they know precisely where all the enemies are going to be; each demo for each level (they play each level independently and then splice together) will be take #527, so you don't get to see the other 526 takes where they missed a shot.

The only suspect thing that might be going on would be host_framerate exploits (effectively making the game run in slow motion), which can be characterised by seemingly very snappy mouse movement, but again, for QDQ that kind of thing probably isn't needed, just a high sens and lots of patience.

As for the 100% kills IIRC there is one level with 4 enemies that you can't kill, if you have a read on the QDQ site ( www.planetquake.com/qdq ) I'm sure it is explained somewhere
 
What would be useful would be if you could point out specific times in the videos where you believe enemies have not been killed.

The reason I say this is because many times during speedruns enemies are killed via 'fire and forget' methods e.g. they've pinged off a grenade or stream of long-distance nails and run away long before the grenade detonates or nails impact (as they know precisely what pixel to aim at and how many shots are needed to kill each enemy).
 
lol at people suggesting aim botting.

You do realise the guys doing this are long term Quake players and if there's one thing that long term Quake players have, it's ridiculous twitch aim. Quake isn't a skill-mitigating RPG-FPS as you may be used to these days. There is nothing abnormal about their aim whatsoever, especially when you consider they have clearly run through the game hundreds and probably even thousands of times.

I take it you guys have never watched competitive Quake if you think he's aimbotting? Go youtube some Quake pro matches lol.

I've played competitive quake at a high level - while I'll never be pro I have beaten CPL top 16 seeded duellers on a good day and was constantly in the top 10, usually top 3, for weapon accuracy in quakelive throughout the entire beta period - and thats with some of the best players including fatal1ty, hell.uk, etc. in the beta.
 
I think its bonkers they are bothering with a 60fps video when 30 is more than enough :P

Actually for Quake videos 30fps isn't ideal due to the speed of motion.
Some Quakeworld videos that came out around 5 years ago or so (e.g. DDE3) did 60fps versions and it was noticeably smoother. Although, perhaps only really noticeably to players of the game who are used to a solid 77+fps
 
I bet you were a floaty 333 ******* :p

Pretty sure most competitive stuff used OSP/Promode so normally restricted stuff like fps and fov - back in the day I used to use 130/140 FOV - modern day FPSers just look like they have blinkers on. I had a killer rig when I started playing Q3 - GF2 Ultra with an 1.2Ghz Tbird IIRC with a raid 0 setup - add that to JANET and you can imagine how often I had listen/ded servers up :D...

I <3 Threewave

ps3ud0 :cool:

Ah yeah. I upgraded to a gf2 and a tbird rig shortly after getting the game. Before that I was mostly an AvP player so my rig was fine for it :)

I was always envious of those on University connections. I was an HPW for quite some time.

Threewave was awesome, as was OSP/etc. I played RA3 for quite some time too. I've been back to it since and I've no idea how I used to keep up with what was going on :p
 
Actually for Quake videos 30fps isn't ideal due to the speed of motion.
Some Quakeworld videos that came out around 5 years ago or so (e.g. DDE3) did 60fps versions and it was noticeably smoother. Although, perhaps only really noticeably to players of the game who are used to a solid 77+fps

If I'm not actually playing doesn't really bother me, sure 60fps is smoother but not really a big deal for a movie.
 
I really want to play Q3 OSP CTF with 3wave maps - though I was always partial to q3ctf2. Cant think of one FPS game that comes to the adrenaline, speed and skill required of that series...

Q3 is still a one of those games I install after a fresh windows wipe - not one game touched the years I put into Q3, Im just no way as fast as I was...

ps3ud0 :cool:
 
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