lol, there is no question, Nvidia did it or had it done, there is no other option.
There is no credible reason AT ALL for a dev to spend time tesselating a pointless object that remains flat, no reason at all.
Also don't forget people, this is an AMD SDK tool, its showing what an AMD card is doing frame by frame. We haven't confirmed Nvidia is also using the same level of tesselation for the increased performance. Its possible that they've both increased the tesselation level just to kill AMD performance, its also possible that Nvidia cards don't use the same level of tesselation.
There is no logical reason here, theres no argument, there is ONE reason to add insanely high level of tesselation to flat objects, to increase the load on the gpu, with zero IQ benefit. Theres a thousand other objects in the game that aren't flat that they could have tesselated, but didn't.
It doesn't matter if Crytek did it on Nvidia's command, or Nvidia did it. As Rroff has had no trouble pointing out frequently in the past, TWIMTBP division has a LOT of programmers and advisors who go to all the companies they work with and work CLOSELY with the company. There is literally no chance in hell, its literally impossible Crytek did this, on a whim, and Nvidia did not see it and have a chance to tell them it was stupid.
They didn't, so we can very very very safely assume Crytek did not do this accidentally, or for some random made up reason. Nvidia paid Crytek $2mil, its a TWIMTBP title, it was not dx11 on consoles, Nvidia were closely involved in working with Crytek to deliver dx11........... and this tesselation part of it is nothing more than sabotage, cheating, dispicable, and hurts everyone.