Steam christmas sale 2010... *twitch*

has anyone tried running Plants vs. Zombies on an NC10 netbook?

Tempted to get it for the girlfriend but the screen resolution is so messed up on those things (1024x600).

Need more native resolution games for those things :o

World of Goo is a must, best game I had on my netbook!
 
while other game maybe have had some impact to different extends no game has ever changed the PC gaming world. like quake. it changed so many things on so many levels, but the biggest thing I think it did was spawn the first real generation of multiplay.
 
while other game maybe have had some impact to different extends no game has ever changed the PC gaming world. like quake. it changed so many things on so many levels, but the biggest thing I think it did was spawn the first real generation of multiplay.

For me it would have to be Half Life - the game introduced so many innovative features that are still used by games today.
 
has anyone tried running Plants vs. Zombies on an NC10 netbook?

Tempted to get it for the girlfriend but the screen resolution is so messed up on those things (1024x600).

Need more native resolution games for those things :o

My gfs been playing it on a Samsung N210 (or whatever model it was) and i've had a go a few times.

If you go from playing it on a regular resolution to the netbook then it does look a bit dodgy but its still perfectly playable and it doesn't look that bad really.
 
It did, infact they were pretty much competing to capture the competetive fps audience. UT most definitely was a big player in influencing todays games. I can't think of anything other than UT + Quake + Doom that has had as much of an impact in the online fps genre. Pretty much every mutliplayer fps game has evolved from those. I don't really see how HL impacted anything that much. it certainly found a new way of doing things and raised a bar, but in terms of influence - not so much.

That's all well and good if you focus on online fps games, but I don't think anyone here is recommending that people go out and play Half-Life deathmatch. :p And I'd disagree that every multiplayer FPS has taken influence from them other than core gameplay (which they're not entirely the genesis of). Is there solely one particular thing that UT brought to the table that is seen in every online game?

The first public Beta of Counter Strike was out before UT, I find it hard to see how it influenced that. :p

The way I see it, Half-Life brought things that are seen as the norm in single player games. Narrative focus is expected, and scripted sequences are found in almost every single SP fps game. I certainly can't think of any that don't use them.

To me HL didn't just tweak the genre, it picked it up and said "we're going in this direction". :)
while other game maybe have had some impact to different extends no game has ever changed the PC gaming world. like quake. it changed so many things on so many levels, but the biggest thing I think it did was spawn the first real generation of multiplay.

Well, plenty of people were playing Doom and Doom 2 (and DN3D) networked before Quake was out surely? I'm not sure it was the genesis of it all, it certainly helped it take off though. :)

has anyone tried running Plants vs. Zombies on an NC10 netbook?

Works nicely on my NC10. :)
 
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How is it that I didn't have Plants vs Zombies until now. What a brilliant game, though a massive time waster as I'm supposed to be working.
 
Well, plenty of people were playing Doom and Doom 2 (and DN3D) networked before Quake was out surely? I'm not sure it was the genesis of it all

Quake(world) brought a helluva lot to the table though when it comes to multiplayer:

-Proper client<>server model over TCP/IP with dedicated servers rather than IPX protocol, serial link etc.
-Clientside prediction (essential during the 1990s when the majority of players were on dialup)
-Introduced the concept of clans
-Big LAN events like TGI, Red Annihilation and DR vs [9] - basically the foundations of the whole 'pro' LAN scene
-Incredibly extensive console commands and scripting language
-Made modding mainstream

So while it is certainly true that Doom laid the foundations and gave us deathmatch, the wider multiplayer FPS genre as we know it today is still largely based around the model used by Quake (although some might argue that in some ways CoD:MW2 has regressed back to the use of Listen rather than dedicated servers).
 
Quake(world) brought a helluva lot to the table though when it comes to multiplayer:

-Proper client<>server model over TCP/IP with dedicated servers rather than IPX protocol, serial link etc.
-Clientside prediction (essential during the 1990s when the majority of players were on dialup)
-Introduced the concept of clans
-Big LAN events like TGI, Red Annihilation and DR vs [9] - basically the foundations of the whole 'pro' LAN scene
-Incredibly extensive console commands and scripting language
-Made modding mainstream

So while it is certainly true that Doom laid the foundations and gave us deathmatch, the wider multiplayer FPS genre as we know it today is still largely based around the model used by Quake (although some might argue that in some ways CoD:MW2 has regressed back to the use of Listen rather than dedicated servers).

I'm not denying that it was influential or made changes for the considerable better, obviously Half Life owes a lot to work previously done, especially with modding and the engine. :) All those changes are very centric to online technology rather than the idea though. We seem to be splitting onto two genres here rather than just FPS. I don't think anyone here is trying to say that Half Life revolutionised online gaming itself, rather than being massively influential to single player FPS gaming.

I'm not sure you can attribute the concept of clans to Quake though (popularity certainly), surely MUDs were using clans before then? :p
 
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Okay well going back on the topic of the Steam Christmas sale... sort of, I bought Assassins Creed 2 in the sale and I'm using the 360 pad to play it, it runs great and it doesn't look too bad either but I has a problem:

How the hell do I get the button prompts to correspons to my controller? Instead of A, B, X, Y I have legs, head, empty hand, and something else which I can't remember. Is there any way to change the on screen prompts? I'm a little disappointed because most newer games, and especially multiplatform ones you just plug the controller in and all the prompts change to the proper Xbox 360 controller icons.
 
Okay well going back on the topic of the Steam Christmas sale... sort of, I bought Assassins Creed 2 in the sale and I'm using the 360 pad to play it, it runs great and it doesn't look too bad either but I has a problem:

How the hell do I get the button prompts to correspons to my controller? Instead of A, B, X, Y I have legs, head, empty hand, and something else which I can't remember. Is there any way to change the on screen prompts? I'm a little disappointed because most newer games, and especially multiplatform ones you just plug the controller in and all the prompts change to the proper Xbox 360 controller icons.

Imagine a little person lying over the buttons. :)

Legs = A
Head = Y
Arms = X + B (forget which is which. :p)

You should have the prompts I think, but with Ubi games I believe they only appear if the controller is connected before you launch the game. That's how it is with the two HAWX games at least.
 
Yes, Assassin's Creed doesn't use the Xbox graphics for controller. I thought it used colours though so you should be able to match up easy enough?
 
Fair points, one thing I would say with regard to HL though is that while everyone raves about the 'interactive introduction' (arriving on the train, speaking to NPCs etc) rather than just being thrown straight into the gameplay, a lot of people forget that 6 months before HL came out Unreal did something conceptionally similar (although perhaps not as well executed) to set the scene on it's first level - you wake up and explore the ship, read diaries, 'witness' a guy being killed behind a sealed door complete with shrieking etc, in fact you don't actually fight anyone at all on the first level.

Halflife is undoubtedly influential when it comes to SP game design (more specifically a move away from mindless run-and-gunning towards a more immersive story-telling experience) but while it isn't quite as sexy, sometimes I think the technological influence of games can be overlooked. It's actually quite outstanding in my view that nearly 15 years after the release of Quake a lot of games are still copying the basic premises - although to be fair I'm sure there are some oldschool RPGs that can probably lay similar claims.
 
Is there no mod to display the Xbox controller buttons in Assassin's Creed? I know there is for NFS Shift for example, another EA game which by default doesn't have it.
 
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