Forza 4

I just hope that the new graphics engine is up to the job. Personally I was disappointed with the graphics in F3, perhaps as I'm a newbie to the xbox 360 slim (I wanted kinect) and I have been used to superior graphics on the pc.

Fingers crossed F4 is a good one.
 
The main thing for me with Forza 4 is that I just hope they add in more variety. The one thing I think GT5 has going for it over Forza 3 is that there is simply more to do in GT5, with the license tests, B-Spec and the Special Challenges. If Forza 4 just added in more variety, enough to compete with (or even better, surpass) GT5, Turn 10 would be on to a definite winner.
 
The main thing for me with Forza 4 is that I just hope they add in more variety. The one thing I think GT5 has going for it over Forza 3 is that there is simply more to do in GT5, with the license tests, B-Spec and the Special Challenges. If Forza 4 just added in more variety, enough to compete with (or even better, surpass) GT5, Turn 10 would be on to a definite winner.

You can already hire AI drivers in Forza I thought, or did they remove it from FM3? Not sure as I never used it much when they had the feature, if they add a b-spec mode then I hope they let you run the race at double speed or something :)
 
You can already hire AI drivers in Forza I thought, or did they remove it from FM3? Not sure as I never used it much when they had the feature, if they add a b-spec mode then I hope they let you run the race at double speed or something :)
You could hire drivers, but it wasn't a seperate mode like in GT5. B-Spec isn't really that fun for me, but it's a decent way to try to earn extra credits and cars while you're watching TV or eating food or something. Just some extra modes in F4 will be enough for me, as long as they increase the car count and put some extra tracks in there.
 
I'd like some brand new tracks, either made by Turn 10 or just tracks we've not had in the game before. Some of the tracks have been in so many driving games we could all do them in our sleep (like Tsukuba for example). Tons of brand new tracks would be great.
 
In the last podcast they talked about when they came over to the UK topgear offices, showing them the latest build of the game, and clearly, the Ford GT above is on the UK TG track, and even the FM3 Ultimate Collection comes with a UK TG video... Sounds like predominantly UK stuff so far...

Top Gear (UK) are promoting Forza 4 on Facebook, in the same way they did GT5, so I'm guessing it's the UK one.
 
Fujimi Kaido was good apart from the fact it's far too wide for a mountain pass (which is the main problem with most tracks in Forza 3).

When you have a load of cars battling it out on the tracks, having a little more width is more welcome, especially if damage is on.. But I agree on the 'ring' it should be closer to real life..
 
I don't know why everybody is so worried about Kinect support dumbing the game down. T10 aren't stupid, they know that the vast majority of Forza fans will want to drive with a wheel/pad, I really can't see them gimping the physics engine to cater for a minority.

It won't be an issue, the Kinect stuff will just have loads of assists.



I thought Fujimi Kaido and Montserrat were great tracks personally :)


Im willing to wager that the gimping you talk about already has in a way taken place. For instance if Kinnect support is confirmed to play the game or also be used for head tracking then already doesn't this confirm that FM4 will be 30fps?

I personally do not see Turn 10 bringing a better looking game with more on track cars at once and offer resources to Kinnect yet still provide 60fps. Furthermore doesn't Kinnect only support 30fps?

By all means even if the game is going to be 30fps it doesn't mean the game cannot handle well in its physics. However if it is the case then the importance of maximising physics or handling already has been sacrificed in return to sell more hardware and appeal to the masses with Kinnect support.

Perhaps it will emulate what GT5 does in offering 60fps or 30fps depending if Kinnect is used. Similar to how GT5 was 60fps or only 30fps in 3D. Look forward to learning more about the game during E3 though.
 
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doesn't this confirm that FM4 will be 30fps?

No?

Furthermore doesn't Kinnect only support 30fps?

No?

Why are you under the impression that Kinect (one 'n' ;) ) is somehow limited to 30fps? The internal cameras may only capture at 30fps, but that doesn't mean the framerate of the graphics engine has to be limited to 30fps. Sure, the extra processing grunt required for Kinect *may* mean that the framerate in FM4 is reduced in 'Kinect mode', but there certainly isn't some hard 30fps limit whilst using Kinect on the 360 like you seem to be under the impression there is.

I'd be very surprised if FM4 doesn't run at 60fps though, even whilst using Kinect.
 
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Are you going to pick holes in this game like the last one constantly?

I think that's a given. It's started already, very little is known about the game and he's already making attempts at pulling it apart :rolleyes:
 
Bahh... I thought there was some new news on FM4 for a minute..


This is my 'educated guess' on Kinect and FM4 from all the info I've read around the web.

It's based on the many developer articles that say that Kinect is a set of libraries, which ones you use depends on how much 'CPU/GPU' time is required to process that feature..

So, if they are intelligent, I see 3 scenarios

1. The new car exploration - Uses all Kinect's main tracking features, and no doubt it'll be 30fps (or less) for sure.. it's all about graphics fidelity
2. Using the virtual wheel kinect style - unless this is limited to specific modes (over taking challenges, one on one head to head, I can see this eating into any 60fps target to some degree, so I'd expect less then 60fps, not sure if T10 would do the same as it's rivals, i.e. claim 60fps, but have it dip dramatically and be quite variable. And since it doesn't need full body tracking, just upper body/arms, that automatically should allow them to possibly use it in normal game modes with not too much of a hit..
3. Just head tracking in-game, normal controller/wheel - Using Head Tracking is probably almost no overhead in processing terms, and I'd expect 60fps as an achievable target.

So kinect doesn't worry me, the modes where it's actually going to be doing some processing is modes where 60fps isn't paramount, and that's fine by me.

To be honest, it's more the 16 cars that worry me..

I've been playing more Race 07 / rFactor and just about to dip into iRacing, and despite some pretty 'safe' physics params, I still like a lot of the feedback and nuances that you feel in FM3, it just needs to take a step on viscerally, and I mean in the physics params, not the NFS Shift rubbish (It's a great game, I have it on PC, but had to mod it to turn off all of the visual fluff)..
 
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