Playing a rogue in DragonAge I soon got into the habit of pickpocketing and unlocking/taking every item in every box; in some areas it was a fairly healthy and timely boost in experience that was otherwise just going to go to waste since nobody really cared I had just invited myself into their home and to all of their belongings.
It didn't go unnoticed by some townsfolk, particularly when I did it right in front of their faces (and/or failed), but otherwise never hit me with the moral dilemma it could have done and it was rare for anybody to really care about what I was doing.
Like, if I break into some house, open a cupboard, and steal all their medicine - sweet, now I can save my coins for something more practical like an armour or weapon upgrade.
If I then later found out the village was swept by a plague and the village doc didn't have the resources to save people, would it change my actions later in game? Would I feel guilt and try and be more of a robin hood with my abilities? Or would I just go even more extreme greed and just think damn, maybe next time I won't let my mission giver die a horrible death of sores and boils, since there'll be no payment after I get back doing their deeds - not until after they pay up anyway, then I'll rob them blind once I'm done with them.
Generally speaking I do find the games are tailoring more for the 'good acts' resulting in future plot twists and turns, than they do for the bad ones. Though the dialogue portions of DragonAge seemed a bit better balanced for delivering repurcussions from decision than the non-dialogue ones, and I guess interpreting intent/will from non-dialogue gameplay is going to be harder to do.
It's getting better IMO, but I don't usually set out with a goody-two-shoes or ultimate-tyrant game plan in mind, I prefer to roll with the punches and improve my outlook as I believe in the cause, or get more angsty and impatient once I tire of being given the runaround or double-crossed.