So because you lack the skill to hit him they other guy should be punished by making his screen blurry because you miss?
Hit them their screen goes blurry, miss them their screen goes blurry, may was well just play with Vaseline over the screen.
Sounds like it will be last known position, which is awesome news
Also I wanna see a video of some suppression! Why is no one in any of these alpha videos playing as support gunner?!?
Tbh as someone has said, it sounds like the 3d spotting will only mark the target while in view by one of your team, but if they duck out of sight behind cover the marker will just stay on the cover, ARMA 2 style.
Problem? Play HC ^^
From the alpha footage it works exactly like it does in BC2 as in it follows the enemy even when they are behind cover, and HC has enough balance issues of its own, instant kills all the time is not fun and it's wookie heaven, teamplay goes out the window in HC and everyone camps.
unless of course they've been spotted by someone other than the one filming who can still see them.
Do you not think it would add a good tactical element to the game though?
Or do you think it'll be rubbish, and 'over blurry' / happen to often etc etc etc. If implemented correctly, I can see it being pretty cool to be honest.
No, it would only add a tactical element if you where all on a team that was using voice coms so you could say "that guy over there is suppressed go round the right and kill him" which is what happens on mumble now "I've got him pinned behind that wall go round and get him" so tactically it changes nothing.
Unless it puts a big yellow triangle over their head saying "I'm suppressed flank me!" then your random pub team-mates won't know and even if they did if they aren't flanking now why in gods name do you think they will then?
The only thing this effect does is make it harder for the suppressed guy to kill his suppressor it doesn't encourage team work and it wont promote flanking it purely compensates for someone pinning him down and him being good enough to pop out find the spammer and kill him before the spammer can control his recoil and hit him.
if it's i nit will be a pointless blurry filter that will affect anyone rushing most of the time due to the bullets flying al lover the place.
but tbh i expect it to be removed and turned into purely a "suppression" points bonus for the player suppressing and no visual effect.
Tbh i think the visual effect might even be gone by the beta let alone release.
Matters not, should not be in a PC BF, it's an aim assist and looks stupid. Just because someone else spots this does not give you the right to see the enemy moving in complete darkness and behind things, you want this then go buy a wall hack. Why do we need this? what's wrong with just a mini map spot, do PC gamers need floating triangles on screen to register kills, I think not.
Did I read rightly earlier on in the thread about the ability to counter someone who is just about to knife you?
That would be awsome!
Looks to me they are adding in little touches, which might take BF3 in to a new era of fps, which all future fps will have to meet in the future. (A benchmark in other words)
Did I read rightly earlier on in the thread about the ability to counter someone who is just about to knife you?
That would be awsome!
Looks to me they are adding in little touches, which might take BF3 in to a new era of fps, which all future fps will have to meet in the future. (A benchmark in other words)
that sounds disturbingly like quicktime events.
but from what it looks liek the 1 hit insta kill knife from behind has a long animation but i think they mentioned non quick knife from the front.
wonder if it will be more like css in that knife from behind = 1 hit kill
knife from the front = 2 + hits needed.