Next Gen xbox - 2015-2016

Soldato
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Interesting article here.

I posted this article here, as it has a bearing on the consolization of PC games.

If true that it wont be untill 2015-2016 that we see a next gen xbox, is that the same time frame for the PS4 as well?

If so its bad news for PC gaming, as untill then, we will just get more console ports etc...
 
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PS4 will be out way before that in my opinion. And don't forget we have the Nintendo console coming out too. Which, reportedly, will beat the PS3 and 360 in terms of hardware. Once the Nintendo machine is out I'm sure Microsoft and Sony will pull their fingers out and bring their releases forward somewhat.
 
I would expect the new Xbox to come out within the next 2 years.

PS4 certainly. Devs are beginning the move back to PC primary and scaled back for consoles (Frankly all games should be developed this way, ho-hum) and that can be bad for console sales so I wouldn't have thought it would be much more than 2-3 years.
 
PS4 will be out way before that in my opinion. And don't forget we have the Nintendo console coming out too. Which, reportedly, will beat the PS3 and 360 in terms of hardware. Once the Nintendo machine is out I'm sure Microsoft and Sony will pull their fingers out and bring their releases forward somewhat.

This. It's all just a waiting game to see who makes the first move. None of the big three can afford to let the others have too much of a head start.

In the long run, I don't think it's going to have that much of an impact on games for the PC. Even if the new Xbox was out now, the majority of devs aren't going to drop the third of their PC customers still on DX9. I don't doubt DX10+ exclusives like BF3 are going to be the minority for a while to come, regardless of when the next DX11 Xbox comes along.
 
This. It's all just a waiting game to see who makes the first move. None of the big three can afford to let the others have too much of a head start.

In the long run, I don't think it's going to have that much of an impact on games for the PC. Even if the new Xbox was out now, the majority of devs aren't going to drop the third of their PC customers still on DX9. I don't doubt DX10+ exclusives like BF3 are going to be the minority for a while to come, regardless of when the next DX11 Xbox comes along.

Are you sure?

According to the Steam survey, 73% are already using Win7/Vista and only 21% are using XP.

Those on Macs won't have DirectX anyway and the XP market is shrinking.

Windows XP is 10 years old and basically vanished from the mainstream market many years ago.

Almost 80% of the users have DirectX 10/11 compatible graphics cards, over 20% of which are XP users.

People who are still using it are either cheapskates who won't be buying any new games because they wouldn't play on their PCs anyway (or just don't buy games in general) or use it because it's stable and still somehow supported.

Once the support for this system ends, the majority of current XP users will move on.
 
Are you sure?

According to the Steam survey, 73% are already using Win7/Vista and only 21% are using XP.

Those on Macs won't have DirectX anyway and the XP market is shrinking.

Windows XP is 10 years old and basically vanished from the mainstream market many years ago.

Almost 80% of the users have DirectX 10/11 compatible graphics cards, over 20% of which are XP users.

People who are still using it are either cheapskates who won't be buying any new games because they wouldn't play on their PCs anyway (or just don't buy games in general) or use it because it's stable and still somehow supported.

Once the support for this system ends, the majority of current XP users will move on.

Depends on how you look at it, 20% XP users, doesn't mean 20% DX9 users. There's a whole bunch of people running DX9 cards on Vista/7 as well. According to Steam stats we're looking at about ~38% that can't run DX10. That's a big slice of the market whichever way you look at it.

hws_graph_pc_dx.gif


Given that a lot of the current game engines already support DX9, and there's only a few that are exclusively DX10+ from the ground up, I can't see the majority of games being DX10+ until all the big players move onto their next iterations. Imo, most of them still have at least a few years in them.
 
Depends on how you look at it, 20% XP users, doesn't mean 20% DX9 users. There's a whole bunch of people running DX9 cards on Vista/7 as well. According to Steam stats we're looking at about ~38% that can't run DX10. That's a big slice of the market whichever way you look at it.

hws_graph_pc_dx.gif


Given that a lot of the current game engines already support DX9, and there's only a few that are exclusively DX10+ from the ground up, I can't see the majority of games being DX10+ until all the big players move onto their next iterations. Imo, most of them still have at least a few years in them.

There's only one way of looking at that graph and I can't see why anyone would draw a different conclusion.

According to this survey, 62% are already benefiting from using DirectX10/11 compatible GPUs and Operating Systems (Win 7/Vista) and further 17% ish that have compatible hardware but not OS.

So it's almost 80% users that would be benefiting right now from Dx10/11 if only these 17% upgraded to Win 7.

DirectX 10 compatible cards started coming out 5 years ago, only 11% of Windows 7/Vista users are using older cards.

Steam Surveys don't tell us the whole story but they are great representatives of the PC gaming market, nonetheless.
 
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There's only one way of looking at that graph and I can't see why anyone would draw a different conclusion.

According to this survey, 62% are already benefiting from using DirectX10/11 compatible GPUs and Operating Systems (Win 7/Vista) and further 17% ish that have compatible hardware but not OS.

So it's almost 80% users that would be benefiting right now from Dx10/11 if only these 17% upgraded to Win 7.

And you can get a DX11 compatible card for less than a Windows 7 licence, but until these people actually do upgrade, they're still limited to DirectX 9 at current, regardless of how easy it would be for them to upgrade. However, if the recent thread on the matter is anything to go by, some people are ridiculously reluctant to change no matter how small the cost sometimes. :)

As I said, while developers are using engines that already support DX9, I can't see any reason why they'd potentially reject the possibility of selling their game to that 30%. With the next iterations of engines, I think we'll see a change. But given that some of them still have plenty of life left, I think it could be a while. :)

Don't get me wrong, I'd love to see modern PC games, forcing DX10 as a minimum, but I don't see it happening for a few years at least.
 
And you can get a DX11 compatible card for less than a Windows 7 licence, but until these people actually do upgrade, they're still limited to DirectX 9 at current, regardless of how easy it would be for them to upgrade. However, if the recent thread on the matter is anything to go by, some people are ridiculously reluctant to change no matter how small the cost sometimes. :)

As I said, while developers are using engines that already support DX9, I can't see any reason why they'd potentially reject the possibility of selling their game to that 30%. With the next iterations of engines, I think we'll see a change. But given that some of them still have plenty of life left, I think it could be a while. :)

Don't get me wrong, I'd love to see modern PC games, forcing DX10 as a minimum, but I don't see it happening for a few years at least.

What I'm saying is that any graphics cards not compatible with DirectX 10 nowadays are already obsolete in 90% of the new titles.

It's a simple logic, really, the big titles that are going to use advanced technology are already aimed at the mainstream and high-end market, nobody would be serious about buying Metro 2033 to play on a GeForce 7600 GT.

Games are advancing regardless of the API used and will be more demanding every year. There are only a handful of titles that are Dx10/11 only and will be a few more in the coming year.

With that said, it's all best for both us gamers and the developers themselves to use the latest API available, whether it's DirectX 11 (backwards compatible with Dx10) or OpenGL.

That is why I see the Operating System used as the only limitation that would be capable of stopping the progress but it's hard to believe that a 10-years old system that doesn't support the latest API would still be considered as a base of any modern gaming platform.

And last point regarding Dx 9, it takes time and resources to develop for both APIs and is not guaranteed to produce good results.

I'm by no means in the know so can't really talk about specifics but some more knowledgeable people have already spoken on the subject of DirectX 11 and why it's more devs-friendly than the old API.

Windows 8 is supposedly coming out next year and that's the third OS supporting and implementing the use of DirectX 11. I think the days of DirectX 9 are finally gone and we're going to see more and more Dx10/11 titles in the following year.
 
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