Call of Duty: Black Ops

If you host with a decent connection there is hardly ever any compensation. And its silly easy.

I got to be honest for the first couple of weeks after release the lag/compensation was really game breaking but now it seems a lot less dramatic, whether it's because we are used to the game now or if Treyarch have actually done something during one of the 3 TU's or dozens of Hotfixes (without admitting it) who knows.
 
1.06 patch out for PS3

changes

New contracts added to the rotation.
• Added optional pre-match timer for LAN / System-Link games.

Issues Addressed:
• Fixed freeze associated with larger games.
• Improved reliability of players connections to one another.
• Improved ability to bring parties to the game lobby. Late party joiners would try to connect to previous lobby host and be denied if new joiners trigger a lobby host migration.
• Addressed an issue where the Host encounters and infinite spinning loading circle after a Host migration.
• Fixed a timing specific, long/infinite loading screen when joining games (sometimes giving you “Error - Read error (0x80010713) on file <map name>").
• Fixed a timing-specific freeze when host powered down during host migration.
• Cleaned up the map search filter in the Community section (deleted unused entries).
• Fixed Combat Training’s "USE FRIENDS" option for bots names.
• Fixed issue with split-screen guest profile names being blank, resulting in matches never launching.
• Instead of showing the generic “Player” for offline profiles in LAN, we now display the PS3 profile name.
• Fixed Friends list appearing after viewing a Friends Playercard from the Leaderboards.
• Fixed filter so players can now view Friends on Zombies leadboards.
• Fix timing specific issue where the game can be put into slow motion.
• Addressed "disconnected path" error when using the doors in Radiation after a host migration.
• Fixed stability issues navigating lobbies after client on Split Screen Zombies quits out of a game.
• Addressed issue/exploit when removing Counter Spy Plane effects with the Jammer.
• Fixed a freeze when quickly loading maps one after another in private match.
• Fixed issue where players get primary weapons in Second Chance.
• Fixed “NEW” stamp not disappearing for Custom Slot 9 when highlighting the slot.
• Removed water vision effect when respawning after dying in the acid pool in Radiation.
• Several contract fixes.

Gameplay Tuning:
• Second Chance – players that put an enemy into Second Chance are now credited for a full kill once that enemy dies. If another player kills the enemy while the enemy is in Second Chance, they will get assist credit.
• Adjustments to the PSG1 with attachments.
• AK74U adjustments.
• RCXD adjustments.
• Silenced sniper rifle adjustments.
• Removed hit markers when shooting friendly equipment
 
The second chance change is welcome but they still need to adjust it. Mainly so a one shot kill with a sniper actually kills them straight away instead of putting them into second chance.
 
When you join the match, you will join quicker than everyone else, pick a class and quickly hit select to show up, you will see you have full 5 bars and are already in the match and everyone else will still be joining.
 
Trust me, if you're host in a game, you will know, we had it all of yesterday and pretty much every game we got minimum 1 chopper gunner even when mucking about with shotguns :p
 
So I was playing online and randomly died. After some detective work, I was killed by a throwing axe thrown at the opposite side of the map at spawn and it bounced passed my friends face and hit the floor, then flying back up and killing me!

Here is the video, poor quality from from phone:


It's pretty funny, but sooooo unfortunate!!
 
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Dunno what possessed me to hit "prestige" last night after vowing I wouldnt bother, man I cant wait to get all my decent guns back now :(
 
I find the AK has far too much upwards recoil. It's really quite terrible for long distance as well, although I haven't tried it with a scope yet.

If you think the AK has recoil you haven't much chance with any other weapon as the 74u (I presume you are talking about) has little to no recoil compared to any other weapon in the game. The only gun that matches this is the AK47 which also has 0 recoil I find.
 
If you think the AK has recoil you haven't much chance with any other weapon as the 74u (I presume you are talking about) has little to no recoil compared to any other weapon in the game. The only gun that matches this is the AK47 which also has 0 recoil I find.

I was referring to the 47.

I just find it recoils upwards far too much, especially when compared to the very similar Commando which doesn't seem to have any.
 
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