Check the thread, I'm always on topic and posting mostly relevant BF3 info, of course you get the haters like the above looking for confrontation with personal insults.
Compared to both Battlefield 2 and Battlefield: Bad Company 2, there is a larger focus in Battlefield 3 on authenticity and real life handling. This comes down to details like reloads, mobility, bullet trajectories, and even how the caliber and barrel length of a gun determines muzzle velocity and energy. For Alan, this approach clearly leads to better gameplay.
grabs popcorn, isn't this supposed to be a BF3 discussion not girls with handbags.
So you wouldnt consider regenerating health and lack of recoil console specific? Never mind the fact that both of these for the cod series only appeared as soon as the game went multi platform.
hopefully the hitboxes will be a lot smoother than BC2, nothing more frustrating than capping someone in the head and they dont die.
There are tons of hardcore gamers playing COD and other shooters on the Xbox / PS3.
If people wanted to produce a hardcore FPS, without regen health etc.. for a console. They could. It just wouldn't sell that well.
Lets not forget, that the game that everybody is hoping this is like (Battlefield 2) only sold a few million copies in its entire lifetime.
Why would you produce a game that only appeals to say 3 million gamers, whne you could produce a game that cross platform, will sell 7 million copies on launch day alone ? (like COD)
Its the changing nature of the game industry.
Producing a game is getting more and more expensive, and thus game producers are going to seek that cost back in increased sales.
That and COD racking up billion dollar sales is a hard one to ignore.
What business should ignore the demand of the masses and instead make a game that appeals only to a select group for sentimental reasons ?
People argued that Valve was the great champion of the PC gamers. But look at whats happened to Team Fortress.
$$$$ Money talks.
or Knifing, that's the worst
Think you're missing the point, making the game appeal more to pc gamers would only require changes to certain things like recoil (not a massive deal to change), yet this apparently is too hard for most devs to bother their arse with. And as such games these days (call of duty being suspect number 1, that turd medal of honor a close second) seem to consist almost entirely of super accurate weapons from all ranges. It gets old when the challenge of managing recoil to be more accurate is all but gone now.
Its just dumbing things down for the masses, call of duty hasn't been a good game in years it sells by the name alone these days.
And what exactly is wrong with team Fortress?
I've played loads of COD and it does annoy me that it doesn't take much to head shot someone these day's. I would prefer a recoil system like CS 1.3 where it actually takes some skill to headshot someone from a distance.
Also, there seems to be allot of Raven haters in hereHe seems to be one of the only ones that is forwarding information within this thread
Ok, so, on topic, I am overly excited, I can't afford this on PC (my rig simply won't cut it!) so getting it on the 360. But as for the gameplay, anyone interested in the single player? Not much has really been released about it.
It will be the first BF game in the series (excluding the spin offs for BC) to have a story driven single player...
ags
Shameless plug but can you guys help me decide on what GTX580 to buy for my rig (bf3) pleaseeee:
http://forums.overclockers.co.uk/showthread.php?t=18306159
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Its incredibly annoying that they design the recoil system (or lack thereof) for consoles and don't bother changing it for pc, its not like increasing recoil for pc would add months onto development time.
What exactly is the problem with the recoil? How is it "designed for consoles"? I think its reasonably true to life and is much better than the recoil in BC2.