Dark Souls (Demon's Souls 2)

Soldato
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4 Jan 2005
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Confirmed for 2011 release in Europe and America

http://gamrconnect.vgchartz.com/thread.php?id=123975

Trailer with gameplay included (courtesy of Chaos)

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- Level of field exploration increased, all fields designed to be seamless with anything visible to be reachable.
- No map display, position marker now available for various uses.
- Dark Souls to be as challenging as Demon's Souls, same level of difficulty, trial and error learning still important.
- Will have nothing to do with Demon's Souls, will not use the connected hub system
- All maps/fields will be inter-connected ALA King's Field. There is a new emphasis on vertical scale, expect taller and more complex environments.
- Dark Souls' world is based on dark medieval fantasy. Themes include "High fantasy of kings and knights", "death and the depths of earth", and "flames of chaos"
- Character creation no longer class-based
- Play style to allow "more freedom"
- More spells and items. Weapons will have more animations and be more unique.
- Same ol' Demon's Souls online multiplayer!
- No more Soul Tendency
- A brand new but as of yet unready to reveal "mutual role playing" element

The follow-up to the greatest game this generation, coming out for both PS3 and 360. There's a ton of other screenshots in the link.

Are you ready for this?
 
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Sweeeeeet.

I hope they keep the gameplay just as unforgiving.

Oh and in before the 'it was actually an easy game, snarf, snarf' comments. Did you replay it on the higher difficulties for the 'full' experience? Did you play online? If you found it easy, i very much doubt it.
 
Don't know much about the original other than it's meant to be criminally hard. Don't know why you would want to develop a game like that, why not have a range of difficulty levels like every other game so that everyone can enjoy the game? Just seems like **** game design to me.
 
Don't know much about the original other than it's meant to be criminally hard. Don't know why you would want to develop a game like that, why not have a range of difficulty levels like every other game so that everyone can enjoy the game? Just seems like **** game design to me.

Technically it wasn't 'hard', it was clever. You didn't need razor sharp reactions or amazing combo memory, you just needed to plan your attacks and know your enemy, that was the challenge of the game. If you didn't look at guides you were guaranteed to die a couple of dozen times on your first playthrough, but it was part of the game mechanic, it made it more tense knowing that if you didn't make it to the next waystone before you got killed next you'd lose precious currency. There was always the eternal gamble of 'should i warp back to base to upgrade, or can i push on to the next waystone?'

On my second playthrough i managed to make it all the way through the game probably dying less than 20 times throughout. This is pretty much down to knowing the enemies and their weaknesses and, more importantly, my own strengths.
 
Demon's Souls is partly popular because it's a very, very old fashioned game with no concessions to be made for 'casual' or 'family' gamers. That's why it was only released in Japan and expected to sell just 50,000 copies - until its fame shot up by word-of-mouth and it slowly but eventually made it to the US and the EU.

Its legendary difficulty and unforgiving gameplay is a breath of fresh air in a stale and dilute world of checkpoints every couple of steps and bicycle stabilizers - the game is not for you if you want your hand held. Demon's Souls was made with the express acknowledgement that with its nature and high difficulty it would likely not sell well at all - but it did.

So here we are.
 
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I feel it's important to mention that at no point in the hundred+ hours i played demon's souls, after the dozens and dozens of deaths, i never once felt cheated by the game.

If i died, i always knew what i did wrong and i always had an idea of how to avoid the same fate in the future.
 
I love this game for the many reasons already stated, which is wierd because i find most games very frustrating lately, but this one is so superbly crafted in its world and play mechanics, i find it a joy.
Im really looking foward to this new game.
 
Awesome news! :D

Original is one of the best titles on the PS3 and alongside Uncharted, one of the reasons to own a PS3 imo.

This sequeal will be a day 1 purchase for me.
 
It's likely to be before day 1 for me - as with the original there should be the ability to import the Japanese release and hopefully with the charming English translations still intact :)
 
Not even managed to play the first yet - only just got it last week having wanted to get it since release.

Hopefully will get round to finishing before 2 comes out, but still got The Witdher to get through, though am finding that a little meh.
 
Excellent news!

Personally I think the difficulty of it made sense. I never got frustrated by it because I knew that every time I died it was my fault. If you run into a room full of demons who all really really want to kill you, swinging your sword around wildly, hoping for an easy time then forget it..this game will just kick your arse.

It's a shame that more games don't have the balls to be like that.

360 too? Perfect :)
 
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