Battlefield 3 thread - Server details in opening post -

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Check the thread, I'm always on topic and posting mostly relevant BF3 info, of course you get the haters like the above looking for confrontation with personal insults.
 
Check the thread, I'm always on topic and posting mostly relevant BF3 info, of course you get the haters like the above looking for confrontation with personal insults.

Im pretty sure if i were to check this thread the vast majority of your posts would read "3d spottting omffffffffffg". On topic but tedious at the same time :p
 
the bf3 blog is just full of lies though.




Compared to both Battlefield 2 and Battlefield: Bad Company 2, there is a larger focus in Battlefield 3 on authenticity and real life handling. This comes down to details like reloads, mobility, bullet trajectories, and even how the caliber and barrel length of a gun determines muzzle velocity and energy. For Alan, this approach clearly leads to better gameplay.


mmmhm that's why the sniper rifles with large calibres, long barrels and high muzzle velocities drop faster than a .45 out of a pistol.
 
grabs popcorn, isn't this supposed to be a BF3 discussion not girls with handbags.

Meh, no info till tomorrow anyway, this new trailer they recorded better be better than that last effort, 30 seconds of gameplay and 30 seconds of bloody title screens. 4 hours of game recording and thats all they could come up with, :mad:
 
So you wouldnt consider regenerating health and lack of recoil console specific? Never mind the fact that both of these for the cod series only appeared as soon as the game went multi platform.

There are tons of hardcore gamers playing COD and other shooters on the Xbox / PS3.

If people wanted to produce a hardcore FPS, without regen health etc.. for a console. They could. It just wouldn't sell that well.

Lets not forget, that the game that everybody is hoping this is like (Battlefield 2) only sold a few million copies in its entire lifetime.

Why would you produce a game that only appeals to say 3 million gamers, whne you could produce a game that cross platform, will sell 7 million copies on launch day alone ? (like COD)

Its the changing nature of the game industry.

Producing a game is getting more and more expensive, and thus game producers are going to seek that cost back in increased sales.

That and COD racking up billion dollar sales is a hard one to ignore.

What business should ignore the demand of the masses and instead make a game that appeals only to a select group for sentimental reasons ?

People argued that Valve was the great champion of the PC gamers. But look at whats happened to Team Fortress.

$$$$ Money talks.
 
There are tons of hardcore gamers playing COD and other shooters on the Xbox / PS3.

If people wanted to produce a hardcore FPS, without regen health etc.. for a console. They could. It just wouldn't sell that well.

Lets not forget, that the game that everybody is hoping this is like (Battlefield 2) only sold a few million copies in its entire lifetime.

Why would you produce a game that only appeals to say 3 million gamers, whne you could produce a game that cross platform, will sell 7 million copies on launch day alone ? (like COD)

Its the changing nature of the game industry.

Producing a game is getting more and more expensive, and thus game producers are going to seek that cost back in increased sales.

That and COD racking up billion dollar sales is a hard one to ignore.

What business should ignore the demand of the masses and instead make a game that appeals only to a select group for sentimental reasons ?

People argued that Valve was the great champion of the PC gamers. But look at whats happened to Team Fortress.

$$$$ Money talks.


Think you're missing the point, making the game appeal more to pc gamers would only require changes to certain things like recoil (not a massive deal to change), yet this apparently is too hard for most devs to bother their arse with. And as such games these days (call of duty being suspect number 1, that turd medal of honor a close second) seem to consist almost entirely of super accurate weapons from all ranges. It gets old when the challenge of managing recoil to be more accurate is all but gone now.

Its just dumbing things down for the masses, call of duty hasn't been a good game in years it sells by the name alone these days.

And what exactly is wrong with team Fortress?
 
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They had to ruin it and plaster an EA logo on there.


scaled.php


or Knifing, that's the worst

We got scripted auto knife in BF3, it's all win, aint it?
 
Think you're missing the point, making the game appeal more to pc gamers would only require changes to certain things like recoil (not a massive deal to change), yet this apparently is too hard for most devs to bother their arse with. And as such games these days (call of duty being suspect number 1, that turd medal of honor a close second) seem to consist almost entirely of super accurate weapons from all ranges. It gets old when the challenge of managing recoil to be more accurate is all but gone now.

Its just dumbing things down for the masses, call of duty hasn't been a good game in years it sells by the name alone these days.

And what exactly is wrong with team Fortress?

I've played loads of COD and it does annoy me that it doesn't take much to head shot someone these day's. I would prefer a recoil system like CS 1.3 where it actually takes some skill to headshot someone from a distance.

I was playing BC2 last night and the recoil hit boxes are sometimes aweful. I hope for BF3 sake that they have improved it.

Also, there seems to be allot of Raven haters in here :confused: He seems to be one of the only ones that is forwarding information within this thread.
 
is this true that the single player campaign is over 10hrs !!!, when COD series can only manage 3 at most, i feel dice have actually listened to the community and releasing a top quality game.
 
I've played loads of COD and it does annoy me that it doesn't take much to head shot someone these day's. I would prefer a recoil system like CS 1.3 where it actually takes some skill to headshot someone from a distance.

Its incredibly annoying that they design the recoil system (or lack thereof) for consoles and don't bother changing it for pc, its not like increasing recoil for pc would add months onto development time. Its more the fact that activision want to crank this tired boring little series out as fast as possible, you just have to look at the state black ops launched in to know thats a fact. Even now it still runs much more sluggish than it should, laughable considering it looks 5 years out of date.



Just hope Dice do a far better job with BF3 being multiplatform, roll on beta ffs.

Also, there seems to be allot of Raven haters in here :confused: He seems to be one of the only ones that is forwarding information within this thread

He brings it on himself for the most part, he makes outlandish BS claims then runs away and never bothers responding to anyone questioning those claims. Just seems to love the attention.
 
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Ok, so, on topic, I am overly excited, I can't afford this on PC (my rig simply won't cut it!) so getting it on the 360. But as for the gameplay, anyone interested in the single player? Not much has really been released about it.

It will be the first BF game in the series (excluding the spin offs for BC) to have a story driven single player...

ags

Im actually really looking forward to the single player!

It has been confirmed that you will switch between soldiers in flashbacks, and for some portion of the game will be playing as a Russian special forces soldier.

I also like that they will probably have helicopter/plane missions! And the fact that it is 2 player co op! Imagine a plane/helicopter mission flying around with your buddy messing things up :)
 
Its incredibly annoying that they design the recoil system (or lack thereof) for consoles and don't bother changing it for pc, its not like increasing recoil for pc would add months onto development time.

What exactly is the problem with the recoil? How is it "designed for consoles"? I think its reasonably true to life and is much better than the recoil in BC2.
 
What exactly is the problem with the recoil? How is it "designed for consoles"? I think its reasonably true to life and is much better than the recoil in BC2.

In black ops? Recoil barely matters, it almost seems to be a visual effect of the gun shaking around than anything that actually affects accuracey.
 
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