it is last beta, and loads of people have it....as it started again last night, everyone was logging in and it was full of people ....it will be like this at the beggining...every game like this is full at starters...
re graphics, I quite like them....I think I had everything set to high by default, but moved all sliders to max to see if my 5770 in crossfire can handle it...and it can

maybe it was bit laggy but I blame huge crowds running around. will play more and see and if the settings are too hing, I will move them bit down.
no you dont.first month is included in the price
Its not that there are soo many people, Lotro in starter area's, well did the smart thing and split up the first 6 levels(if you wanted to) into separate area's so it wasn't over crowded.
The problem is, its that thing where you get a quest, they are right next to you, everyone runs off, kills 4-5 people, runs back. Theres no quest hub then everyone goes off in separate directions and spreading out far and wide. Every last square inch I've seen so far is just jam packed with players.
Yes ok, end game is most important for most people, but does the world up to end game have to be utterly utterly pathetic? May aswell just make it everyone starts at max level, chooses a build and raids if so.
But the main thing is, attacks feel boring, I rolled a ranger, every single attack looks the same bar maybe a different coloured circle around my feet indicating I'm charging a different attack, the actual bow action is, identical, incredibly quick and dull. I feel it doesn't matter which attack I hit, the same thing will happen.
It feels a touch uninvolved that I've seemingly got my main two combo builders already and I have two ultra high power 5 combo point attacks already.
In Lotro or WoW, attacks feel different, animations are good, I feel like I'm directly effecting how the fight goes based on what action I choose. With this, its, press any button, fight over, all looks the same, utterly uninvolved.
its got the same Warhammer, too fast gameplay, ridiculously easy grouping, too big grouping for the big fights, no ones really talking, its just join, kill something big/elite/rift, leave group, bye bye, not a word uttered.
It feels like playing streetfighter but just button mashing and winning every fight without thinking at all.
Obviously things scale, and area's will get less crowded, but quests improving seems unlikely, general Warhammer feel of uninvolved grouping, pointlessly easy rift's, button mashing for any fight.
Personally I need/want that feeling of being involved in the story, some quests being ultra important, building a character that is involved in the world, and then end game you want that character you've already built, to have the best kit.
With Warhammer, I felt utterly removed from the character, the story/quest/world was pathetic and uninvolving, I never cared about getting better kit for a character I didn't give a crap about in a world I don't care about.
Its those things together that make a MMO, community in Warhammer blew exactly because group content was so "easy mode" , there was no need to find a good group, or ask for help, it was all essentially automatic, the lack of real communication killed the entire feel of the fact it was an MMO.
I'm just feeling all the same things, and seeing all the same idea's, rifts of public quests, where you auto join groups, say nothing, kill a few waves, spam any attack, see a uber boss die in seconds, get loot, leave party, get really really bored.