Questing in Rift is extremely dull and uninspired. Most people would agree with this, here and on the official boards. And in fact, a lot of people tend to ignore them completely, and just hunt rifts, grind, or pvp instead. That would be my advice to you. I got to lvl 20 and saw no signs of the quests getting better. For me, the game starts at lvl 1 and the journey is as important as the end game, and as the journey was so poor I gave up on Rift.
There's a couple of highlights that make it a bit more interesting, like chasing the cows, the fire squirrels, the Shyla mini-event. But really, it's not worth dragging yourself through them just to get to the occasional decent one. Avoid the quests, they're the worst I've seen in an MMO, and do something fun. You can lvl up in pvp, rifts and straight grinding, all of which are far better than questing. I think you still will have to quest your souls though.
Thats the problem though, Rifts are rubbish, of what I've seen so far, and grinding couldn't be more painful, the attacks are boring, theres no visual feel of difference no matter what I do. Now played a whole bunch of different classes/setups, Warrior is obviously noticeably different, but going with a slow ass two handed champion, ouch, its just slow and dreary going so far. Attack point x 3, boom, rinse repeat.
Other MMO's, take Lotro, you've got a Warden which is radically different to any other class I've seen in any other MMO, the hunter's attacks all feel different, and theres a clear change in dynamic when you jump into melee with different attacks. Here marksmen/ranger, all the attacks basically look and feel identical, I sit there hitting buttons, the enemy health goes regularly down, it doesn't feel like it remotely matters which key I hit, at all.
Combat is just bad for me, all the magic I've done so far, DOT's or casting spells, meh. Fights are over before anything interesting can happen.
For me, a game needs a damn good story, OR damn good combat, it can get away without one or the other(to a certain degree) but not without both.
I think one of the major issues is, energy/health/mana regen so absurdly quickly, energy/power in combat, it doesn't feel like I have to hold back on my warrior at all, its just, attacks cooldown is up, hit button. Its, odd, I've never seen an MMO before where at any stage, power/energy/health doesn't force you to make choices, not be able to use certain attacks have issues in longer fights or with multiple mobs. Its just a spam fest of hitting all the attacks randomly so far.
Maybe it changes utterly and completely by level 30, but I'm not feeling the need or want to get to lvl 30, for combat, or for story.
I can't help but feel, at every quest, mob, fight, that I'm playing an uber generic and not very well balanced or thought out game. Warlock is just ripped entirely off Wow, 3 talent tree's, or souls to choose from, 31/51 point things worth going for, very generic world, boring characters, boring quests, boring NPC's.
Like I said the bad thing is, the game is essentially too quick, people jump in a team for a rift, the fighting is quick, button mashy, then over, and everyone leaves. Just like Warhammer theres entirely no sense of community in the game.
Can't help but feel it will go the way of WoW anyway with the soul choices, chose the right one or not get into endgame content, theres already clear stand out choices for every way you'd want to play.
I cba'd to play more now, Wow, Lotro COH, even Warhammer to be honest, when I first played I wasn't "hooked" but I was certainly interested and wanted to get further and see more content, I feel like I've already seen the game before even if it changes massively in only a couple levels from where I am, theres no indication of it yet.
I'll go a few more levels tomorrow, and hope it improves and just the early area's are truly rubbish, rifts get less stupid, and fighting with some better spells is less boring but I don't hold much hope at the moment.