Diablo 3 will let players buy and sell items for real money

Will i be buying anything? No. Though being able to sell unwanted items to the sad folk sits fine with me.

+1 Fingers cross on some super rare loot dropping, I can see a room full of chinese gold framers playing this 24/7.
 
I don't really understand.

Does this mean D3 is single player or not? And if so, will the items be SP only, MP only, or both? Will there be a monthly charge?

I have to admit, up till now I was a zero-day purchaser. I'm not so sure anymore, in fact i'm erring on the side of giving this a miss. It's nice to see greedy Activision haven't been able to get their claws into Blizzard, isn't it? This is the kind of thing i'd expect from that moron Kotaku.
 
+1 Fingers cross on some super rare loot dropping, I can see a room full of chinese gold framers playing this 24/7.

which begs the question - why hasn't kotick enforced a pay per hours played model?
maybe that's one for d3 exp1
 
Will i be buying anything? No. Though being able to sell unwanted items to the sad folk sits fine with me.

Tbh I'm wondering how its possibly going to work to there advantage. The only way Blizzard will make money on this is if the players sell price is low but the buy price is high. Which means the player will be far better off selling there items directly to another player instead of back to Blizzard and on the same level, buying items off other players will be cheaper than buying it off Blizzard, so everyone but Blizzard wins...

The only thing Blizzard can possibly offer is security for the trade which will not be an issue when it gets going.
 
I don't really understand.

Does this mean D3 is single player or not? And if so, will the items be SP only, MP only, or both? Will there be a monthly charge?

I have to admit, up till now I was a zero-day purchaser. I'm not so sure anymore, in fact i'm erring on the side of giving this a miss. It's nice to see greedy Activision haven't been able to get their claws into Blizzard, isn't it? This is the kind of thing i'd expect from that moron Kotaku.

:confused:

One campaign that can be tackled solo, or with a group of friends. There's drop in/out so you can jump in and play with your mates whenever you want.

Where has anyone remotely mentioned at a monthly charge? It's not an MMO.
 
What's going to happen is all the best items are going to be sold for real money. Then when it comes to PvP teams, the team thats splashed out the most real money on the best items is going to win.



Yay -_-
 
Terrible idea

Real money transactions will happen, whether Blizzard sanctions it or not.

The question Bliz have asked themselves is "do we want a cut?" It's an easy question. And the advantage to players is that they can buy and sell in complete safety.
 
it had to happen sooner or later as they know theres a market out there and they want a piece of the action, feels like bad news to me.
 
Real money transactions will happen, whether Blizzard sanctions it or not.

The question Bliz have asked themselves is "do we want a cut?" It's an easy question. And the advantage to players is that they can buy and sell in complete safety.

But how exactly are they going to price these things? Honestly all I see Blizzard doing here is setting the maximum price for items which is a good thing in itself but the vast majority of selling will almost certainly not happen through blizzard because people buying want a lower price and people selling want a better price.
 
:confused:

One campaign that can be tackled solo, or with a group of friends. There's drop in/out so you can jump in and play with your mates whenever you want.

So how do they tackle the fact that it's set for a particular difficulty, and that having more than one person might well screw this up?

Where has anyone remotely mentioned at a monthly charge? It's not an MMO.

Well surely there's going to be overheads running this kind of thing?
 
So how do they tackle the fact that it's set for a particular difficulty, and that having more than one person might well screw this up?



Well surely there's going to be overheads running this kind of thing?

I'm going to assume you haven't played D2 or at least not much of it in the past.

D2 worked on a similar system, battle.net which people used to play online for ladder or non ladder games. There was no cost to the player for this service beyond initial purchase and I doubt there will be in D3 either given its the same platform used for SC2 as well.

Difficulty in Diablo games scales with the number of players on a drop in/drop out basis. It worked flawlessly with the previous two and will continue to do so here I'm sure.
 
But how exactly are they going to price these things? Honestly all I see Blizzard doing here is setting the maximum price for items which is a good thing in itself but the vast majority of selling will almost certainly not happen through blizzard because people buying want a lower price and people selling want a better price.

The way I read it is that they're simply going to charge a sellers fee like eBay do. The price is up to the buyer and seller, not Blizzard.
 
So how do they tackle the fact that it's set for a particular difficulty, and that having more than one person might well screw this up?

The same as Borderlands, and D2 before it. It scales when a player enters the game. There's lots of info on what happens out there. :)

Well surely there's going to be overheads running this kind of thing?

No more than any other game that hosts player information on a server. TF2 does the exact same thing, no subscription there. Heck, that's F2P now.

This isn't going to be some multi-machine mammoth like each WoW server is. This is tiny in comparison to just one WoW server, in fact it wouldn't surprise me if it's hosted on old WoW boxes that have since been upgraded.
 
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Ah right, okay. No, not played much D2 at all. Played Torchlight though. :p

Last question: If Blizzard are so concerned about controlling trading in D3, why bother with a trading system at all? Why not just make players work for their loot?
 
Ah right, okay. No, not played much D2 at all. Played Torchlight though. :p

Last question: If Blizzard are so concerned about controlling trading in D3, why bother with a trading system at all? Why not just make players work for their loot?

Because that would leave them in the same situation as D2. You can't stop players from trading items between each other, so you'll always have farmers trying to flog items to players, which results in scams and all kinds of dodgyness.

This should put at least some players off of taking that route, you can just go to the AH, search for what you want. Get it right there within the game. No having to paypal money to some unknown person, on the promise that they'll join your game and trade you the item you want.

With players setting prices, they'll be competitive at least, regardless of the cut Blizz take, everyone will want to undercut everyone else, putting people off going for sales outside of the game. Nobody's forced to use it, and some players would pay want they want for items before anyway, at least there's security with this method for those that choose to use it.
 
Because people will trade outside of the game economy anyway. Much safer and overall more control if they bring it in-game. You can never stop outside trade without making every item bound to the player who looted it, that would mean no trading AT ALL.
 
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