I miss the track widths/complexities of the original Dirt, where the width of the track amounted to a normal, albeit very narrow, two sides of a road and no more, with a cliff face/wall on one side and a drop on the other - or the tracks that were barely wider than a car, lined with trees on either side, and any mistake usually resulted in a very costly head on collision. The tracks now just look so uninspired, and 3-4 car widths wide on the narrowest parts, that I'm struggling to see any challenge in the game at all. The tracks also seem to be getting shorter and shorter compared to regular 3-5 minute tracks in Dirt.
Look at the difference in track width/difficulty between the original and 3, as well as the length
I love the feel no margin for error.
(is it you?)
The environment & terrain are awesome...perhaps Flight Sim developers can take note lol.

