GT5 better physics model than F3? I have heard it all now.
The only thing flawed with F3 was the multiplayer. They can fix that in F4 and I will be one happy bunny. There also needs to be more penalty for using 4wd.
People blindly thinking GT5 physics are really complex and set some new standard? I've now also heard it all

Seriously, there is a lot of differences between both games approaches to Physics, you can't just say one game is better then the other in the Physics department because of this..
If your appraisal of Physics is the high level feeling of a car to a perceived reality of how that car behaves in general, then absolutely GT5, and no doubt NFS Shift 2 score really highly, I'd never argue against that..
But if you think that at the very low level of tyre behaviour/chassis behaviour etc, GT5 simply seems devoid of many things that FM3 seems to have (IMO).
FM3 models torque steer, it models the interaction with other cars, kerbs really well, it provides much more nuanced FFB because of this.. In those terms I'll stick by the 'I prefer it to GT5', but in terms of overall car 'feel', how loose it is, how it rotates when provoked etc, then I'd say GT5 easily beats it..
As a hotlapper, where you aren't ever sliding the car sideways shouting 'POOWWWAAAAHHHHH', and you are getting the few extra tenths through maximising corner speed and need to feel the tyres and what is going on, then I much prefer FM3..
This is half the problem, the 'range' of the term physics is huge, you have to be quite analytical when stating anything about the physics, especially to try and say as a blanket statement that GT5 is much better then FM3, when there are some clear and obvious differences.
To show how it's not always so straight cut
FFWD to 37 minutes,
Darin says "I like the physics a little better in GT5", Shaun is "On the fence" in general..