Will i be buying anything? No. Though being able to sell unwanted items to the sad folk sits fine with me.
+1 Fingers cross on some super rare loot dropping, I can see a room full of chinese gold framers playing this 24/7.
Will i be buying anything? No. Though being able to sell unwanted items to the sad folk sits fine with me.
+1 Fingers cross on some super rare loot dropping, I can see a room full of chinese gold framers playing this 24/7.
Will i be buying anything? No. Though being able to sell unwanted items to the sad folk sits fine with me.
I don't really understand.
Does this mean D3 is single player or not? And if so, will the items be SP only, MP only, or both? Will there be a monthly charge?
I have to admit, up till now I was a zero-day purchaser. I'm not so sure anymore, in fact i'm erring on the side of giving this a miss. It's nice to see greedy Activision haven't been able to get their claws into Blizzard, isn't it? This is the kind of thing i'd expect from that moron Kotaku.
Terrible idea
Real money transactions will happen, whether Blizzard sanctions it or not.
The question Bliz have asked themselves is "do we want a cut?" It's an easy question. And the advantage to players is that they can buy and sell in complete safety.
One campaign that can be tackled solo, or with a group of friends. There's drop in/out so you can jump in and play with your mates whenever you want.
Where has anyone remotely mentioned at a monthly charge? It's not an MMO.
So how do they tackle the fact that it's set for a particular difficulty, and that having more than one person might well screw this up?
Well surely there's going to be overheads running this kind of thing?
But how exactly are they going to price these things? Honestly all I see Blizzard doing here is setting the maximum price for items which is a good thing in itself but the vast majority of selling will almost certainly not happen through blizzard because people buying want a lower price and people selling want a better price.
So how do they tackle the fact that it's set for a particular difficulty, and that having more than one person might well screw this up?
Well surely there's going to be overheads running this kind of thing?
Ah right, okay. No, not played much D2 at all. Played Torchlight though.
Last question: If Blizzard are so concerned about controlling trading in D3, why bother with a trading system at all? Why not just make players work for their loot?