In what way?
The utter lack of any recoil or much bullet spread on assault rifles felt identical to MOH, almost seems like they simply ported over the recoil system for moh and plonked it into bf3.
In what way:
One word : AUDIO
The graphics are amazing, even considering it was an alpha.
The movement feels fluid yet connected to the environment.
The weapon's look and feel amazing, and having shot an ak47, m4, sig 550, colt 1911 and thompson, I think the recoil is pretty spot on. Guns don't actually kick THAT much in full auto, you can hold them pretty steady, but the bullet spread due to the vibrations in the barrel obviously makes it more accurate to fire in short bursts, just like in the game.
I like how bullet damage is judged on the size of the bullet, rather than the gun it is being fired from (obviously apart from snipers but this is being worked on)
I think the battlelog system, also considering its alpha, is very nice. Seemed stable and quite a quick way to get into a game.
The game just felt tight, not floaty or disconnected liked I sometimes felt with BC2, and its going to great to have such tight gunplay on a 64 player map with vehicles thrown in, cant wait
