*****Official Star Wars: The Old Republic Thread*****

Wanna add something else, even tho to some it may seem so I have no axe to grind with sw.tor, I had and still do have high hopes for this game, need a mmo that I can call home being a while since I have had this.

I'm just stating how I found the game, people can either take it on board or ignore it, I never started this conversation to get into a on line fight about it, and only reason I used this forum is that I find most of the people on here very mature and willing to debate something and not just do the usual fanboi comments you see on the sw.tor forum dragging everything down to a slanging match.

The official forums are priceless :) - I found the beta forum much more mature, although haven't checked it out for a while now.
 
Wanna add something else, even tho to some it may seem so I have no axe to grind with sw.tor, I had and still do have high hopes for this game, need a mmo that I can call home being a while since I have had this.

I'm just stating how I found the game, people can either take it on board or ignore it, I never started this conversation to get into a on line fight about it, and only reason I used this forum is that I find most of the people on here very mature and willing to debate something and not just do the usual fanboi comments you see on the sw.tor forum dragging everything down to a slanging match.

I thought you raised some objective points :) Someone's got to stop us fanbois going all giddy at the mere mention of this game.



"it'll be just like shooting womp rats in beggar's canyon back home"

Also I shoot rats in Eve online ;p
 
/yodavoice: You will be. YOU WILL BE!

10rats.jpg

Brilliant news :D I'm really looking forward to my first experience of killing rats in a mmo and who would think it was SW :eek:
 
What happened to the invite a friend scheme?
I really wanna get in the beta

If I remember correctly it was a competition and only the few winners could invite a friend. So either nobody on here who is in the beta won or they gave the beta invite away(Most likely in return for cash) without telling any of us.
 
again never said there was, but this does not make it a unique game

Actually it does, since no other MMO has fully voiced, this makes there game unique. Quite simple to understand tbh.

most of the skills u use do not allow you to move so doh!

http://vimeo.com/27210040

This kind of destroys your lie. You can see clearly in this video people moving around and using skills.

Erm where do you get the half truths from .. the questing is bloody boring its kill 10 x X then go back and get a new quest that takes you back over the same exact ground except a bit further, so you have to kill that 10x again plus all the other mobs that are around the 10 x to get to the new area kill the 15x there and it will then toss up a bonus quest .. guess what kill the same guys 50 times more for bonus XP wonderful.

Well i have watched countless beta leak videos and while the questing is still kill x of x, they are secondary quests you get when you arrive there.

Apart from UO, nearly every MMO has kill x of x quests. WoW runs of this idea. 12 million people play WoW, so they must not object that much to this style of questing.
 
Actually it does, since no other MMO has fully voiced, this makes there game unique. Quite simple to understand tbh.

lol if you say so
http://vimeo.com/27210040

This kind of destroys your lie. You can see clearly in this video people moving around and using skills.
are you just plain stupid I said most .. in what world well except for your very tinny one does most mean all?

Well i have watched countless beta leak videos and while the questing is still kill x of x, they are secondary quests you get when you arrive there.
never said there was not lol watch the beta leaks yeah that will tell you the whole story

Apart from UO, nearly every MMO has kill x of x quests. WoW runs of this idea. 12 million people play WoW, so they must not object that much to this style of questing
erm yeah right - never said that was not the case ffs are you really this stupid I being saying all along its like ever other bloody mmo just some parts are not very good .
 
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Build Notes 8/2/2011

General
Revan (the test server) is now a PvP server
The login queue has been improved
The maximum credit capacity for a character is now four billion
Added AoE looting as an option in Preferences
Taxi costs have been reduced by approximately 50%
Final inventory expansion now costs 225,000 credits
Random notes about additional taxi routes added - new enviroment art... ambient NPCs...
World Bosses have been added on Tatooine and Belsavis
Speeder Bikes and Personal vehicles' speed has increased
Players are able to resurrect via the Medical Probe so long as they are not in Warzones, Raids, or Flashpoints.


Classes and Combat (good stuff here)
The expertise stat (which increase character effectiveness when fighting other players) has been added, along with a dropdown for PvP damage and healing stats on the Character Pane.
Each class no relies on ONE primary attribute to boost damage and healing with ALL ability types
Attack power rating has been removed
Power rating has been added. In increase damage dealt by all attacks
Surge Rating has been added. It increase the magnitude of all critical damage and healing
Shield rating has been added. It increase the chace to mitigate incoming damage with shield items.
Training costs have been rebalanced across all classes
Ability training costs have been reduced overall.

The stun break ability now becomes available at level 9 (down from 18)


Bounty Hunter
Extensive changes have been made to the BH, its advanced classes and its skill trees
The pvp balance of this class has been improved
The variable heat system has been rebalance to provide maximum regeneration from 60% heat and upwards, increase capacity for burst damage and healing.
The Firebug tree is no the shared tree between both AC's. the Advanced Prototype tree is now available only to powertechs.


Imperial Agent
Significant changes have been made to this class and it's skill trees to improve viability in pve and pvp
Replaced group speeed increase ability with infiltrate, which provides a 15 second group stealth field
Added a regeneration indicator with a tooltip that describes the Agent's resource regeneration


Jedi Consular
Force now regenerates at 8 force per second
Force of will: This ability is now trainable at level 9
Force Valor: this ability no longer increases Presence


Sage
Presence no longer increases force regeneration
Restoration: This ability is now trainable at lvl 24
Force Quake trainable at 34
Mind Crush trainable at 14
Revive trainable @ 50


Telekinetics
Mind's Eye: Skill has been added, increase range of disturbance, telekinetic wave, and turbulence.


Seer
Wisdom: this skill now located in the seer skill tree increase presence by 3% per rank and healing by 1% per rank.


Shadow
Martial Studies: removed
Shield Proficience and Combat Technique: trainable @ 14
Resilience @ lvl 36
Force Pull: @ lvl 42
Balance (shared tree) This tree's overall damage output potential has been improved and is more in line with other damage tree's
Many skills in this tree have been moved and altered
A double-bladed lightsaber is no longer required for some skills
Force Strike: this skill no additionally clears the cooldown of mind crush
Force Supression now works more like death field
Will of the Jedi is no in this tree and increase willpower by 3%
Psychic Absorption this skill has been moved to T6 and has 2 ranks
Containment move to T5
Assertion T4 3 ranks
Twin Disciplines now has 2 ranks

Good update there
 
AoE looting is something I never thought about before I played RIFT, but since then I have seen it almost as a requirement for MMO's. It's one of those little details that effects gameplay massively.

Four billion credit limit? Doubt I will get anywhere near that amount :p But overall seems like they are listening to the players and producing good patches.
 
Read the changes last night, looking good.

Extensive changes have been made to the BH, its advanced classes and its skill trees

Was it that bad? This will be my alt I think. I think the play style looks a lot of fun!
 
more added this morning....

Jedi Knight
Ability and skill progression for this class has changed significantly.
Merciless throw: trainable at level 46, this new ability is a high damage ranged attack for use against enemies with low health
Resolve: This ability is now trainable at 9
overhead slash: This ability is now trainable at 28
Force Stasis: level 24
combat Focus: 22
Cyclone slash: 32
Saber Throw: 36
Awe: 42
Force Pull: This ability has been relocated to the Jedi Consular.

Sentinel
Force Camouflage: This ability is no trainable at 26
Pacify: level 30

Watchman
Focused Slash now works with Blade Rush
Quick recovery now additionally reduces the cooldown of Force Sweep by 1.5 seconds per point

Combat
Some skills have been altered in position, rank, and magnitude of effect.
Added displacement at T5, which increase the range on pacify
Blade Bond, removed.

Guardian
Taunt: Trainable @ 16
Shield Proficiency and Soresu Form are now trainable at level 14

Vigilance
Some skills have been altered in position, rank, and magnitude of effect.
Unremitting now grants immunity to stuns for 4 seconds after use.

Defense
Some skills have been altered in position, rank, and magnitude of effect.
Warding call now reduces all damage taken by 40% for 10 seconds
Strongarm has been removed
Added Lunge at T2, which increase riposte chance and focus return in soresu form
the damage on hilt strike has been reduce by 10%

Focus (shared tree)
Some skills have been altered in position, rank, and magnitude of effect.
improved stasis now reduces the cooldown of master strike
Stabbing pain has been removed
Added Unwavering Focus (which makes master Strike uninterruptable) at T4

Sith Inquisitor
Everything changed here is mirrored with the JC. As they are the same class.

Sith Warrior
Same as the JK.. mirror classes

Smuggler
Significant changes have been made to this class and it's skill trees to improve viability in PvE and PvP
Replaced group speed with smuggle aka 15 second group stealth

Trooper
Significant changes have been made to this class and it's skill trees to improve viability in PvE and PvP
PvP balance of this class has been significantly improved
Variable Ammo system has been rebalanced (see BH it's the same thing)
The assault specialist tree is now the shared tree between both AC's. The tactics tree is now available only to vanguards.

Vanguard
Harpoon Missile, an attack that pulls the target towards the trooper, has been added at level 22.

Looks like they have made big changes on most of the classes.
 
I played Bounty Hunter to level 14, while it was pretty good fun it was nothing compared to it's "mirror" class, Trooper.

The worst thing about it for me was the miss rate/reduced damage when using dual pistols.
Shooting Vine Cats on Drommund Kaas only to miss 3 times out of 5 does not feel very heroic!
 
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