Damn, just took down a Granite titan or something in Granite falls, madness. We were ganking him and he'd randomly raise a bunch of people in the air(I think, that might have been a bug

) and slammed them down, every minute or so I died, and I only arrived there when he had half health. It was one shotting half the people in the raid very frequently
Have two builds, one with a lot more points in Necro than Warlock and Dominator for the squirrel hold, its a bit overpowered, 30 seconds as a squirrel while you gank someone else.
Second build is less Necro, more Warlock and Chloro with only a couple points in. I spam a life attack for 5% inteligence boost and get an extra dot which is really all warlocks are about. 4 dots on rotation that do between 100 and 200 over 15 seconds or so, at the end of which I have enough charge to use soul purge, it does 500 damage and heals for like 750 at the same time and is rarely interupted.
In a few levels from Warlock I'll have an attack that hits 8 people for around 300 damage and heals for the same amount.
At first I was finding PvP and rifts too quick, too mental, every player is silly powerful and fights seem very quick compared to other mmo's, but I quite like that everyones overpowered, when you get some heals it evens out a bit more.
Lots of people are complaining about the fairness of awards from rifts/invasions. I seem to do most of the work and get very very few of the shards, I'm fairly sure a couple times I've taken out a minor rift all on my own then someone joins with 10 seconds to go on the final guy, gets one hit, and I've seen them get a shard, though it could be from a previous rift/invasion.