Battlefield 3 thread - Server details in opening post -

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All these people raging over there being no mod Tools, why? you might say it's so they can fleece us for DLC but what if the engine is really that complex that it'll take various licences for the engine and other components that mean an SDK is only buyable? what if you had to pay for it? And also why should they work on mod tools now when it would just delay the game launch? it's not just putting some walls up and boom, there you go. There's a lot more too it these days and if a map isn;t a patch on what Dice put out then no one will play it.

i also doubt all those seriously raging have any idea how much work goes into making a modern game with a modern engine. if it was something that a dozen people could knock up with a few nights a week and have completed ion three months why is it BF3 is taking hundreds of people many months and years to get to a releasable state? MOd Tools for most games won't be released at any point soon. if Valve ever moves onto Source 2 9or whatever) then I wouldn;t be surprised if they dropped the SDK for it either.

Why on earth would they when the best mods end up being sold on steam anyway, giving valve even more revenue for no work at all. Garysmod being a prime example of that I just said.

Hundreds of people all do many different things in the games development at once, compared to a mod team doing things on a far lesser scale. They had to make the frostbite 2 engine to start off with, make all custom textures, sounds and most likely thousands of prefabs. These don't pop up over night you know? Most mods use a lot of the existing games content anyway unless they are total conversions, which take years to get made and come out to any sort of playable standard.
 
no ghillie suit :confused:

http://blogs.battlefield.ea.com/Default.aspx##

Welcome to the second installment of the Battleblog, a blog series taking you all the way to the launch of Battlefield 3 on October 25th! In this blog series, you’ll learn more about every aspect of our biggest shooter ever. This time out is a look at the classes found in multiplayer with Senior Mulitplayer Designer Alan Kertz.

Here at DICE, we’re very proud of the team play functionality that we have become known and loved for in the Battlefield series, and we’re continuing to embrace that approach for Battlefield 3, but not without a few upgrades for the new game. In Battlefield 3, we’re making sure each of the four playable classes (Assault, Engineer, Support and Recon) are each completely capable of holding their own in combat. While they each have different specialties, each class is a force to be reckoned with on the battlefield.

If you’re that kind of lone wolf player who simply wants to jump in and cook some fools, that’s perfectly fine – we’re making sure each class in Battlefield 3 packs a mean punch on their own, giving you another chance to play it your way. However, we’re also hard at work fine-tuning each class and their unique team play capabilities, so squads in Battlefield 3 will be able to function tightly, giving even more reasons to team play than ever before.



As mentioned, the four classes available in Battlefield 3 are Assault, Engineer, Support and Recon. All classes include familiar elements, but this time around, we’re tweaking things a bit, bringing something new to our online multiplayer. Our Assault class is still the frontline run and gun class, and considering the havoc and fallen team members someone will see while on the frontlines, the Assault soldier now has medic abilities. That’s right, all the abilities such as medkits and defibrillators typically found on the Medic class are now incorporated into Assault. It makes sense that the class on the frontline will be able to revive fallen team mates, right? Right! Remember, you can play it your way, so if you want to customize your Assault soldier more towards medic abilities or towards serious gunplay, it’s totally up to you.

Engineers are returning in Battlefield 3, bringing back the class in charge of making repairs to the various vehicles on the battlefield. On the other hand, the Engineer is very adept at taking down vehicles as well – this class includes RPGs that can take down armored targets that can’t be destroyed by bullets alone, or even building facades that enemy combatants may be using to take cover. Add the fact that an Engineer’s arsenal includes Carbine weapons, you get an extremely versatile multiplayer class that can truly move like a butterfly and sting like a bee.

The Support class makes its return in Battlefield 3, incorporating the ability to use light machine guns and can lay down heavy fire, allowing him to become a serious mobile weapons platform. “Support has always been about heavy infantry firepower from his LMG,” says Alan Kertz, Senior Multiplayer Designer at DICE. “It’s a role that we’ve wanted to feel different than Assault’s running and gunning.”

This brings us to two new features in Battlefield 3: Bipods and Suppressive Fire. Bipods have a very practical use, especially for LMGs, as they provide a substantial increase in stability while laying down a base of fire. Bipods can be deployed anywhere by zooming in with your LMG when prone, or when standing/kneeling in front of suitable supports, such as a window sill. The stability created by deploying a Bipod gives players a massive boost in accuracy and recoil reduction. You’ll be able to unload an entire clip of 200 bullets from your LMG with great accuracy without even letting go of the trigger, all thanks to the Bipod.

Suppressive Fire is a new in-game mechanic that changes how you can play the game. When you lay down fire in close vicinity to an enemy, the incoming barrage will show up as a graphical blur effect on his screen to stress him and let him know it’s not safe to pop out from behind cover. Just as importantly, this mechanic also affects his character’s in-game firing accuracy, making him less of a threat by using real world tactics. Better yet? You get team play experience points for doing so!

“Supported shooting with Bipods and Suppressive Fire finally allows us to achieve an obvious difference between Assault and Support, since the heavy LMGs are not terribly mobile,” explains Kertz. “When deployed with a Bipod, they become an incredibly powerful force. Suppressive Fire forces the enemy to keep their head down and lets the Support gunner pin his enemies in place so teammates can flank.”

Love him or hate him, Recon is the long range sniper class for Battlefield 3 who excels at gathering intel while on the battlefield. His sniper scope gives this class a distinct view of the battlefield, making Recon particularly suited for spotting enemies as seen in Battlefield: Bad Company 2, ensuring your entire team can see the locations of spotted members of the opposing team. “Recon traditionally has been seen as just a sniper,” Kertz said. “We wanted to change that perception, so we’ve built several completely new teamplay oriented gadgets specifically for the Recon class so he can be a team player, even if he’s sitting on the top of Wookie Mountain.” We’ll talk more about these toys and how they work in a blog post a bit further down the road.

Even though each soldier has a default loadout, they’re there for you to completely customize, making sure you’re able to cater to your own unique style so you can play it your way. We’ll be able to talk more about unlocks, persistence and customization later in the Battleblog series, so stay tuned for more on Battlefield 3 soon!
 
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A very real reason for why there aren't going to be mod tools could very well be due to licences, it almost certainly isn't but if it's the case then it'd make sense.
 
"If you’re that kind of lone wolf player who simply wants to jump in and cook some fools, that’s perfectly fine – we’re making sure each class in Battlefield 3 packs a mean punch on their own, giving you another chance to play it your way."

Yaaa....no.

"we’ve built several completely new teamplay oriented gadgets specifically for the Recon class so he can be a team player" So that will be the spotting scope and motion mines from BC2, just a wild guess.
 
"If you’re that kind of lone wolf player who simply wants to jump in and cook some fools, that’s perfectly fine – we’re making sure each class in Battlefield 3 packs a mean punch on their own, giving you another chance to play it your way."

Yaaa....no.

"we’ve built several completely new teamplay oriented gadgets specifically for the Recon class so he can be a team player" So that will be the spotting scope and motion mines from BC2, just a wild guess.

dont troll on purpose.
 
Lol sorry missed that bit. What could they be then I wonder?

Spotting Binos would be better than the spotting scope as you could spot a larger area.
Camera Spikes?
Maybe a laser designator for jets?

Motion sensors, microchip launchers (lol), laser designation, satellite targetting using a UV drone like display screen?
 
Motion sensors, microchip launchers (lol), laser designation, satellite targetting using a UV drone like display screen?

WTF is a microchip launcher? Like a tracer dart?

Motion sensors are already in BC2 so its not them.
Satellite targeting? Really? I always thought BF erred on the side of realism when it comes to multiplayer.
 
WTF is a microchip launcher? Like a tracer dart?

Motion sensors are already in BC2 so its not them.
Satellite targeting? Really? I always thought BF erred on the side of realism when it comes to multiplayer.

Those were lol suggestions, I have no idea.

Especially microchip launcher! :D
 
A compact silencer pistol firing tracers on players and not a big ass one like the tracer dart?

Road killing someone from behing to get their tag would hilarious. :D

But most likely just the sensor ball. :(
 
lol i said about that spec ages ago it will be that or very close

if you can play bfbc2 now at your res fine you will be fine
 
I'm just glad they're bringing the jets back, I'll never forget the good old days in Wake Island in BF2 owning the J20s in my F35B. It'll also give me a chance to use my Saitek X52 again.

But I really am looking forward to Battlefield 3; let's just hope it's not going to be littered with problems like Bad Company 2 was when it was first released.
 
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