** Official World of Warcraft: Cataclysm Thread **

Multi-Shot now deals 138% weapon damage, up from 118%. Oh and they removed a hidden 0.5s GCD from the ability that's been a bug since Cataclysm launch. So hunters can double multi shot 0.5s faster for abit more damage per hit but are still out of focus for 10s after doing so.

Additionally, now every hunter ability has to be cast upon a target you have already acquired. What I mean is if a load of adds spawn, you can't just press multi-shot as you could previously. You need to manually select a target first then cast it afterwards. Sounds minor but it makes the game play much more awkwardly. This feature applies to all hunter shots.

Misdirecting to pets seems to be broken too.
 
Last edited:
Lovin this call to arms thing!

Did a ZG on my healer alt last night, first tank was an obvious ret paladin. He had a few JP tanking items in like 4 slots though (making an effort?? nah..)

Wiped on trash packs for a bit till we decided to kick him. He dropped like a sack of **** every time there was more than 2 mobs.

Next healer is a Prot warrior, who openly announces Fury is his MS when joining and eh will be needing on Fury items. Alarm bells ringing already..doesn't keep aggro and I die a few times, we can't initiate any more party kicks at this point for some reason so we just wait it out and he leaves. 3/5 of the group was guildys so this wasnt a problem.

Then we get another tank, feral druid with DPS trinkets and mostly agility gems. I'm thinking it's a kitty whos trying to tank, then when we get to the boss it emerges he doesn't have the crit immunity talent and died almost instantly whenever there was a crit.

I hate it.
 
Lovin this call to arms thing!

Did a ZG on my healer alt last night, first tank was an obvious ret paladin. He had a few JP tanking items in like 4 slots though (making an effort?? nah..)

Wiped on trash packs for a bit till we decided to kick him. He dropped like a sack of **** every time there was more than 2 mobs.

Next healer is a Prot warrior, who openly announces Fury is his MS when joining and eh will be needing on Fury items. Alarm bells ringing already..doesn't keep aggro and I die a few times, we can't initiate any more party kicks at this point for some reason so we just wait it out and he leaves. 3/5 of the group was guildys so this wasnt a problem.

Then we get another tank, feral druid with DPS trinkets and mostly agility gems. I'm thinking it's a kitty whos trying to tank, then when we get to the boss it emerges he doesn't have the crit immunity talent and died almost instantly whenever there was a crit.

I hate it.
Fail, this is why I should still play. I do miss Bear tanking.
 
Rogues, mages (arcane mostly, though fire had things fixed), DKs and hunters, though the latter traded a massive boost in aoe damage for a little drop on their single-target, meaning they now do only ridiculous dps rather than retarded dps. In short, all the classes that relly, really needed buffing.

Nice job, Blizzard.

/bitter

Frost Mages got buffed too, further enhancing your point :cool:
 
Can't say that I've got the experience to explain the hunter buff, but our main raiding hunter was thrilled at hitting 45k dps on groups of 5 or so mobs, so it's ogtta be in there somewhere. The only nerf they received was a slight drop in aimed shot damage, but it ended up being about 500dps drop on single target - still doing a good 25k on a bad day.

Meanwhile, I don't know what the hell's happened to my raid DPS. I upgraded a couple of blues (trinket & helm) to 359s and sideswapped my crafted chest for the chest that drops from Atramedes, secondary stats weren't ideal but the gain of 2 gem slots should have easily offset that. Lost about 0.8 mastery in the process, gained nearly 3% crit and my dps is slightly lower than it was before the changes. You can't explain that.

It doesn't help that every damn piece of epic dps plate has haste on it - useless bloody stat, yet 4 out of 5 pieces of the ret pala t11 gear have haste. Hate Blizzard.
 
Not bothering to renew my sub, nothing wrong with the game. The problem is actually the players as highlighted above in people's posts. Think that's it for me for paid mmo's, unless they rethink their subscription charges and sort out problems at their end rather than find excuses (remember that insane lag issue, did anyone get anything for their time ruined?).
 
Aye, there's no doubt that the biggest problem with WoW is the player base, but once you find yourself a good group you can all but ignore the rest.

Jimbo Mahoney, juts saw your post earlier - as ever our biggest shortfall is tanks & warriors, the former more than the latter right now, but to be fair we've got plenty enough for a core 10man group - it's just the second 10man we run for those who can't make Wednesdays' raids and other alts that we struggle for on numbers. You're more than welcome to roll a new character and join us as a social player, and if you fancy raiding later we can sort something out when the time comes :)

And yes, banshammer.com is our official domain. The first forums were on .co.uk but we had an issue with our original comms officer being unavailable, so ZháanLexii/PixieLandGirl set up us the bomb with a new forum - guild-funded, in case you wanted to donate from the home page :). If you fancied playing a class you've not played before, I'd recommend checking out what Goblin characters we have at lv85 or near to it and picking one we don't have yet - there's a mighty ol' guild achiev for getting one of every race & class combination to lv85 and Honoured with guild rep.

As it is, you'll already be able to buy heirloom cloak & helm that'll see you through right up to lv85, plus a host of other benefits - 10% bonuses to xp gains, rep gains, mounted speed, 15min hearthstone CD, double speed when dead, extra honour & justice points, increased chance of profession skill-up etc etc. Just drop by the forums and/or grab an officer's attention in-game :)
 
Also if you are raising more than one alt that would benefit the intellect/haste trinkets are good investments. I didn't manage to replace the second intellect trinket for my warlock until I hit 85.....
 
Lovin this call to arms thing!

Did a ZG on my healer alt last night, first tank was an obvious ret paladin. He had a few JP tanking items in like 4 slots though (making an effort?? nah..)

Wiped on trash packs for a bit till we decided to kick him. He dropped like a sack of **** every time there was more than 2 mobs.

Next healer is a Prot warrior, who openly announces Fury is his MS when joining and eh will be needing on Fury items. Alarm bells ringing already..doesn't keep aggro and I die a few times, we can't initiate any more party kicks at this point for some reason so we just wait it out and he leaves. 3/5 of the group was guildys so this wasnt a problem.

Then we get another tank, feral druid with DPS trinkets and mostly agility gems. I'm thinking it's a kitty whos trying to tank, then when we get to the boss it emerges he doesn't have the crit immunity talent and died almost instantly whenever there was a crit.

I hate it.

In fairness, it sounds more as if they're inexperienced tanks. If the new call to arms system is bringing new tanks to the queue then it's doing it's job, it'll just be rough going for a few weeks while they cut their teeth.
 
Right, i cant decide what to do here...
Now that we can trade valor/justice/conquest/honor points between them, im trying to work out what to 'save' for.

One question though, conquest points, all the gear appears to be exactely the same as what you can get with valor...or am i missing something?

Anyone got any suggestions for areas of improvement?
http://eu.battle.net/wow/en/character/doomhammer/boomam/advanced
Got 715 Honor, 2255 Justice & 420 Valor to play with...

Based on what ive got there, theres no more honor point based upgrades that are noticably better to be had :(.
So it looks like i need to work towards stuff i can get with Conquest & Valor?
Which im still not sure of the difference between, as a lot of items need 'Essence of XYZ' & a certain piece of armor to get?
 
Last edited:
Anyone got any suggestions for areas of improvement?
http://eu.battle.net/wow/en/character/doomhammer/boomam/advanced

Enchants for a start ;) also combat assuming ur gonna raid is terribad if the bug is still there with magmaw and killing spree.... nothing more annoying than popping ks and spending the rest of the fight in lava XD I only have a rogue as an alt specced for mutilate, dagger/dagger as apposed to combat being sword/mace (you have a dagger ohand a nono for combat). You also need a shed load more hit as combat ur noway close to being at a point in hit that u wont wiff constantly while meleeing (Also a good reason to be assassination as u need 17% hit for poisons and can focus on mastery to some degree)

http://shadowcraft.mmo-mumble.com site i use to gear/forge/chant/gem my rogue. http://eu.battle.net/wow/en/character/anachronos/crivens/advanced .This was pre-raid BiS missing tsanga's helm and slab/steelbender's daggers. Not sure how the gear changes with the new 354 dagger's available.

as a lot of items need 'Essence of XYZ' & a certain piece of armor to get?
There last boss special tokens that are traded for tier items with no stipulation on which part head/shoulder/class/spec and only drop on heroic mode raids.
 
Last edited:
Not bothering to renew my sub, nothing wrong with the game. The problem is actually the players as highlighted above in people's posts. Think that's it for me for paid mmo's, unless they rethink their subscription charges and sort out problems at their end rather than find excuses (remember that insane lag issue, did anyone get anything for their time ruined?).

this is what happens when you target an mmo as the mass casual gamer market.
 
Enchants for a start ;)
Apart from the nice and cheap enchants, not bothering till i get gear im gonna keep (like the head/hands gear i have). Plus, once ive finished rep grinding, some good enchants available. :p

also combat assuming ur gonna raid is terribad if the bug is still there with magmaw and killing spree.... nothing more annoying than popping ks and spending the rest of the fight in lava XD I only have a rogue as an alt specced for mutilate, dagger/dagger as apposed to combat being sword/mace (you have a dagger ohand a nono for combat).
That doesnt make a lot of sence....are you basically saying replace my weapon choices?

You also need a shed load more hit as combat ur noway close to being at a point in hit that u wont wiff constantly while meleeing (Also a good reason to be assassination as u need 17% hit for poisons and can focus on mastery to some degree)
So...reforge?
If i use that calc on the website, it reforges everything for Expertise...?

Ive generally be concentrating on Mastery/Haste/Agility & Attack for stat points tbh...
 
Last edited:
Apart from the nice and cheap enchants, not bothering till i get gear im gonna keep (like the head/hands gear i have). Plus, once ive finished rep grinding, some good enchants available. :p


That doesnt make a lot of sence....are you basically saying replace my weapon choices?


So...reforge?
If i use that calc on the website, it reforges everything for Expertise...?

Ive generally be concentrating on Mastery/Haste/Agility & Attack for stat points tbh...


You need expertise to a point of being un-dodgeable from behind, then it should either give haste/hit/mastery (not 100% on combat as i'm Assassination) I noticed that the crafted items now get slots which helps give more stats to juggle with new gem choices.

Yes to weapon choices. assassination/subtelty use dagger's (sub can use fist) combat uses swords and maces as apposed to daggers

If u enjoy combat stay combat and have a read here http://elitistjerks.com/f78/t111329-combat_guide_cata_04_26_2011_a/ My knowledge is limited as i have only ever played PvE as assassination rogue but these guys are number crunchers and have guides and info on what stats you should be focusing on and what caps you should be trying to reach.
 
You need expertise to a point of being un-dodgeable from behind, then it should either give haste/hit/mastery (not 100% on combat as i'm Assassination) I noticed that the crafted items now get slots which helps give more stats to juggle with new gem choices.
So mastery/haste which ive been concentrating on is pointless essentially and should be reforged to expertise?

Yes to weapon choices. assassination/subtelty use dagger's (sub can use fist) combat uses swords and maces as apposed to daggers
There lies the problem, all my commonly used rotations rely on daggers...

If u enjoy combat stay combat and have a read here http://elitistjerks.com/f78/t111329-combat_guide_cata_04_26_2011_a/ My knowledge is limited as i have only ever played PvE as assassination rogue but these guys are number crunchers and have guides and info on what stats you should be focusing on and what caps you should be trying to reach.
I'll try reading through it again, but last time i looked at that site, it was all swaheli!
 
Back
Top Bottom