Hang on, I thought people here said they wrote BC2 for all three platforms, and then at the last minute were told to include DX9 support. Suggesting it doesn't involve a huge amount of extra work.
It probably doesn't involve a huge amount extra to go back and add it in but I was under the impression that typically a game would be developed using XNA and because this effectively develops the code for the 360 and PC at the same time, it isn't capable (or won't let you) of giving you non DX9 code for PC.
As such, i'm assuming they must be avoiding using this, which means they'll be having to write a PC game and a 360 game rather than just doing both in XNA.
Whether it's easy to go back and add DX9 compatibility after the event, i'm not sure.
I think what excites people is that it essentially means they are developing native PC code and so things should be optimised a bit better than whatever your typical XNA output manages.
Last edited: