• Competitor rules

    Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.

** WHAT COST £999 +VAT? ASUS MARS 580 X2!! **

What is microstutter ? :P

Dont know, I've never noticed it with 6 generations of SLI / Crossfire setups.

I do however know what Vsync is, and that turning it on usually eliminates frame de-syncing when usinf alternate frame rendering technology.

See, I can be smart too and make up claims with completely no proof other than my own personal experience. So who is right, and who is wrong?

Is microstutter real? Why cant I see it with my 20/20 and perfect colour vision? Hmmm, maybe its because my eyes have less lag than the average eye.
 
http://www.youtube.com/watch?v=zOtre2f4qZs

This video demonstrates what microstuttering is.

Basically, the gaps between rendered frames are uneven. For example, if the frames were locked at 30 per second, each frame should be output ~33ms apart (and 60fps would be ~16.5ms apart.) With multi-GPU setups though, they just aren't. This causes the video to be more juddery than it should be with the same amount of evenly-distributed frames. From what I have read, the reason is unknown why this happens (otherwise it would have been resolved?)

Some people are more sensitive to small lag spikes than others. I'm guessing I am sensitive to them as I make sure I play games at a solid 60fps and never any lower (by lowering settings, if necessary), so my eyes are used to smooth-as-butter video.

This is just what I've made out of the whole microstuttering malarkey. Don't expect what I have said to be completely factual. Hopefully it is all correct, of course.

I understand this isn't the best of threads to post this in but it was an asked question and I didn't mind answering it. No point in a new thread.
 
Last edited:
When I see graphics cards with prices like this I'm quite glad that I'm not so fussy about framerates (within reason) and fancy graphical effects and decorations in games!

Looks like a nice card though and I hope whoever does buy one is very happy with it!
 
It was the ATI hd4xxx series in that video above.

GPUs have come a long way since then.

That may be so, but while I'm still hearing that it still exists, I'm completely put off.

Unless I find another 5850 for very cheap, that is. Cheap enough to be able to sell and not lose any money, in case it is a real problem for me.
 
WHAT COST £999 +VAT? ASUS MARS 580 X2!! **

Correction £1,199.99 inc VAT.

How many members here don't pay VAT?
 
I don't get it. At least the GTX295 was a pair of GTX275 GPUs so there was room (albeit small) for a product sporting two full powered GTX280/285 GPUs.

But this is just an overclocked GTX590 with a fancy cooler. :/
 
It's called a different opinion, which is absolutely fine. I'm a pretty anal person in general. I still think that the fact that microstuttering still exists is nothing short of ridiculous and will always put me off crossfire, which is a shame. I am very sensitive to that sort of lag, though.

I used to think the same about sli until I actually bit the bullet and sli'd my 480 and have not noticed any micro stutter and this is from someone who new what real microstutter was from using 2xvoodoo 2 in real sli an age ago.
 
http://www.youtube.com/watch?v=zOtre2f4qZs

This video demonstrates what microstuttering is.

Basically, the gaps between rendered frames are uneven. For example, if the frames were locked at 30 per second, each frame should be output ~33ms apart (and 60fps would be ~16.5ms apart.) With multi-GPU setups though, they just aren't. This causes the video to be more juddery than it should be with the same amount of evenly-distributed frames. From what I have read, the reason is unknown why this happens (otherwise it would have been resolved?)

If you had equivalent frames then it would be an issue but the whole point of SLI/Crossfire is that you get way more frames.
 
one 590 is 650 pounds so i could have two for 1300 pounds and have about 1.8-2x the performance of this on super 590!! at 1200 pounds!

That dosent even make sense nor is it worth doing at all, the people who buy this are defiantly crazy:eek:
 
http://www.youtube.com/watch?v=zOtre2f4qZs

This video demonstrates what microstuttering is.

Basically, the gaps between rendered frames are uneven. For example, if the frames were locked at 30 per second, each frame should be output ~33ms apart (and 60fps would be ~16.5ms apart.) With multi-GPU setups though, they just aren't. This causes the video to be more juddery than it should be with the same amount of evenly-distributed frames. From what I have read, the reason is unknown why this happens (otherwise it would have been resolved?)

Some people are more sensitive to small lag spikes than others. I'm guessing I am sensitive to them as I make sure I play games at a solid 60fps and never any lower (by lowering settings, if necessary), so my eyes are used to smooth-as-butter video.

This is just what I've made out of the whole microstuttering malarkey. Don't expect what I have said to be completely factual. Hopefully it is all correct, of course.

I understand this isn't the best of threads to post this in but it was an asked question and I didn't mind answering it. No point in a new thread.

Well, pretty new to sli myself, in fact this is the first sli setup i have owned but so far i have experienced zero microsutter, and pretty much everything i play is using vsync @ 60fps (can't stand screen tearing).
 
The problem is that 3x GTX 580s are faster and cheaper than this.

And 2x 3Gb 580's with aftermarket waterblocks fitted are cheaper and i garantee will be cooler and quieter too, only reason to buy this is if u only have 1 pcie slot avalable but for £1200 it would be a better option to address the lack of pcie slots than buy this unless u was building a really small form factor pc and wanted to keep ize down to a minimum.
 
Back
Top Bottom