The names are easy
The first part of a unit's name (ie. Katana, Yari, Bow, Naginata) indicate the unit's weapon. Katana (a sword) are good vs infantry. Yari (spear) good vs cavalry. Bow good vs infantry. Naginatas (spear with a blade on the end) are sort of good vs inf and cav but not as specialist.
The second part of a unit's name indicate class. Samurai are the elite, very well trained/armoured. Ashigaru are the more mass trained professional army.
Actually I find this TW to be the easiest to get the hang of so far.
Note cav are good for charging against katana and bow infantry.

And if you still can't remember the graphics tell you. Man with sword going to be a sword unit!![]()

Man I had a weird dream where I went to a shop to purchase various weapons include a naginata. I then bartered the guy to give me a full armour set at a discount... and eventually moved on to buying 4 ships. What the hell![]()
Anyone else annoyed at the diplomacy AI? Seems to suffer from similar shortcomings as previous TW titles in that the enemy stubbornly won't help themselves.
I have major problems getting anyone to trade with me, no matter what I import or export compared to them, and when I finally do they often break the agreement or die out.
heh dom me too, the above is actually my 1st 'decent' campaign, it was about my 4th restart never getting much above 5 myself.
and make more allies maybe little bit earlier in the game.
I think they've made trade alliances hard to make because they can net you a ton of money - they just haven't implemented a logical reason why they should be hard so it just looks like the AI is thick.
Just found it:
Total War: SHOGUN 2
- Multiplayer - Fixed a bug whereby winning a match made battle via the opponent conceding defeat did not register a win statistic or count towards the match made battle victory achievement.
- Multiplayer - Fixed a bug that would see The Dishonourable Coward trait from being incorrectly awarded to players. The trait has also been reset for the entire player base.
- Multiplayer - Fixed a bug that would see avatar costs incorrectly deducted from funds for a naval battle.
- Multiplayer - Fixed instances where players were unable to fully upgrade their General’s Avatar skills.

Also, even though I have 8 province with a trading port in most - one enemy ship blockaded one of my ports and entirely cut off my whole 8k per turn revenue! I despite doing perfectly fine, this one ship bankrupted me in 2 turns - I had no money to make a fleet to kill it and my only 2 Bow Kobayas where about 6/7 turns away from reaching it. Very annoying that the AI though all my wealth was generated from one port for some reason![]()
Just out of interest, what version should my Steam copy of this be saying? In the top right of the menu screen it says ver 1.0.0 build 3272. I thought there had been an early patch that borked everything and was then fixed?